Removed the previously added Material AnyDielectric because it cannot be
sensibly used.
Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to
the list of Materials with plastic-like local names.
Added foils for Polyvinylchloride, Styrene-Butadiene Rubber.
Fixed a bug where foils were missing for Polyvinyl Chloride
All rubbers are now made by first producing the polymer and then
vulcanizing it with Sulfur (equivalent to natural rubber).
Rewrote WireProcessing to reduce the amount of duplicate code.
Implemented recipes that utilize a combination of a dielectric and a
synthetic rubber to make cables.
This halves total insulation cost for below-EV cables and reduces it to
75% for EV+ cables (conductive polymer not yet implemented).
Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
polymerization
Polymerization now requires Titaniumtetrachloride instead of Titanium
Dust; Can only be performed in a LCM.
Adjusted the visual representation of LCM recipes in NEI
Moved the old NitroFuel recipes to simplified recipes.
Added a new Material for Diluted Sulfuric Acid.
Adjusted the fuel value of Ethanol: 128 -> 168.
Adjusted the recipes for Capacitors; Particularly you can now use PVC
instead of silicone.
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000
* H.
Oxygen for alcohols is ignored.
In particular:
Hydrogen: 15000 -> 20000
Methane: 45000 -> 104000
LPG production no longer yields Methane.
LPG is now produced from Propane or Butane.
Super Fuel from LPG is now a simplified recipe.
Methane from centrifuging food is now a simplified recipe.
Fluid cracking can be done with either Steam or Hydrogen and at 3
different severities for a total of six different recipes.
Cracking severity is controlled with a programmed circuit.
Removed the previously used liquids for cracked light fuel/heavy fuel
Changed the Distillation Tower recipes so they can utilize up to 11
fluid outputs
NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.