remove getAverage()
We now do gradual output changes depending on the difference in current and target output level
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1b3e6ef291
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1 changed files with 39 additions and 37 deletions
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@ -110,57 +110,59 @@ public abstract class GT_MetaTileEntity_LargeTurbine extends GT_MetaTileEntity_M
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return ((addMaintenanceToMachineList(tTileEntity, getCasingTextureIndex())) || (addInputToMachineList(tTileEntity, getCasingTextureIndex())) || (addOutputToMachineList(tTileEntity, getCasingTextureIndex()))|| (addMufflerToMachineList(tTileEntity, getCasingTextureIndex())));
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return ((addMaintenanceToMachineList(tTileEntity, getCasingTextureIndex())) || (addInputToMachineList(tTileEntity, getCasingTextureIndex())) || (addOutputToMachineList(tTileEntity, getCasingTextureIndex()))|| (addMufflerToMachineList(tTileEntity, getCasingTextureIndex())));
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}
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}
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private int[] mLastTicks = new int[256];
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private int mCurrentTick;
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private long mOverall;
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public int getAverage(int aCurrent){
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++mCurrentTick;
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mCurrentTick = mCurrentTick % 256;
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mOverall = mOverall - mLastTicks[mCurrentTick];
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mOverall = mOverall + aCurrent;
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mLastTicks[mCurrentTick] = aCurrent;
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return (int) (mOverall/256);
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}
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@Override
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@Override
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public void saveNBTData(NBTTagCompound aNBT) {
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public void saveNBTData(NBTTagCompound aNBT) {
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super.saveNBTData(aNBT);
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super.saveNBTData(aNBT);
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aNBT.setLong("mOverall", mOverall);
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}
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}
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@Override
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@Override
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public void loadNBTData(NBTTagCompound aNBT) {
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public void loadNBTData(NBTTagCompound aNBT) {
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super.loadNBTData(aNBT);
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super.loadNBTData(aNBT);
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mOverall = aNBT.getLong("mOverall");
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mOverall = mOverall - mOverall%256;
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int tAverage = (int) (mOverall <<7);
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for(int i = 0;i<256;i++){
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mLastTicks[i]=tAverage;
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}
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}
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}
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@Override
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@Override
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public boolean checkRecipe(ItemStack aStack) {
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public boolean checkRecipe(ItemStack aStack) {
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ArrayList<FluidStack> tFluids = getStoredFluids();
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ArrayList<FluidStack> tFluids = getStoredFluids();
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if (tFluids.size() > 0) {
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if (tFluids.size() > 0) {
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if(baseEff==0 || optFlow == 0 || counter >= 1000 || this.getBaseMetaTileEntity().hasWorkJustBeenEnabled() || this.getBaseMetaTileEntity().hasInventoryBeenModified()){
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if (baseEff == 0 || optFlow == 0 || counter >= 1000 || this.getBaseMetaTileEntity().hasWorkJustBeenEnabled()
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|| this.getBaseMetaTileEntity().hasInventoryBeenModified()) {
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counter = 0;
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counter = 0;
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baseEff = (int) ((50.0F+(10.0F*((GT_MetaGenerated_Tool)aStack.getItem()).getToolCombatDamage(aStack)))*100);
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baseEff = (int) ((50.0F
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optFlow = (int) Math.max(Float.MIN_NORMAL, ((GT_MetaGenerated_Tool)aStack.getItem()).getToolStats(aStack).getSpeedMultiplier() * ((GT_MetaGenerated_Tool)aStack.getItem()).getPrimaryMaterial(aStack).mToolSpeed*50);
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+ (10.0F * ((GT_MetaGenerated_Tool) aStack.getItem()).getToolCombatDamage(aStack))) * 100);
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optFlow = (int) Math.max(Float.MIN_NORMAL,
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((GT_MetaGenerated_Tool) aStack.getItem()).getToolStats(aStack).getSpeedMultiplier()
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* ((GT_MetaGenerated_Tool) aStack.getItem()).getPrimaryMaterial(aStack).mToolSpeed
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* 50);
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} else {
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} else {
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counter++;}}
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counter++;
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this.mEUt = fluidIntoPower(tFluids, optFlow, baseEff);
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}
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}
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int newPower = fluidIntoPower(tFluids, optFlow, baseEff); // How much the turbine should be producing with this flow
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int difference = newPower - this.mEUt; // difference between current output and new output
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// Magic numbers: can always change by at least 10 eu/t, but otherwise by at most 1 percent of the difference in power level (per tick)
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// This is how much the turbine can actually change during this tick
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int maxChangeAllowed = Math.max(10, (int) Math.ceil(Math.abs(difference) * 0.01));
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if (Math.abs(difference) > maxChangeAllowed) { // If this difference is too big, use the maximum allowed change
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int change = maxChangeAllowed * (difference > 0 ? 1 : -1); // Make the change positive or negative.
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this.mEUt += change; // Apply the change
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}
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else
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this.mEUt = newPower;
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this.mMaxProgresstime = 1;
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this.mMaxProgresstime = 1;
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this.mEfficiencyIncrease = (10);
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this.mEfficiencyIncrease = (10);
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if (mEUt <= 0) {
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if (mEUt <= 0) {
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mEfficiency = 0;
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mEfficiency = 0;
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mOverall=0;
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mLastTicks = new int[256];
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stopMachine();
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stopMachine();
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return false;
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return false;
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} else {
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} else {
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return true;}
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return true;
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}
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}
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}
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abstract int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff);
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abstract int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff);
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