Merge pull request #947 from Dimach/unstable

Resolve #917.
This commit is contained in:
Blood-Asp 2017-03-08 12:57:15 +01:00 committed by GitHub
commit c314d8a21c

View file

@ -56,6 +56,8 @@ public boolean checkMachine(IGregTechTileEntity aBaseMetaTileEntity, ItemStack a
int mDoorCount=0;
int mHullCount=0;
int mPlascreteCount=0;
boolean doorState=false;
mUpdate = 100;
for(int i = 1;i<8;i++){
Block tBlock = aBaseMetaTileEntity.getBlockOffset(i, 0, 0);
int tMeta = aBaseMetaTileEntity.getMetaIDOffset(i, 0, 0);
@ -85,19 +87,22 @@ public boolean checkMachine(IGregTechTileEntity aBaseMetaTileEntity, ItemStack a
if(y==0){
if(dX==-x||dX==x||dZ==-z||dZ==z){
if(tBlock!=GregTech_API.sBlockReinforced||tMeta!=2){return false;}
}else if(dX==0&&dZ==0){
}else if(dX==0&&dZ==0){
}else {
if(tBlock!=GregTech_API.sBlockCasings3||tMeta!=11){return false;}
}
}
}else if(tBlock==GregTech_API.sBlockReinforced&&tMeta==2){
mPlascreteCount++;
}else{
IGregTechTileEntity tTileEntity = aBaseMetaTileEntity.getIGregTechTileEntityOffset(dX, dY, dZ);
if((!addMaintenanceToMachineList(tTileEntity, 82)) && (!addEnergyInputToMachineList(tTileEntity, 82))){
if(tBlock instanceof ic2.core.block.BlockIC2Door){
mDoorCount++;
if((tMeta&8)==0){
doorState=(Math.abs(dX)>Math.abs(dZ)==((tMeta&1)!=0))!=((tMeta&4)!=0);
}
mDoorCount++;
}else{
if (tTileEntity == null) {
if (tTileEntity == null) {
{return false;}
}
IMetaTileEntity aMetaTileEntity = tTileEntity.getMetaTileEntity();
@ -108,8 +113,8 @@ public boolean checkMachine(IGregTechTileEntity aBaseMetaTileEntity, ItemStack a
}
}
}else{
}
}
}
}
}
@ -124,17 +129,21 @@ public boolean checkMachine(IGregTechTileEntity aBaseMetaTileEntity, ItemStack a
((GT_MetaTileEntity_BasicMachine_GT_Recipe)aMetaTileEntity).mCleanroom = this;
}
}
}
}
}
}
mUpdate = 100;
if(doorState){
mEfficiency=Math.max(0,mEfficiency-200);
}
return true;
}
public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone) {
if (aSide == 0 || aSide == 1) {
return new ITexture[]{new GT_RenderedTexture(Textures.BlockIcons.BLOCK_PLASCRETE), new GT_RenderedTexture(aActive ? Textures.BlockIcons.OVERLAY_TOP_CLEANROOM_ACTIVE : Textures.BlockIcons.OVERLAY_TOP_CLEANROOM)};
}
return new ITexture[]{new GT_RenderedTexture(Textures.BlockIcons.BLOCK_PLASCRETE)};
}