sharp-chat/SharpChat.Common/Events/EventDispatcher.cs

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2022-08-30 15:05:29 +00:00
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace SharpChat.Events {
public class EventDispatcher : IEventDispatcher {
private Queue<(object sender, IEvent evt)> EventQueue { get; } = new();
private object SyncQueue { get; } = new();
private HashSet<IEventHandler> EventHandlers { get; } = new();
private object SyncHandlers { get; } = new();
private HashSet<IEventHandler> PreventDelete { get; } = new();
private object SyncPrevent { get; } = new();
private bool IsRunning = false;
private bool RunUntilEmpty = false;
private Thread ProcessThread = null;
[Conditional(@"DEBUG")]
private static void WithDebugColour(string str, ConsoleColor colour) {
ConsoleColor prev = Console.ForegroundColor;
Console.ForegroundColor = colour;
Logger.Debug(str);
Console.ForegroundColor = prev;
}
public void DispatchEvent(object sender, IEvent evt) {
lock(SyncQueue) {
WithDebugColour($@"+ {evt} <- {sender}.", ConsoleColor.Red);
EventQueue.Enqueue((sender, evt));
}
}
public void AddEventHandler(IEventHandler handler) {
if(handler == null)
throw new ArgumentNullException(nameof(handler));
lock(SyncHandlers)
EventHandlers.Add(handler);
}
internal void ProtectEventHandler(IEventHandler handler) {
lock(SyncPrevent)
PreventDelete.Add(handler);
}
public void RemoveEventHandler(IEventHandler handler) {
if(handler == null)
throw new ArgumentNullException(nameof(handler));
// prevent asshattery
lock(SyncPrevent)
if(PreventDelete.Contains(handler))
return;
lock(SyncHandlers)
EventHandlers.Remove(handler);
}
public bool ProcessNextQueue() {
(object sender, IEvent evt) queued;
lock(SyncQueue) {
if(!EventQueue.TryDequeue(out queued))
return false;
WithDebugColour($@"~ {queued.evt} <- {queued.sender}.", ConsoleColor.Green);
}
lock(SyncHandlers)
foreach(IEventHandler handler in EventHandlers)
handler.HandleEvent(queued.sender, queued.evt);
return true;
}
public void StartProcessing() {
if(IsRunning)
return;
IsRunning = true;
ProcessThread = new Thread(() => {
bool hadEvent;
do {
hadEvent = ProcessNextQueue();
if(RunUntilEmpty && !hadEvent)
StopProcessing();
else
Thread.Sleep(1);
} while(IsRunning);
});
ProcessThread.Start();
}
public void FinishProcessing() {
RunUntilEmpty = true;
ProcessThread.Join();
}
public void StopProcessing() {
IsRunning = false;
RunUntilEmpty = false;
}
}
}