Gregtech for Minecraft 1.7.10
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Léa Gris 3531fb264f Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (#1478)
* fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output

* rework(magicalenergyabsorber): computation of vis to eu conversion

New configuration option to define how much EU Per Vis (not CVis)
I:EnergyPerVis_20=20
This value is divided by 100, so it is actually 0.2 EU per Vis

The Magical Energy Absorber will try to drain enough CVis, comulating all aspects,
until it can reach max Output, or has drained all available aspects.

Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier:

Novice (LV):
√(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis

Adept (MV);
√(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis

Master (HV):
√(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis

Grand Master (EV):
√(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis

As referrence:
The Huge Creative Node from Thaumcraft has 500 of each primal aspects.

* fix(machine): magic energy absorber

- Fixed Dragon Egg Siphon mode to work as intended when
  `B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482)
- Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate
  (fix #1119)
- Added Vis conversion as a configuration option:
  `I:MagicEnergyAbsorber.EnergyPerVis_20=20`
- Replaced broken Aspect drain from items, with drain from Essentia
  Containers in range, using same mechanic as the Infusion Altar
- Added Essentia Aspect conversion as a configuration option:
  `I:MagicEnergyAbsorber.EnergyPerEssentia_320=320`
- Fixed Enchantments drain to convert all available enchantments
- Made input filtered to valid enchanted items/books (Item must be
  enchantable and enchanted)
- Fixed Enchantments drain to not consume input; if it can not buffer
  generated energy from it, or if it can not output disenchanted item
- Added a user settable Tiered operation range using a Screwdriver.
  Default Range Tier is Machine Tier.
  Max Range Tier is Machine Tier + 2.
  Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks
- Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be
  drained.
- Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber
- Improved default Ender Crystal energy worth to 512EU/t instead of
  32EU/t
2018-10-07 18:17:17 +02:00
src/main Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (#1478) 2018-10-07 18:17:17 +02:00
.gitignore Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" message for II-IV tiers 2017-06-02 22:18:29 +05:00
build.gradle Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" message for II-IV tiers 2017-06-02 22:18:29 +05:00
build.properties version number 2017-09-12 22:54:41 +02:00
CONTRIBUTING.md Small change to CONTRIBUTING.md. 2017-11-06 03:06:10 +10:00
README.md fix? 2017-09-12 23:19:09 +02:00

GT5-Unofficial

About

GT5-Unofficial is a decompiled and modified version of GT5.07.07. The goal of the mod is to maintain and extend the end game of GT5.

Downloads

Builds can be found on the IC2 Forums and as OneDrive Downloads

Installation

GT5U requires IndustrialCraft2-experimental. Version 2.2.780-experimental or newer is recommended. Forge versions 1428-1480 are known to break multiplayer. 1481 or newer are recommended. Place the downloaded jar file into your mods/ folder.

Issues

Please report any issues you to find the issue tracker on this repository. Include as much information as possible including as version and steps to reproduce.

Contribution

Please do! However, please take a note of current issues and what is currently being worked on.

Addons

Gregtech++Misc GT additions.
GTTweakerMinetweaker Addon for GregTech.
Tinkers Gregworks Tinkers Construct Tools made with GT materials.
GalacticGreg GregTech Worldgen on Galacticraft Planets (Directly integrated into GT5.09.23+)
TecTech

Modpacks

Beyond Reality
Infitech 2
GT New Horizons
Идеальная Индустриальная Сборка / Ideal Industrial Assembly