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* fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output * rework(magicalenergyabsorber): computation of vis to eu conversion New configuration option to define how much EU Per Vis (not CVis) I:EnergyPerVis_20=20 This value is divided by 100, so it is actually 0.2 EU per Vis The Magical Energy Absorber will try to drain enough CVis, comulating all aspects, until it can reach max Output, or has drained all available aspects. Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier: Novice (LV): √(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis Adept (MV); √(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis Master (HV): √(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis Grand Master (EV): √(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis As referrence: The Huge Creative Node from Thaumcraft has 500 of each primal aspects. * fix(machine): magic energy absorber - Fixed Dragon Egg Siphon mode to work as intended when `B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482) - Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate (fix #1119) - Added Vis conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerVis_20=20` - Replaced broken Aspect drain from items, with drain from Essentia Containers in range, using same mechanic as the Infusion Altar - Added Essentia Aspect conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerEssentia_320=320` - Fixed Enchantments drain to convert all available enchantments - Made input filtered to valid enchanted items/books (Item must be enchantable and enchanted) - Fixed Enchantments drain to not consume input; if it can not buffer generated energy from it, or if it can not output disenchanted item - Added a user settable Tiered operation range using a Screwdriver. Default Range Tier is Machine Tier. Max Range Tier is Machine Tier + 2. Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks - Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be drained. - Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber - Improved default Ender Crystal energy worth to 512EU/t instead of 32EU/t |
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GT5-Unofficial
About
GT5-Unofficial is a decompiled and modified version of GT5.07.07. The goal of the mod is to maintain and extend the end game of GT5.
Downloads
Builds can be found on the IC2 Forums and as OneDrive Downloads
Installation
GT5U requires IndustrialCraft2-experimental. Version 2.2.780-experimental or newer is recommended. Forge versions 1428-1480 are known to break multiplayer. 1481 or newer are recommended. Place the downloaded jar file into your mods/ folder.
Issues
Please report any issues you to find the issue tracker on this repository. Include as much information as possible including as version and steps to reproduce.
Contribution
Please do! However, please take a note of current issues and what is currently being worked on.
Addons
Gregtech++Misc GT additions.
GTTweakerMinetweaker Addon for GregTech.
Tinkers Gregworks Tinkers Construct Tools made with GT materials.
GalacticGreg GregTech Worldgen on Galacticraft Planets (Directly integrated into GT5.09.23+)
TecTech
Modpacks
Beyond Reality
Infitech 2
GT New Horizons
Идеальная Индустриальная Сборка / Ideal Industrial Assembly