Minor error correction
We have 16 tiers of textures.
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@ -613,7 +613,7 @@ public class Textures {
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new GT_RenderedTexture(OVERLAY_LOCKER_013),
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},
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CASING_BLOCKS = new ITexture[128],//original variable still limited to 128
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MACHINE_CASINGS[] = new ITexture[16][17];
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MACHINE_CASINGS[] = new ITexture[10][17];
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public static ITexture[][] casingTexturePages = new ITexture[128][];//page holder so we don't make an short long array
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