Blood-Asp
f657b3d0c6
Fix Pyrooven textures
2017-07-06 23:16:26 +02:00
Johannes Gäßler
34058f0e1e
Fixed Diluted Sulfuric Acid recipes, PTFE Pipe Casing name
2017-07-02 12:25:33 +02:00
Johannes Gäßler
ddf58e6ef4
Merge branch 'unstable_blood' into unstable
...
Conflicts:
src/main/java/gregtech/api/enums/MaterialBuilder.java
src/main/java/gregtech/common/GT_RecipeAdder.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-26 20:25:32 +02:00
Johannes Gäßler
f698d3f8e0
Merge branch 'BrickedBlastFurnace' into unstable
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Conflicts:
src/main/java/gregtech/GT_Mod.java
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/common/GT_Proxy.java
src/main/java/gregtech/common/blocks/GT_Block_Casings4.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-25 23:45:45 +02:00
Technus
850f30a9d7
Extra fix for: https://github.com/Blood-Asp/GT5-Unofficial/issues/1098
2017-06-25 12:28:11 +02:00
Technus
6abdc95c0c
Optimize imports - intelliJ one button action
2017-06-25 12:09:46 +02:00
Johannes Gäßler
14b9332d14
Moved the Casings for the Large Chemical Reactor again.
...
As it turns out overwriting Casings 4.4 and 4.5 was not a good idea
because even though there is no actual Casing at those IDs, the textures
are in use.
I started a new batch of Casings (GT_Block_Casings8) at IDs 112-127.
I did not use IDs 80-95 because there seem to already be some textures
there.
I did not use IDs 96-111 because they seem to already be in use by
Technus.
2017-06-22 01:50:21 +02:00
Johannes Gäßler
337b6fc66d
Merge branch 'ChemistryUpdate' into unstable
...
Conflicts:
src/main/java/gregtech/api/enums/ItemList.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-18 00:17:03 +02:00
Johannes Gäßler
b73a2e0017
Implemented crafting recipes for the Bricked Blast Furnace
...
fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
2017-06-17 23:39:51 +02:00
Blood-Asp
909149cd28
Merge pull request #1074 from Techlone/advminer2_improvements
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AdvMiner2 renamed; new tiers of OreDrillingPlant
2017-06-17 14:37:10 +02:00
Johannes Gäßler
de42d1da42
Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into
...
BrickedBlastFurnace
Conflicts:
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-17 01:02:38 +02:00
Blood-Asp
650a105e00
Fix hiding of unused ores. #1062
2017-06-15 23:49:16 +02:00
Johannes Gäßler
34474480f7
Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate
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Conflicts:
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
src/main/java/gregtech/loaders/load/GT_FuelLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-15 12:28:14 +02:00
Blood-Asp
c397df4523
make reinforced blocks prevent monsterspawns
2017-06-14 01:19:56 +02:00
Johannes Gäßler
6d15192990
Implemented Bricked Blast Furnace, added corresponding textures
...
Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15
Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
2017-06-08 23:22:08 +02:00
Techlone
86318b7b44
Merge branch 'unstable' into advminer2_improvements
...
# Conflicts:
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
2017-06-07 18:17:23 +05:00
Blood-Asp
9032c2e15b
Quick fixes
2017-06-07 09:45:19 +02:00
Blood-Asp
1296755b27
Merge branch 'refs/heads/pr/1077' into unstable
...
# Conflicts:
# src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
2017-06-07 09:37:13 +02:00
Blood-Asp
425a6d1cea
forgot to commit the oredict changes
2017-06-06 23:58:30 +02:00
Technus
8293ac9d5c
this actually changes the raytracer boxes reusing the collision boxes
2017-06-05 15:23:37 +02:00
Johannes Gäßler
d0247a5d73
Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5
...
Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs.
2017-06-04 20:19:07 +02:00
Techlone
5df32b69ab
Merge branch 'unstable' into advminer2_improvements
2017-06-04 21:31:08 +05:00
Blood-Asp
b0049786b7
Make Casings and reinforced blocks transfer redstone signals
2017-06-02 18:15:29 +02:00
Techlone
75a33be210
Fix OreDrill; fix getting block in ItemList; some changes in addInformation - need check this
2017-06-01 20:23:13 +05:00
Techlone
b187410005
AdvMiner rewriting; now it's Ore Drilling Plant
...
Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
2017-06-01 00:01:32 +05:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
...
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Blood-Asp
d725c463e5
null check to prevent bukkit crash
2017-03-31 16:14:36 +02:00
dohyun22
15db129b1d
simplified the code.
2017-03-25 18:53:21 +09:00
dohyun22
945a13d4ae
Fixed various Bugs on the Powderbarrel.
...
Fixed PrimedTNT Entity being spawned on client side when destroyed by player.
Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block).
Fixed fuse sound not being played when ignited.
Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-24 12:24:02 +09:00
Blood-Asp
5a7e797883
Reduce Plascrete Mininglevel and hardness/resistance
2017-03-23 20:34:54 +01:00
Blood-Asp
b6674c9d96
Finish Cleanroom
2017-02-11 01:04:46 +01:00
Dimach
d51f43f97b
Ore harvest level rework. Fixed #730 .
2016-12-13 20:20:36 +01:00
Blood-Asp
11130dd435
More Translation stuff. Hope it does not lag.
2016-10-26 21:57:20 +02:00
Blood-Asp
2d5c40ef8f
some bugfixes
2016-10-26 00:57:33 +02:00
Blood-Asp
49ff6ffa31
Wrench shift click can move machine front direction
2016-10-21 20:12:23 +02:00
Blood-Asp
187a49f43c
Some Block fixes
2016-10-19 22:27:27 +02:00
Blood-Asp
a70ce1a67b
Cleanup recipe classes
2016-10-19 13:37:36 +02:00
Blood-Asp
fa79dcd263
Base IC2 Classic compat. Reactor components disabled, some recipes likely missing/broken
2016-10-16 18:08:26 +02:00
Muramasa
ce632479bc
Hide some unused blocks in NEI
2016-10-13 18:52:21 +01:00
Muramasa
173700a611
Computronics support & Improved mod dependant Materials
2016-10-04 04:12:40 +01:00
Muramasa
c0f1fce859
Small fixes & Stop storage blocks and fluids for disabled materials
2016-09-29 07:36:45 +01:00
Muramasa
fed8109b17
Update with exp changes
2016-09-24 23:05:18 +01:00
Blood-Asp
380211de8a
fix orehiding hiding all ores instead of only the unneeded.
2016-09-24 19:56:58 +02:00
Muramasa-
8f2e13681b
Merge pull request #632 from Muramasa-/Bugfixes
...
Various Bugfixes
2016-09-20 17:03:18 +01:00
Muramasa
a03fc7fc1d
That didn't work
2016-09-17 13:27:03 +01:00
Muramasa
769362d60b
Reduce Marble/Basalt harvest level and setOreBlock fixes
2016-09-16 15:42:27 +01:00
Muramasa
e981c0db30
One more conflict
2016-09-16 00:27:47 +01:00