Technus
82458fed2e
Cherry-Pick c12e474
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c12e474c23
2017-06-01 13:18:34 +02:00
Technus
7a08da6a06
that makes it look better?
2017-06-01 12:01:20 +02:00
Technus
427b1e105a
Why does one change the machine state TWICE in the same tick...
2017-06-01 12:00:52 +02:00
JohannesGaessler
7eb176f3a2
Merge branch 'unstable' into ChemistryUpdate
2017-06-01 10:22:10 +02:00
Techlone
19f7074897
Merge branch 'unstable' into advminer2_improvements
2017-06-01 00:02:13 +05:00
Techlone
b187410005
AdvMiner rewriting; now it's Ore Drilling Plant
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Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
2017-06-01 00:01:32 +05:00
Johannes Gäßler
38bfbabd58
Fixed a bug where the LCM could have a mMaxProgressTime of zero.
2017-05-30 10:21:46 +02:00
Johannes Gäßler
c38cc2bc7b
Changed the Distillation Tower so that it outputs fluids only at the
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correct levels.
Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
4c02055503
Rewrote parts of the Oil Cracker so that it's in line with the new
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recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
6bcdc3d157
Changed the Distillation Tower so that any height from 3 to 12 is
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considered valid.
2017-05-16 22:16:50 +02:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
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the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
60348c09ba
Added a new recipe map for the LCR, expanded the API to allow for custom
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
3b681b69d5
Changed multiblocks so they all consider all inputs for finding recipes
2017-05-10 19:56:36 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1
Implemented checkRecipe
2017-05-09 18:25:24 +02:00
Johannes Gäßler
989f2f2356
Deleted prints used for debugging
2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a
Created a non-functional first draft for the Large chemical Reactor
2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
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more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Blood-Asp
e7d8d5ecbe
Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
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Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84
Formatting clean up, nothing else
2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648
Fixed a bug where excess fuel didn't consider the distortion from
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runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b
Eliminated rounding errors that caused fuel to burn too shortly
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The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8
Refactored mDescription to mDescriptionArray, added a deprecated field
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mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
2ca81b2828
Changed the wording on heating capacity to make the effects more clear.
2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996
Added information on how Heat Capacity surplus influences recipe time
2017-04-23 10:39:25 +02:00
Johannes Gäßler
9af7f8cc67
Made Diesel Engine Tooltip more descriptive
2017-04-16 10:33:36 +02:00
Johannes Gäßler
162d021fc8
Tooltip information on pollution is now dynamic, adjusted GT_Pollution
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documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e
Tooltips have more info on Steam and pollution, adjusted pollution rates
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Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.
Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160
Large Boiler tooltips now mention the amount of time needed to heat up
Formatted the source code for the Cleanroom
Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20
Machine descriptions are now a String array instead of a single String.
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The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df
Large Boiler fuel burn rate now configurable
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By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Blood-Asp
454b255f1b
Fix regulator crash bug
2017-04-01 12:26:47 +02:00
Blood-Asp
998709430c
Fix typo
2017-03-31 22:37:51 +02:00
Blood-Asp
4fc431e77e
Add Lightning Rod
2017-03-31 17:38:29 +02:00
Blood-Asp
1cf68bbcdf
Naquadah gen tiers
2017-03-26 21:38:39 +02:00
Dimach
324a4cc312
Cleanup code.
2017-03-26 21:00:17 +03:00
Dimach
3654c51469
Fix #982 , #986 .
2017-03-26 20:58:16 +03:00
Blood-Asp
714f3c19fa
Add powerconfigs to Teleporter
2017-03-23 13:59:16 +01:00
Blood-Asp
7c67f95c93
Small fusion reactor fixes
2017-03-23 13:59:16 +01:00
Blood-Asp
9c91a6cea2
Overclock high amp machines correctly in Processing Array
2017-03-23 13:59:16 +01:00
Blood-Asp
3e3a08af9a
Fix AssemblyLine block check
2017-03-23 13:59:16 +01:00
Dimach
76e82ed355
Implement #292 .
2017-03-15 04:51:15 +02:00
Dimach
d6c321883e
Cleanness now decrease slow.
2017-03-08 02:28:41 +02:00
Dimach
9fa8238765
Resolve #917 .
2017-03-08 01:22:45 +02:00
Dimach
09c774689b
Fixed #930 .
2017-03-06 14:59:40 +02:00
Blood-Asp
80943cf0ce
Merge pull request #918 from Dimach/unstable
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Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02 22:32:00 +01:00