Commit graph

68 commits

Author SHA1 Message Date
Johannes Gäßler
b73a2e0017 Implemented crafting recipes for the Bricked Blast Furnace
fixed Glass Hammering consuming 40x more energy than intended

Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.

Renamed Dense Bricks -> Firebricks
2017-06-17 23:39:51 +02:00
Johannes Gäßler
de42d1da42 Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into
BrickedBlastFurnace

Conflicts:
	src/main/java/gregtech/api/enums/Materials.java
	src/main/java/gregtech/api/enums/Textures.java
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
	src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-17 01:02:38 +02:00
Johannes Gäßler
fcaefe2d28 Adjusted BBF GUIs to accommodate to the new 3/3 layout. 2017-06-16 23:48:36 +02:00
Johannes Gäßler
34474480f7 Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate
Conflicts:
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
	src/main/java/gregtech/loaders/load/GT_FuelLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
	src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-15 12:28:14 +02:00
Techlone
1b753d3528 Reworking DataOrb and DataStick 2017-06-13 20:52:53 +05:00
Johannes Gäßler
6d15192990 Implemented Bricked Blast Furnace, added corresponding textures
Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15

Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
2017-06-08 23:22:08 +02:00
Technus
c9908ffa98 wire/pipe hiding/reduced size 2017-06-04 09:28:43 +02:00
Johannes Gäßler
8823dc53f8 Added a GUI for the Large Chemical Reactor 2017-05-15 21:08:27 +02:00
Johannes Gäßler
20142f1b10 Merge branch 'ChemistryUpdate' into LargeChemicalReactor
Conflicts:
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
0c2dee56da Added new textures for the LCM, using them now 2017-05-09 21:51:49 +02:00
Johannes Gäßler
8ac41d3c3c Chem reactors can now output 2 items, implemented recipes for Nitric
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Blood-Asp
6f5e16b286 Updated Achievements to fit changed circuits 2017-04-01 01:03:52 +02:00
Dimach
76e82ed355 Implement #292. 2017-03-15 04:51:15 +02:00
Blood-Asp
e81dca3320 More circuit balancing 2017-03-01 12:31:22 +01:00
Blood-Asp
48b2e2b87d Merge pull request #904 from Techlone/unstable
Add new semiconductors and indium recipe
2017-02-28 14:18:28 +01:00
Blood-Asp
4e043f617b Circuit changes 2017-02-28 02:04:47 +01:00
Techlone
b2157c6320 Add new semiconductors and indium recipe 2017-02-17 23:45:56 +05:00
Blood-Asp
b6674c9d96 Finish Cleanroom 2017-02-11 01:04:46 +01:00
Blood-Asp
f12ae9a63f Add Naquadah fuel rods and fix some Assemblyline recipes
Naquadah fuel = Mox with 10x runtime.
2016-10-22 16:38:18 +02:00
Blood-Asp
b48613dc7d Add EnderIO Rocket Fuel compat 2016-10-19 00:37:48 +02:00
Blood-Asp
7cec5fae5f Add the missing food crops 2016-10-17 17:13:41 +02:00
Blood-Asp
1e7a044fe0 Remove .bats since Curse does not like them. Take from old builds if needed. 2016-09-28 13:23:42 +02:00
Blood-Asp
a35cb1084f Merge pull request #569 from OneEyeMaker/NewFeatures
New Heating coils.
2016-07-27 01:52:15 +02:00
Draknyte1
dafe88d8e8 Makes GT Sound volume adjustable via proper sliders. 2016-07-27 07:46:59 +10:00
OneEyeMaker
9946e904b4 Merge branch 'experimental' into NewFeatures 2016-07-26 09:01:16 +03:00
OneEyeMaker
c4bd35d7cd Coils should be deprecated 2016-07-26 07:31:57 +03:00
Muramasa
16cac26b72 Separated multiblock overlay and gui textures 2016-07-26 00:52:30 +01:00
OneEyeMaker
b6e4f869b8 Redesigned achievements. 2016-07-24 15:47:50 +03:00
Muramasa
676e326ec0 Various fixes/cleanup
Game will no longer crash without UBC loaded
Added missing mallet textures to materialicon Lignite
2016-07-22 01:41:51 +01:00
OneEyeMaker
47ce855868 Redefined some wires. Added last heating coil block. 2016-07-21 08:48:22 +03:00
OneEyeMaker
f98e51a82f Added new tier of heating coils.
//TODO: Find material for LuV coils.
2016-07-20 10:27:47 +03:00
OneEyeMaker
ea5305f7df Restored broken compatibility. 2016-07-18 14:56:21 +03:00
OneEyeMaker
b780ef6c2c Updated tooltips 2016-07-17 16:16:43 +03:00
OneEyeMaker
c9bc17bce5 Added new heating coil blocks. 2016-07-17 15:20:29 +03:00
Muramasa
51e269e3f5 Initial
This is more of a test and resource for when I eventually rewrite the
GT5U ore texture/metadata system.
2016-07-16 23:48:25 +01:00
Blood-Asp
c2be6ff64c Small fixes and rebalances 2016-07-01 21:44:44 +02:00
Blood-Asp
bcbeebf3b8 First Assemblyline recipes 2016-07-01 02:06:51 +02:00
Blood-Asp
b465f8f25c Adding LuV, ZPM and UV components 2016-07-01 01:41:28 +02:00
Blood-Asp
72ff25f9b7 Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block fuel values 2016-06-23 23:43:22 +02:00
Blood-Asp
11721a7765 Changed Field Generator recipes 2016-06-23 01:02:58 +02:00
Muramasa
7e52fb2805 Bug fixes for my commits
Removed commented out old turbine texture code
Fixed Diesel Engine "Fuel Value" unit to EU/L
Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes.
Forgot to add recipe for Engine Intake.
Redone the Gas/HPSteam turbine recipes.
Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but
not enough for the engine to run
Updated Engine GUI
2016-06-21 00:17:21 +01:00
Muramasa
8e25705a3d Merge remote-tracking branch 'refs/remotes/Blood-Asp/experimental' into DieselGenerator 2016-06-19 23:46:40 +01:00
Muramasa
240d346883 Fixes #367 by adding missing buttons to guis 2016-05-24 21:59:42 +01:00
Muramasa
8880eb8d6d Basically a rewrite 2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd Implemented Output Calculation 2016-04-29 07:31:58 +01:00
Muramasa
76902f45f7 More Cleanup and finalizing 2016-04-28 01:52:46 +01:00
Muramasa
12a1d1c46e Main Commit 2016-04-19 23:17:31 +01:00
Muramasa
79444adc76 Revert "Turbine Rebalance"
This reverts commit ddc0c4299e.
2016-04-17 07:41:35 +01:00
Muramasa
ddc0c4299e Turbine Rebalance
Added 3 new turbine casings to rebalance the turbines. Also changed
turbine controller recipes to fit the rebalance.

Large Steam: Steel Turbine Casing
Large HP Steam Turbine: Stainless Steel Turbine Casing
Large Gas Turbine: Steel Turbine Casing
Large Diesel Turbine: Titanium Turbine Casing
Large Plasma Turbine: Tungstensteel Turbine Casing
2016-04-17 07:40:10 +01:00
Draknyte1
26e60b7020 Changed a few things to make the Soft Hammer more noticeable from the Hard Hammer.
Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407

# Conflicts:
#	src/main/java/gregtech/api/enums/OrePrefixes.java
#	src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java
#	src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java
#	src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java
#	src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-10 18:36:52 +10:00