Reduce damage sense takes when harvesting ic2 crops compared to other uses
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1 changed files with 1 additions and 1 deletions
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@ -30,7 +30,7 @@ public class Behaviour_Sense
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for (int j = -2; j < 3; j++) {
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for (int j = -2; j < 3; j++) {
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for (int k = -2; k < 3; k++) {
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for (int k = -2; k < 3; k++) {
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if ((aStack.stackSize > 0) && (((tTileEntity = aWorld.getTileEntity(aX + i, aY + j, aZ + k)) instanceof ICropTile)) && (((ICropTile) tTileEntity).harvest(true)) && (!aPlayer.capabilities.isCreativeMode)) {
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if ((aStack.stackSize > 0) && (((tTileEntity = aWorld.getTileEntity(aX + i, aY + j, aZ + k)) instanceof ICropTile)) && (((ICropTile) tTileEntity).harvest(true)) && (!aPlayer.capabilities.isCreativeMode)) {
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((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts);
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((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts/20);
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}
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}
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}
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}
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}
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}
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