Merge pull request #1272 from SuperCoder7979/Magic-Fix

Magic fix
This commit is contained in:
Blood-Asp 2017-11-25 18:46:09 +01:00 committed by GitHub
commit af7e1d800d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -38,7 +38,7 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
public static boolean sAllowMultipleEggs = true;
public static GT_MetaTileEntity_MagicalEnergyAbsorber mActiveSiphon = null;
public static int sEnergyPerEnderCrystal = 32;
public static int sEnergyFromVis = 12800;
public static int sEnergyFromVis = 512;
public static int sDragonEggEnergyPerTick = 128;
public static boolean isThaumcraftLoaded;
public int mEfficiency;
@ -109,34 +109,31 @@ public class GT_MetaTileEntity_MagicalEnergyAbsorber extends GT_MetaTileEntity_B
// Energyzed node
if (isThaumcraftLoaded) {
try {
int multFactor = 2;
World tmpWorld = this.getBaseMetaTileEntity().getWorld();
int tmpX = this.getBaseMetaTileEntity().getXCoord();
int tmpY = this.getBaseMetaTileEntity().getYCoord();
int tmpZ = this.getBaseMetaTileEntity().getZCoord();
int fire = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.FIRE, 1000);
int fire = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.FIRE, 1000); // all of these should be 1000
int earth = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.EARTH, 1000);
int air = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.AIR, 1000);
int destruction = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ENTROPY, 1000);
int entropy = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ENTROPY, 1000);
int order = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.ORDER, 1000);
int water = VisNetHandler.drainVis(tmpWorld, tmpX, tmpY, tmpZ, Aspect.WATER, 1000);
int visEU = (int) (Math.pow(fire, 4) + Math.pow(earth, 4) + Math.pow(air, 4) + Math.pow(destruction, 4) + Math.pow(order, 4) + Math.pow(
water, 4));
int mult = 85;
if (fire > 4)
mult += 15;
if (earth > 4)
mult += 15;
if (air > 4)
mult += 15;
if (destruction > 4)
mult += 15;
if (order > 4)
mult += 15;
if (water > 4)
mult += 15;
int visEU = (int) (Math.pow(fire, 2) + Math.pow(earth, 2) + Math.pow(air, 2) + Math.pow(entropy, 2) + Math.pow(order, 2) + Math.pow(water, 2));
int mult = 0; //this should make it more dependant on how big your node is
mult += fire * multFactor;
mult += earth * multFactor;
mult += air * multFactor;
mult += entropy * multFactor;
mult += order * multFactor;
mult += water * multFactor;
visEU = (visEU * mult) / 100;
getBaseMetaTileEntity().increaseStoredEnergyUnits(Math.min(maxEUOutput(), visEU * getEfficiency() / this.sEnergyFromVis), false);
getBaseMetaTileEntity().increaseStoredEnergyUnits(Math.min(maxEUOutput(), visEU * getEfficiency() / sEnergyFromVis), false);
} catch (Throwable e) {
}
}
// EnderCrystal