commit
af7e1d800d
1 changed files with 18 additions and 21 deletions
|
@ -38,7 +38,7 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
|
||||||
public static boolean sAllowMultipleEggs = true;
|
public static boolean sAllowMultipleEggs = true;
|
||||||
public static GT_MetaTileEntity_MagicalEnergyAbsorber mActiveSiphon = null;
|
public static GT_MetaTileEntity_MagicalEnergyAbsorber mActiveSiphon = null;
|
||||||
public static int sEnergyPerEnderCrystal = 32;
|
public static int sEnergyPerEnderCrystal = 32;
|
||||||
public static int sEnergyFromVis = 12800;
|
public static int sEnergyFromVis = 512;
|
||||||
public static int sDragonEggEnergyPerTick = 128;
|
public static int sDragonEggEnergyPerTick = 128;
|
||||||
public static boolean isThaumcraftLoaded;
|
public static boolean isThaumcraftLoaded;
|
||||||
public int mEfficiency;
|
public int mEfficiency;
|
||||||
|
@ -109,34 +109,31 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
|
||||||
// Energyzed node
|
// Energyzed node
|
||||||
if (isThaumcraftLoaded) {
|
if (isThaumcraftLoaded) {
|
||||||
try {
|
try {
|
||||||
|
int multFactor = 2;
|
||||||
World tmpWorld = this.getBaseMetaTileEntity().getWorld();
|
World tmpWorld = this.getBaseMetaTileEntity().getWorld();
|
||||||
int tmpX = this.getBaseMetaTileEntity().getXCoord();
|
int tmpX = this.getBaseMetaTileEntity().getXCoord();
|
||||||
int tmpY = this.getBaseMetaTileEntity().getYCoord();
|
int tmpY = this.getBaseMetaTileEntity().getYCoord();
|
||||||
int tmpZ = this.getBaseMetaTileEntity().getZCoord();
|
int tmpZ = this.getBaseMetaTileEntity().getZCoord();
|
||||||
int fire = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.FIRE, 1000);
|
int fire = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.FIRE, 1000); // all of these should be 1000
|
||||||
int earth = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.EARTH, 1000);
|
int earth = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.EARTH, 1000);
|
||||||
int air = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.AIR, 1000);
|
int air = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.AIR, 1000);
|
||||||
int destruction = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ENTROPY, 1000);
|
int entropy = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ENTROPY, 1000);
|
||||||
int order = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ORDER, 1000);
|
int order = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ORDER, 1000);
|
||||||
int water = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.WATER, 1000);
|
int water = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.WATER, 1000);
|
||||||
int visEU = (int) (Math.pow(fire, 4) + Math.pow(earth, 4) + Math.pow(air, 4) + Math.pow(destruction, 4) + Math.pow(order, 4) + Math.pow(
|
int visEU = (int) (Math.pow(fire, 2) + Math.pow(earth, 2) + Math.pow(air, 2) + Math.pow(entropy, 2) + Math.pow(order, 2) + Math.pow(water, 2));
|
||||||
water, 4));
|
int mult = 0; //this should make it more dependant on how big your node is
|
||||||
int mult = 85;
|
mult += fire * multFactor;
|
||||||
if (fire > 4)
|
mult += earth * multFactor;
|
||||||
mult += 15;
|
mult += air * multFactor;
|
||||||
if (earth > 4)
|
mult += entropy * multFactor;
|
||||||
mult += 15;
|
mult += order * multFactor;
|
||||||
if (air > 4)
|
mult += water * multFactor;
|
||||||
mult += 15;
|
|
||||||
if (destruction > 4)
|
|
||||||
mult += 15;
|
|
||||||
if (order > 4)
|
|
||||||
mult += 15;
|
|
||||||
if (water > 4)
|
|
||||||
mult += 15;
|
|
||||||
visEU = (visEU * mult) / 100;
|
visEU = (visEU * mult) / 100;
|
||||||
getBaseMetaTileEntity().increaseStoredEnergyUnits(Math.min(maxEUOutput(), visEU * getEfficiency() / this.sEnergyFromVis), false);
|
|
||||||
|
getBaseMetaTileEntity().increaseStoredEnergyUnits(Math.min(maxEUOutput(), visEU * getEfficiency() / sEnergyFromVis), false);
|
||||||
|
|
||||||
} catch (Throwable e) {
|
} catch (Throwable e) {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// EnderCrystal
|
// EnderCrystal
|
||||||
|
|
Loading…
Reference in a new issue