Minor error correction

We have 16 tiers of textures.
This commit is contained in:
Daniel 2017-08-03 22:54:36 +02:00 committed by GitHub
parent 94ed98cbbd
commit c0b1f74e08

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@ -613,7 +613,7 @@ public class Textures {
new GT_RenderedTexture(OVERLAY_LOCKER_013), new GT_RenderedTexture(OVERLAY_LOCKER_013),
}, },
CASING_BLOCKS = new ITexture[128],//original variable still limited to 128 CASING_BLOCKS = new ITexture[128],//original variable still limited to 128
MACHINE_CASINGS[] = new ITexture[16][17]; MACHINE_CASINGS[] = new ITexture[10][17];
public static ITexture[][] casingTexturePages = new ITexture[128][];//page holder so we don't make an short long array public static ITexture[][] casingTexturePages = new ITexture[128][];//page holder so we don't make an short long array