sharp-chat/SharpChat/ChatUser.cs

216 lines
6.5 KiB
C#
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using SharpChat.Flashii;
using SharpChat.Packet;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Net;
using System.Text;
namespace SharpChat {
public class BasicUser : IEquatable<BasicUser> {
private const int RANK_NO_FLOOD = 9;
public long UserId { get; set; }
public string Username { get; set; }
public ChatColour Colour { get; set; }
public int Rank { get; set; }
public string Nickname { get; set; }
public ChatUserPermissions Permissions { get; set; }
public ChatUserStatus Status { get; set; } = ChatUserStatus.Online;
public string StatusMessage { get; set; }
public bool HasFloodProtection
=> Rank < RANK_NO_FLOOD;
public bool Equals([AllowNull] BasicUser other)
=> UserId == other.UserId;
public string DisplayName {
get {
StringBuilder sb = new StringBuilder();
if(Status == ChatUserStatus.Away)
sb.AppendFormat(@"&lt;{0}&gt;_", StatusMessage.Substring(0, Math.Min(StatusMessage.Length, 5)).ToUpperInvariant());
if(string.IsNullOrWhiteSpace(Nickname))
sb.Append(Username);
else {
sb.Append('~');
sb.Append(Nickname);
}
return sb.ToString();
}
}
public bool Can(ChatUserPermissions perm, bool strict = false) {
ChatUserPermissions perms = Permissions & perm;
return strict ? perms == perm : perms > 0;
}
public string Pack() {
StringBuilder sb = new StringBuilder();
sb.Append(UserId);
sb.Append('\t');
sb.Append(DisplayName);
sb.Append('\t');
sb.Append(Colour);
sb.Append('\t');
sb.Append(Rank);
sb.Append(' ');
sb.Append(Can(ChatUserPermissions.KickUser) ? '1' : '0');
sb.Append(@" 0 ");
sb.Append(Can(ChatUserPermissions.SetOwnNickname) ? '1' : '0');
sb.Append(' ');
sb.Append(Can(ChatUserPermissions.CreateChannel | ChatUserPermissions.SetChannelPermanent, true) ? 2 : (
Can(ChatUserPermissions.CreateChannel) ? 1 : 0
));
return sb.ToString();
}
}
public class ChatUser : BasicUser, IPacketTarget {
public DateTimeOffset SilencedUntil { get; set; }
private readonly List<ChatUserSession> Sessions = new List<ChatUserSession>();
private readonly List<ChatChannel> Channels = new List<ChatChannel>();
public readonly ChatRateLimiter RateLimiter = new ChatRateLimiter();
public string TargetName => @"@log";
public ChatChannel Channel {
get {
lock(Channels)
return Channels.FirstOrDefault();
}
}
// This needs to be a session thing
public ChatChannel CurrentChannel { get; private set; }
public bool IsSilenced
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=> DateTimeOffset.UtcNow - SilencedUntil <= TimeSpan.Zero;
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public bool HasSessions {
get {
lock(Sessions)
return Sessions.Where(c => !c.HasTimedOut && !c.IsDisposed).Any();
}
}
public int SessionCount {
get {
lock (Sessions)
return Sessions.Where(c => !c.HasTimedOut && !c.IsDisposed).Count();
}
}
public IEnumerable<IPAddress> RemoteAddresses {
get {
lock(Sessions)
return Sessions.Select(c => c.RemoteAddress);
}
}
public ChatUser() {
}
public ChatUser(FlashiiAuth auth) {
UserId = auth.UserId;
ApplyAuth(auth, true);
}
public void ApplyAuth(FlashiiAuth auth, bool invalidateRestrictions = false) {
Username = auth.Username;
if (Status == ChatUserStatus.Offline)
Status = ChatUserStatus.Online;
Colour = new ChatColour(auth.ColourRaw);
Rank = auth.Rank;
Permissions = auth.Permissions;
if (invalidateRestrictions || !IsSilenced)
SilencedUntil = auth.SilencedUntil;
}
public void Send(IServerPacket packet) {
lock(Sessions)
foreach (ChatUserSession conn in Sessions)
conn.Send(packet);
}
public void Close() {
lock (Sessions) {
foreach (ChatUserSession conn in Sessions)
conn.Dispose();
Sessions.Clear();
}
}
public void ForceChannel(ChatChannel chan = null)
=> Send(new UserChannelForceJoinPacket(chan ?? CurrentChannel));
public void FocusChannel(ChatChannel chan) {
lock(Channels) {
if(InChannel(chan))
CurrentChannel = chan;
}
}
public bool InChannel(ChatChannel chan) {
lock (Channels)
return Channels.Contains(chan);
}
public void JoinChannel(ChatChannel chan) {
lock (Channels) {
if(!InChannel(chan)) {
Channels.Add(chan);
CurrentChannel = chan;
}
}
}
public void LeaveChannel(ChatChannel chan) {
lock(Channels) {
Channels.Remove(chan);
CurrentChannel = Channels.FirstOrDefault();
}
}
public IEnumerable<ChatChannel> GetChannels() {
lock (Channels)
return Channels.ToList();
}
public void AddSession(ChatUserSession sess) {
if (sess == null)
return;
sess.User = this;
lock (Sessions)
Sessions.Add(sess);
}
public void RemoveSession(ChatUserSession sess) {
if (sess == null)
return;
if(!sess.IsDisposed) // this could be possible
sess.User = null;
lock(Sessions)
Sessions.Remove(sess);
}
public IEnumerable<ChatUserSession> GetDeadSessions() {
lock (Sessions)
return Sessions.Where(x => x.HasTimedOut || x.IsDisposed).ToList();
}
}
}