NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.
Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate
Made vinegar visible.
fuels to the newly created Large Boiler tab
Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.
The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.