Commit graph

499 commits

Author SHA1 Message Date
Johannes Gäßler
c7704610c5 Added Rape Crop as a new source of Seed Oil 2017-06-05 16:50:02 +02:00
Johannes Gäßler
364b4bc3ae Implemented Bio Diesel, Glyceryl Trinitrate, adjusted alcohol fuel value
Bio Diesel can be produced from Seed Oil or Fish Oil.
Bio Diesel Production yields Glyceryl as a byproduct, which can be used
for Dynamite production.

Alcohols have their fuel value reduced by 20000 per Oxygen atom

Increased the potency of Dynamite in the Implosion Compresser so that
dynamite recipes actually show up.
In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500
2017-06-05 12:25:33 +02:00
Johannes Gäßler
8db4738e81 Made it so that rubber-related recipes accept more than one rubber type
LV, MV, HV recipes accept all rubbers.
EV+ recipes accept only synthetic rubbers.

Affected items: Pump, Conveyor Module, Plunger,

Because it is not easily possible to have this functionality for the
Assembly Line, the Assembly Line still accepts only one type of rubber
for each recipe.
2017-06-05 00:13:29 +02:00
Johannes Gäßler
8a19bd9fc9 Increased the input slots of the assembler from 2 to 6. 2017-06-03 12:45:20 +02:00
Johannes Gäßler
63a5d1dad7 Added methods for adding Distillery recipes with a solid output.
Universal Distillation recipes now utilize the solid output.

Fixed the chemical formula for Tetranitromethane and fluid name for
NitroDiesel
2017-06-01 22:59:06 +02:00
Johannes Gäßler
56bb017df6 Implemented SBR recipes, Added method for LCM recipes, adjusted
polymerization

Polymerization now requires Titaniumtetrachloride instead of Titanium
Dust; Can only be performed in a LCM.

Adjusted the visual representation of LCM recipes in NEI
2017-05-30 02:10:13 +02:00
Johannes Gäßler
e445fafd32 Fixed a bug where cicuit configs for distilleries ranged from 0-10
instead of 1-11
2017-05-29 00:13:18 +02:00
Johannes Gäßler
c38cc2bc7b Changed the Distillation Tower so that it outputs fluids only at the
correct levels.

Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
3d83a381d6 Added recipes for distilling cracked hydrocarbons, adjusted fuel values
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000
* H.
Oxygen for alcohols is ignored.

In particular:
Hydrogen: 15000 -> 20000
Methane: 45000 -> 104000

LPG production no longer yields Methane.
LPG is now produced from Propane or Butane.
Super Fuel from LPG is now a simplified recipe.
Methane from centrifuging food is now a simplified recipe.
2017-05-28 19:30:02 +02:00
Johannes Gäßler
4c02055503 Rewrote parts of the Oil Cracker so that it's in line with the new
recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
b27566a70a Expanded Materials class for cracked Fluids, changed cracking recipes
Fluid cracking can be done with either Steam or Hydrogen and at 3
different severities for a total of six different recipes.
Cracking severity is controlled with a programmed circuit.

Removed the previously used liquids for cracked light fuel/heavy fuel

Changed the Distillation Tower recipes so they can utilize up to 11
fluid outputs
2017-05-24 23:59:42 +02:00
Johannes Gäßler
6bcdc3d157 Changed the Distillation Tower so that any height from 3 to 12 is
considered valid.
2017-05-16 22:16:50 +02:00
Johannes Gäßler
a16ea6bbc7 Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
60348c09ba Added a new recipe map for the LCR, expanded the API to allow for custom
NEI stack positioning.

Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3 Added crafting recipes for the LCH 2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10 Merge branch 'ChemistryUpdate' into LargeChemicalReactor
Conflicts:
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
0c2dee56da Added new textures for the LCM, using them now 2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1 Implemented checkRecipe 2017-05-09 18:25:24 +02:00
Johannes Gäßler
989f2f2356 Deleted prints used for debugging 2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969 Implemented checkMachine for the LCR, added machine casings 2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a Created a non-functional first draft for the Large chemical Reactor 2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e Reverted erroneous previous commit. 2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8 Created a first draft for the Large Chemical Reactor 2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56 Fixed the Electric Blast Furnace not recognizing recipes when there is
more than one Fluid input.

Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
978c4877b6 Added molecular formulas for the new materials, added alternative
charcoal recipes.

Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451 Added config for simple chemical recipes and stone dust centifugation 2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5 Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2 methods for pipe creation, new plastic pipes, implemented PVC
Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes

Added Polytetrafluoroethylene Fluid Pipes

Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
1f83a98876 New recipes, convenience methods, recipe rebalancings
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid 
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c Chem reactors can now output 2 items, implemented recipes for Nitric
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
bf414f1c99 Implemented Nitric Acid, Rocket Fuel 2017-04-28 23:34:39 +02:00
Blood-Asp
e7d8d5ecbe Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f Fix eu consumption absence by AssemblyLine and some clean up 2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84 Formatting clean up, nothing else 2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648 Fixed a bug where excess fuel didn't consider the distortion from
runtimeBoost.

Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b Eliminated rounding errors that caused fuel to burn too shortly
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8 Refactored mDescription to mDescriptionArray, added a deprecated field
mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
610a064576 Expanded Charcoal Byproducts, added recipes that produce them 2017-04-24 23:07:26 +02:00
Johannes Gäßler
2ca81b2828 Changed the wording on heating capacity to make the effects more clear. 2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996 Added information on how Heat Capacity surplus influences recipe time 2017-04-23 10:39:25 +02:00
Johannes Gäßler
37eea39e29 Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE
production

Expanded the GregTech API: There is now a convenience method for
automatically creating polymerization recipes.

Disabled recipes for the Salty Water Potion in favor of a new Salt Water
fluid.
Slightly nerfed Sulfuric Acid production from Sulfur and Water to make
them align with other acids and bases (1 Dust / 1000L Chemical + 1000L
Water -> 1000L acid/base)
2017-04-22 19:08:47 +02:00
Johannes Gäßler
869cad0bba Added a lot of (petro)chemistry stuff, expanded the API
Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.

Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate

Made vinegar visible.
2017-04-19 23:36:50 +02:00
Johannes Gäßler
9af7f8cc67 Made Diesel Engine Tooltip more descriptive 2017-04-16 10:33:36 +02:00
Johannes Gäßler
162d021fc8 Tooltip information on pollution is now dynamic, adjusted GT_Pollution
documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e Tooltips have more info on Steam and pollution, adjusted pollution rates
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.

Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160

Large Boiler tooltips now mention the amount of time needed to heat up

Formatted the source code for the Cleanroom

Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20 Machine descriptions are now a String array instead of a single String.
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df Large Boiler fuel burn rate now configurable
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Blood-Asp
454b255f1b Fix regulator crash bug 2017-04-01 12:26:47 +02:00
Blood-Asp
998709430c Fix typo 2017-03-31 22:37:51 +02:00
Blood-Asp
7beabd163a catch most modular armor crashes 2017-03-31 22:24:36 +02:00