Added a failsafe for invalid Modular armour components.
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1 changed files with 32 additions and 21 deletions
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@ -2,6 +2,7 @@ package gregtech.common.items.armor.components;
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import cpw.mods.fml.common.registry.GameRegistry;
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import gregtech.api.GregTech_API;
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import gregtech.api.util.GT_Log;
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import gregtech.api.util.GT_Utility;
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import gregtech.common.items.armor.ArmorData;
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import net.minecraft.item.ItemStack;
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@ -20,6 +21,7 @@ public abstract class ArmorComponent implements IArmorComponent {
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public Map<StatType,Boolean> mBStat = new HashMap<StatType,Boolean>();
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public ArmorComponent(String aName, String aOreDict, boolean aElectric, float aWeight){
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try {
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mConfigName = aName;
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if(!GregTech_API.sModularArmor.get( mConfigName, "Enabled", true))return;
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mOreDict = GregTech_API.sModularArmor.get( mConfigName, "OreDict", aOreDict);
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@ -28,8 +30,13 @@ public abstract class ArmorComponent implements IArmorComponent {
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for(ItemStack tStack : OreDictionary.getOres(aOreDict))if(tStack!=null)mStacks.put(tStack.getUnlocalizedName(), this);
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mStat.put(StatType.WEIGHT, (float) GregTech_API.sModularArmor.get( mConfigName, "Weight", aWeight));
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}
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catch (Throwable t){
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GT_Log.out.println("Tried adding "+aName+" as a modular armour component, however it failed.");
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}
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}
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public ArmorComponent(String aName, ItemStack aStack, boolean aElectric, float aWeight){
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try {
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mConfigName = aName;
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String tStackName = GregTech_API.sModularArmor.get( mConfigName, "Stack", GameRegistry.findUniqueIdentifierFor(aStack.getItem()).toString()+(aStack.getItemDamage()==0 ? "" : ":"+aStack.getItemDamage()));
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mStack = GameRegistry.findItemStack(tStackName.split(":")[0], tStackName.split(":")[1], 1);
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@ -40,6 +47,10 @@ public abstract class ArmorComponent implements IArmorComponent {
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mStacks.put(aStack.getUnlocalizedName(), this);
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mStat.put(StatType.WEIGHT, (float) GregTech_API.sModularArmor.get( mConfigName, "Weight", aWeight));
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}
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catch (Throwable t){
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GT_Log.out.println("Tried adding "+aName+" as a modular armour component, however it failed.");
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}
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}
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@Override
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public boolean isArmorComponent(ItemStack aStack) {
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