Commit graph

2165 commits

Author SHA1 Message Date
Dream-Master
ae58de2708 rotors machine recipes.(Blood Asp) 2016-03-20 13:30:02 +01:00
Dream-Master
e5803f8c5a add forestry Bowel recipes (Blood Asp) 2016-03-20 13:10:32 +01:00
Dream-Master
481ed8afe7 Forestry Log with meta id >16 are now nerfed by Greg 2016-03-20 13:06:07 +01:00
Dream-Master
32f416a2e6 Adding Forestry 4 support 2016-03-20 12:59:43 +01:00
Blood-Asp
c7c8ba7020 More work on tool hardening 2016-03-20 01:23:03 +01:00
Blood-Asp
20cd83a175 Allow shift rightclick for screwdrivers 2016-03-19 22:15:50 +01:00
Blood-Asp
f4b8aa6f3a Add Fluid Filter and Regulator covers 2016-03-19 20:51:20 +01:00
Blood-Asp
bf5f8258cb Made HV Magic Energy Converter pre Fusion tech(Osmium) 2016-03-18 23:50:58 +01:00
Blood-Asp
b4eb7f494f Advanced Miner II fixes 2016-03-18 23:29:24 +01:00
Blood-Asp
c1f5c8c354 Added machine recipe for rotors, added silicone soft hammer 2016-03-18 23:05:38 +01:00
Blood-Asp
e8f0482b16 Dynamite impcomp and fluid mox fixes 2016-03-18 22:43:22 +01:00
Blood-Asp
e51cd6433d wildcard lathe recipes 2016-03-18 22:37:26 +01:00
Blood-Asp
32d4542fbc Added bowl lathe recipes 2016-03-18 22:29:57 +01:00
Blood-Asp
df28bd66ec HP Turbine deletes normal steam in input hatch to not get stuck 2016-03-18 22:22:27 +01:00
Blood-Asp
985130d6f4 Add Uranite crop drop 2016-03-17 23:50:12 +01:00
Blood-Asp
a8f91902d1 Improved Sense 2016-03-17 23:35:10 +01:00
Blood-Asp
cd61ff3ae1 Made Large fluid cells stack more and cheaper to build 2016-03-17 00:53:28 +01:00
Blood-Asp
a80e44f7f5 Added sharpness enchantment for HSS material tools 2016-03-17 00:49:47 +01:00
Blood-Asp
be8d29da74 Fixed turbine output falling when supplying more than opt flow 2016-03-17 00:41:15 +01:00
Blood-Asp
7ac0849c1a Added NC display support for large turbines 2016-03-17 00:28:09 +01:00
Blood-Asp
68601d5df9 Fix crop drop autoclave recipes 2016-03-16 23:57:27 +01:00
Blood-Asp
3e39b7c233 Fix large boiler tooltip 2016-03-16 23:54:23 +01:00
Blood-Asp
0a6e69e254 Rised crop root length to match IC2 again 2016-03-16 23:52:52 +01:00
Blood-Asp
2544d46c91 Fix Forestry woods above meta 15 not effected by wood nerv 2016-03-16 23:49:35 +01:00
Blood-Asp
9e7f34a12f Fix heavy oil gen without messing everything up 2016-03-16 22:49:15 +01:00
Blood-Asp
b9d9706727 Merge pull request #453 from Techlone/fix-fusion-start
Fix boost of starting of fusion reactors
Seems fine, will test it a bit later.
2016-03-16 22:46:38 +01:00
Techlone
fa3e5c0a44 Fix boost of starting of fusion reactors 2016-03-15 13:41:02 +05:00
Blood-Asp
792cca0af6 Merge pull request #444 from Nidan/patch-1
Small Crop stats rebalance
2016-03-05 23:26:32 +01:00
Nidan
b43cfa2a0c Small Crop stats rebalance
- make Trollplant obtainable again (1% chance)
- make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%)
- make Zomplant uncommon instead of very rare (1.5% instead of 0.618%)
- adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%)
(chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant)
2016-03-05 19:55:22 +01:00
Blood-Asp
1ac152cbce Merge pull request #442 from miuirussia/patch-3
Fixed load textures
2016-03-04 06:07:24 +01:00
Blood-Asp
dae68a771b Merge pull request #441 from leagris/experimental
Fix EnderIO EBF Recipes tier
2016-03-04 06:07:02 +01:00
MIUI Russia
1e747853c4 Fixed load textures 2016-03-01 23:07:54 +03:00
Léa Gris
f907c2af80 Fix EnderIO EBF Recipes tier
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF.
These mid-game low tech materials should be on HV tech.
Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter.
2016-02-29 10:26:33 +01:00
Teteros
7c3fdb2ebc Synchronize with Blood-Asps' repository 2016-02-29 03:55:05 +00:00
Teteros
cd3357c73f Omit already applied fixes
This reverts commit d415df7ea2.
2016-02-29 03:32:40 +00:00
Dream-Master
76179293b6 Bump Version 2016-02-10 22:53:47 +01:00
Dream-Master
c1fd3d5800 Merge remote-tracking branch 'origin/Teteros/Recipes' 2016-02-10 22:51:09 +01:00
Dream-Master
04b5d32fe0 Added Thaumcraft Void Metal to GT 2016-02-10 22:50:21 +01:00
Blood-Asp
51bf5d55d6 Merge pull request #427 from leagris/master
Fix textures in wrong BMP format to PNG
2016-01-30 14:39:55 +01:00
Blood-Asp
a475c87f17 Fixed heavy oil not generated 2016-01-30 14:39:08 +01:00
Léa Gris
af5cef9c05 Fix textures in wrong BMP format to PNG
Script to fix
```Bash
list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;)
for v in $list
do
  f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g')
  mv "$f.png" "$f.bmp"
  convert "$f.bmp" "$f.png"
  find ./ -type f -name "$f.bmp" -delete
done
```
2016-01-29 15:09:07 +01:00
Blood-Asp
f385b880bd Adding last missing modular armor textures 2016-01-16 17:43:44 +01:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Teteros
d3d2026375 Change 500EU/t recipes to 480EU/t in the EBF.
A tiny fragment of recipes in the Electronic Blast Furnace were set to
500EU/t instead of 480EU/t like all other recipes in the EBF. These were
adjusted since having these deviate from the standard is troublesome for
constant energy needs that the EBF requires.
2016-01-14 00:12:56 +00:00
Teteros
e3453c05a3 Add plastic recipes to Distillation Tower & Distillery.
Distillation tower will now be able to refine ic2biomass and oil to
molten plastic and tiny pile of plastic respectively.
Tiny pile was chosen due to the limitation of 5 fluids and one item in
the distillery, it's equal to '16' molten plastic.

Distillery will refine oil and biomass in a 1:1 ratio to molten plastic,
just like oil to lubricant does. Ratios suggested favour oil more than
biomass.

Remove unused oil types from distillation recipes and set biomass MV
recipe to 32:1000 for easier calculations.
2016-01-13 16:13:37 +00:00
Dream-Master
c5746fe652 Fix recipes Bio Gas 2016-01-11 00:39:10 +01:00
Blood-Asp
4537392c10 Reserving Meta IDs 2016-01-10 14:18:16 +01:00
Dream-Master
c8c0a128fb Bump Version 2016-01-06 00:36:04 +01:00
Dream-Master
abc6cfc291 recipe Change for Drain and the Shutter Module #438 2016-01-05 21:28:08 +01:00
Dream-Master
4e96c8325f Fix forestry worktable crash(Blood Asp) 2016-01-05 21:02:58 +01:00