Commit graph

259 commits

Author SHA1 Message Date
Technus
299c54f6b2 Things and stuff about pollution 2016-10-25 22:04:14 +02:00
Blood-Asp
b476b0d54a Initial port of pollution changes from bloodasp 2016-10-25 21:31:51 +02:00
Technus
5391eab047 Better Telly textures 2016-10-24 19:59:50 +02:00
Technus
2f048969e9 Some minor info changes 2016-10-24 19:42:36 +02:00
Technus
6dba3f85ce Fix some Dissassembler code 2016-10-24 19:22:49 +02:00
Technus
999462eebd Telly changes. 2016-10-24 19:19:38 +02:00
Technus
9ecccffd94 Optimized overclockedness 2016-10-24 18:11:15 +02:00
Blood-Asp
6e1a11cc9a Fix some recipes not working in proc array BloodASP 2016-10-23 10:38:24 +02:00
Technus
2792a78b1b Fix derps? 2016-10-21 14:13:20 +02:00
Technus
a5c6412819 Optimize particles and change spawning code for electric machines 2016-10-21 14:09:23 +02:00
Technus
552ee57450 HOLY SHIT I DID IT (the ez way not like namikon told me to do...) Mullfers now generate pollution particles when the controller is active and there is pollution in the machine 2016-10-20 14:41:45 +02:00
Technus
fce26cd0be Make pyrolyze to use our casing (fixes texturinig) 2016-10-20 12:16:54 +02:00
Technus
18591167d9 Pyrolyze works, soft Hammer->soft Mallet changes too 2016-10-19 21:25:17 +02:00
Technus
f7e8404602 Changes to scaner (will i ever stop...)
added some neat mechanics to proc array (some possibility to utilize tier 10+ machines)
2016-10-19 10:23:50 +02:00
Technus
1e7ae11490 Minor tweaks 2016-10-15 19:55:44 +02:00
Technus
e13dd8a257 Neat features added to batt buffers and chargers 2016-10-15 19:50:19 +02:00
Blood-Asp
f928c22ad8 Fixed charcoal pile igniter bug 2016-10-14 11:08:56 +02:00
Blood-Asp
fe4a38b5b1 Alloy energy hatch in every slice of the assembly line 2016-10-14 11:05:08 +02:00
Technus
d8fd2c020b Changed chunk coordinate to unified >>4 metod 2016-10-08 13:22:04 +02:00
Technus
be22a87f84 Optimize imports (Intelli J) 2016-10-08 09:58:24 +02:00
Technus
8b9fdcf4f6 Machine code changes from bloodasp code 2016-10-07 18:08:46 +02:00
Technus
5e20833305 Might be better attempt to make it work... 2016-10-05 14:35:55 +02:00
Technus
7f057b2e58 This didnt Work 2016-10-05 12:36:20 +02:00
Technus
c18f0e7e5c White spaces 2016-10-04 14:29:05 +02:00
Technus
f87d016767 Pollution changes 2016-10-03 12:09:42 +02:00
Technus
0effc7b770 Optimized scanner a bit 2016-10-02 22:08:15 +02:00
Technus
2d2fecf6a7 This way is better 2016-10-02 22:00:32 +02:00
Technus
53e33d976a Added pollution info 2016-10-02 21:49:01 +02:00
Technus
552f4c08f8 More BBF pollution 2016-10-02 20:54:17 +02:00
Blood-Asp
7718e97e09 Pollution bloodasp1 2016-10-02 15:15:44 +02:00
Technus
994896d763 Scanner cleanup 2016-10-02 15:06:42 +02:00
Technus
101e5170d7 Readd pollution done 2016-10-02 14:23:41 +02:00
Technus
b5ee460067 Teleporter3 2016-10-02 13:23:09 +02:00
Blood-Asp
c09ebb9e9b Teleport2 and readd null checks on tools 2016-10-02 13:13:07 +02:00
Blood-Asp
8261ada817 Teleport1 2016-10-02 13:09:07 +02:00
Muramasa-
601264e4bf Possible fix for scanner TE error 2016-10-02 12:33:29 +02:00
Dream-Master
d16dc2a23c revert Teleporter code 2016-09-29 10:45:39 +02:00
Dream-Master
9946e218df revert some stuff 2016-09-29 10:44:12 +02:00
Muramasa-
5eef2209fb Possible fix for scanner TE error(Blood Asp) 2016-09-29 10:37:16 +02:00
Muramasa-
1806dd0758 fix interdimensional teleport(Blood asp) 2016-09-29 10:32:00 +02:00
Dream-Master
829c7911aa changes Disel gen text 2016-09-28 23:34:13 +02:00
Technus
0bbc311204 Even less spaming scanner 2016-09-23 13:58:19 +02:00
Technus
bcb5902c62 Assline OK 2016-09-23 13:33:06 +02:00
Blood-Asp
1d56d4fcb6 Proc Fix 2016-09-22 22:45:03 +02:00
Blood-Asp
58d753a5e6 After fix 598 2016-09-22 22:34:36 +02:00
Muramasa
ca620da531 Fixes #561 2016-09-22 22:32:33 +02:00
Muramasa
e8d75e0b40 Fix 559 2016-09-22 22:32:22 +02:00
Muramasa
04fec51acb Remove null checks 2016-09-22 19:17:44 +02:00
Muramasa
436389d3f1 For Loop Changes 2016-09-22 18:40:19 +02:00
Muramasa
ae471ca1a8 Worldgen and random changes 2016-09-22 18:35:20 +02:00