Fix heavy oil gen without messing everything up

This commit is contained in:
Blood-Asp 2016-03-16 22:49:15 +01:00
parent b9d9706727
commit 9e7f34a12f

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@ -1508,8 +1508,9 @@ public class GT_Utility {
Random tRandom = new Random((aWorld.getSeed() + (aX / 96) + (7 * (aZ / 96)))); Random tRandom = new Random((aWorld.getSeed() + (aX / 96) + (7 * (aZ / 96))));
int oil = tRandom.nextInt(4); int oil = tRandom.nextInt(3);
double amount = tRandom.nextInt(50) + tRandom.nextDouble(); double amount = tRandom.nextInt(50) + tRandom.nextDouble();
oil = tRandom.nextInt(4);
// System.out.println("Oil: "+(aX/96)+" "+(aZ/96)+" "+oil+" "+amount); // System.out.println("Oil: "+(aX/96)+" "+(aZ/96)+" "+oil+" "+amount);
// amount = 40; // amount = 40;
Fluid tFluid = null; Fluid tFluid = null;