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using SharpChat.Events ;
using SharpChat.EventStorage ;
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using SharpChat.Packet ;
using System ;
using System.Collections.Generic ;
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using System.Diagnostics.Tracing ;
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using System.Linq ;
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using System.Net ;
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using System.Threading ;
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namespace SharpChat
{
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public class ChatContext {
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public record ChannelUserAssoc ( long UserId , string ChannelName ) ;
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public readonly SemaphoreSlim ContextAccess = new ( 1 , 1 ) ;
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public HashSet < ChatChannel > Channels { get ; } = new ( ) ;
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public HashSet < ChatConnection > Connections { get ; } = new ( ) ;
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public HashSet < ChatUser > Users { get ; } = new ( ) ;
public IEventStorage Events { get ; }
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public HashSet < ChannelUserAssoc > ChannelUsers { get ; } = new ( ) ;
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public Dictionary < long , RateLimiter > UserRateLimiters { get ; } = new ( ) ;
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public Dictionary < long , ChatChannel > UserLastChannel { get ; } = new ( ) ;
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public ChatContext ( IEventStorage evtStore ) {
Events = evtStore ? ? throw new ArgumentNullException ( nameof ( evtStore ) ) ;
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}
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public void DispatchEvent ( IChatEvent eventInfo ) {
if ( eventInfo is MessageCreateEvent mce ) {
if ( mce . IsBroadcast ) {
Send ( new LegacyCommandResponse ( LCR . BROADCAST , false , mce . MessageText ) ) ;
} else if ( mce . IsPrivate ) {
// The channel name returned by GetDMChannelName should not be exposed to the user, instead @<Target User> should be displayed
// e.g. nook sees @Arysil and Arysil sees @nook
// this entire routine is garbage, channels should probably in the db
if ( ! mce . ChannelName . StartsWith ( "@" ) )
return ;
IEnumerable < long > uids = mce . ChannelName [ 1. . ] . Split ( '-' , 3 ) . Select ( u = > long . TryParse ( u , out long up ) ? up : - 1 ) ;
if ( uids . Count ( ) ! = 2 )
return ;
IEnumerable < ChatUser > users = Users . Where ( u = > uids . Any ( uid = > uid = = u . UserId ) ) ;
ChatUser target = users . FirstOrDefault ( u = > u . UserId ! = mce . SenderId ) ;
if ( target = = null )
return ;
foreach ( ChatUser user in users )
SendTo ( user , new ChatMessageAddPacket (
mce . MessageId ,
DateTimeOffset . Now ,
mce . SenderId ,
mce . SenderId = = user . UserId ? $"{target.LegacyName} {mce.MessageText}" : mce . MessageText ,
mce . IsAction ,
true
) ) ;
} else {
ChatChannel channel = Channels . FirstOrDefault ( c = > c . NameEquals ( mce . ChannelName ) ) ;
SendTo ( channel , new ChatMessageAddPacket (
mce . MessageId ,
DateTimeOffset . Now ,
mce . SenderId ,
mce . MessageText ,
mce . IsAction ,
false
) ) ;
}
Events . AddEvent (
mce . MessageId , "msg:add" ,
mce . ChannelName ,
mce . SenderId , mce . SenderName , mce . SenderColour , mce . SenderRank , mce . SenderNickName , mce . SenderPerms ,
new { text = mce . MessageText } ,
( mce . IsBroadcast ? StoredEventFlags . Broadcast : 0 )
| ( mce . IsAction ? StoredEventFlags . Action : 0 )
| ( mce . IsPrivate ? StoredEventFlags . Private : 0 )
) ;
return ;
}
}
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public void Update ( ) {
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foreach ( ChatConnection conn in Connections )
if ( ! conn . IsDisposed & & conn . HasTimedOut ) {
conn . Dispose ( ) ;
Logger . Write ( $"Nuked connection {conn.Id} associated with {conn.User}." ) ;
}
Connections . RemoveWhere ( conn = > conn . IsDisposed ) ;
foreach ( ChatUser user in Users )
if ( ! Connections . Any ( conn = > conn . User = = user ) ) {
HandleDisconnect ( user , UserDisconnectReason . TimeOut ) ;
Logger . Write ( $"Timed out {user} (no more connections)." ) ;
}
}
public void SafeUpdate ( ) {
ContextAccess . Wait ( ) ;
try {
Update ( ) ;
} finally {
ContextAccess . Release ( ) ;
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}
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}
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public bool IsInChannel ( ChatUser user , ChatChannel channel ) {
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return ChannelUsers . Contains ( new ChannelUserAssoc ( user . UserId , channel . Name ) ) ;
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}
public string [ ] GetUserChannelNames ( ChatUser user ) {
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return ChannelUsers . Where ( cu = > cu . UserId = = user . UserId ) . Select ( cu = > cu . ChannelName ) . ToArray ( ) ;
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}
public ChatChannel [ ] GetUserChannels ( ChatUser user ) {
string [ ] names = GetUserChannelNames ( user ) ;
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return Channels . Where ( c = > names . Any ( n = > c . NameEquals ( n ) ) ) . ToArray ( ) ;
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}
public long [ ] GetChannelUserIds ( ChatChannel channel ) {
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return ChannelUsers . Where ( cu = > channel . NameEquals ( cu . ChannelName ) ) . Select ( cu = > cu . UserId ) . ToArray ( ) ;
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}
public ChatUser [ ] GetChannelUsers ( ChatChannel channel ) {
long [ ] ids = GetChannelUserIds ( channel ) ;
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return Users . Where ( u = > ids . Contains ( u . UserId ) ) . ToArray ( ) ;
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}
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public void UpdateUser (
ChatUser user ,
string userName = null ,
string nickName = null ,
ChatColour ? colour = null ,
ChatUserStatus ? status = null ,
string statusText = null ,
int? rank = null ,
ChatUserPermissions ? perms = null ,
bool silent = false
) {
if ( user = = null )
throw new ArgumentNullException ( nameof ( user ) ) ;
bool hasChanged = false ;
string previousName = null ;
if ( userName ! = null & & ! user . UserName . Equals ( userName ) ) {
user . UserName = userName ;
hasChanged = true ;
}
if ( nickName ! = null & & ! user . NickName . Equals ( nickName ) ) {
if ( ! silent )
previousName = string . IsNullOrWhiteSpace ( user . NickName ) ? user . UserName : user . NickName ;
user . NickName = nickName ;
hasChanged = true ;
}
if ( colour . HasValue & & user . Colour ! = colour . Value ) {
user . Colour = colour . Value ;
hasChanged = true ;
}
if ( status . HasValue & & user . Status ! = status . Value ) {
user . Status = status . Value ;
hasChanged = true ;
}
if ( statusText ! = null & & ! user . StatusText . Equals ( statusText ) ) {
user . StatusText = statusText ;
hasChanged = true ;
}
if ( rank ! = null & & user . Rank ! = rank ) {
user . Rank = ( int ) rank ;
hasChanged = true ;
}
if ( perms . HasValue & & user . Permissions ! = perms ) {
user . Permissions = perms . Value ;
hasChanged = true ;
}
if ( hasChanged )
SendToUserChannels ( user , new UserUpdatePacket ( user , previousName ) ) ;
}
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public void BanUser ( ChatUser user , TimeSpan duration , UserDisconnectReason reason = UserDisconnectReason . Kicked ) {
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if ( duration > TimeSpan . Zero ) {
DateTimeOffset expires = duration > = TimeSpan . MaxValue ? DateTimeOffset . MaxValue : DateTimeOffset . Now + duration ;
SendTo ( user , new ForceDisconnectPacket ( ForceDisconnectReason . Banned , expires ) ) ;
} else
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SendTo ( user , new ForceDisconnectPacket ( ForceDisconnectReason . Kicked ) ) ;
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foreach ( ChatConnection conn in Connections )
if ( conn . User = = user )
conn . Dispose ( ) ;
Connections . RemoveWhere ( conn = > conn . IsDisposed ) ;
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HandleDisconnect ( user , reason ) ;
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}
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public void HandleJoin ( ChatUser user , ChatChannel chan , ChatConnection conn , int maxMsgLength ) {
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if ( ! IsInChannel ( user , chan ) ) {
SendTo ( chan , new UserConnectPacket ( DateTimeOffset . Now , user ) ) ;
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Events . AddEvent ( "user:connect" , user , chan , flags : StoredEventFlags . Log ) ;
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}
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conn . Send ( new AuthSuccessPacket ( user , chan , conn , maxMsgLength ) ) ;
conn . Send ( new ContextUsersPacket ( GetChannelUsers ( chan ) . Except ( new [ ] { user } ) . OrderByDescending ( u = > u . Rank ) ) ) ;
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foreach ( StoredEventInfo msg in Events . GetChannelEventLog ( chan . Name ) )
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conn . Send ( new ContextMessagePacket ( msg ) ) ;
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conn . Send ( new ContextChannelsPacket ( Channels . Where ( c = > c . Rank < = user . Rank ) ) ) ;
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Users . Add ( user ) ;
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ChannelUsers . Add ( new ChannelUserAssoc ( user . UserId , chan . Name ) ) ;
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UserLastChannel [ user . UserId ] = chan ;
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}
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public void HandleDisconnect ( ChatUser user , UserDisconnectReason reason = UserDisconnectReason . Leave ) {
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UpdateUser ( user , status : ChatUserStatus . Offline ) ;
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Users . Remove ( user ) ;
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UserLastChannel . Remove ( user . UserId ) ;
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ChatChannel [ ] channels = GetUserChannels ( user ) ;
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foreach ( ChatChannel chan in channels ) {
ChannelUsers . Remove ( new ChannelUserAssoc ( user . UserId , chan . Name ) ) ;
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SendTo ( chan , new UserDisconnectPacket ( DateTimeOffset . Now , user , reason ) ) ;
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Events . AddEvent ( "user:disconnect" , user , chan , new { reason = ( int ) reason } , StoredEventFlags . Log ) ;
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if ( chan . IsTemporary & & chan . IsOwner ( user ) )
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RemoveChannel ( chan ) ;
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}
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}
public void SwitchChannel ( ChatUser user , ChatChannel chan , string password ) {
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if ( UserLastChannel . TryGetValue ( user . UserId , out ChatChannel ulc ) & & chan = = ulc ) {
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ForceChannel ( user ) ;
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return ;
}
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if ( ! user . Can ( ChatUserPermissions . JoinAnyChannel ) & & chan . IsOwner ( user ) ) {
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if ( chan . Rank > user . Rank ) {
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SendTo ( user , new LegacyCommandResponse ( LCR . CHANNEL_INSUFFICIENT_HIERARCHY , true , chan . Name ) ) ;
ForceChannel ( user ) ;
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return ;
}
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if ( ! string . IsNullOrEmpty ( chan . Password ) & & chan . Password ! = password ) {
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SendTo ( user , new LegacyCommandResponse ( LCR . CHANNEL_INVALID_PASSWORD , true , chan . Name ) ) ;
ForceChannel ( user ) ;
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return ;
}
}
ForceChannelSwitch ( user , chan ) ;
}
public void ForceChannelSwitch ( ChatUser user , ChatChannel chan ) {
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if ( ! Channels . Contains ( chan ) )
return ;
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ChatChannel oldChan = UserLastChannel [ user . UserId ] ;
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SendTo ( oldChan , new UserChannelLeavePacket ( user ) ) ;
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Events . AddEvent ( "chan:leave" , user , oldChan , flags : StoredEventFlags . Log ) ;
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SendTo ( chan , new UserChannelJoinPacket ( user ) ) ;
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Events . AddEvent ( "chan:join" , user , oldChan , flags : StoredEventFlags . Log ) ;
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SendTo ( user , new ContextClearPacket ( chan , ContextClearMode . MessagesUsers ) ) ;
SendTo ( user , new ContextUsersPacket ( GetChannelUsers ( chan ) . Except ( new [ ] { user } ) . OrderByDescending ( u = > u . Rank ) ) ) ;
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foreach ( StoredEventInfo msg in Events . GetChannelEventLog ( chan . Name ) )
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SendTo ( user , new ContextMessagePacket ( msg ) ) ;
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ForceChannel ( user , chan ) ;
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ChannelUsers . Remove ( new ChannelUserAssoc ( user . UserId , oldChan . Name ) ) ;
ChannelUsers . Add ( new ChannelUserAssoc ( user . UserId , chan . Name ) ) ;
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UserLastChannel [ user . UserId ] = chan ;
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if ( oldChan . IsTemporary & & oldChan . IsOwner ( user ) )
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RemoveChannel ( oldChan ) ;
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}
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public void Send ( IServerPacket packet ) {
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if ( packet = = null )
throw new ArgumentNullException ( nameof ( packet ) ) ;
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foreach ( ChatConnection conn in Connections )
if ( conn . IsAuthed )
conn . Send ( packet ) ;
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}
public void SendTo ( ChatUser user , IServerPacket packet ) {
if ( user = = null )
throw new ArgumentNullException ( nameof ( user ) ) ;
if ( packet = = null )
throw new ArgumentNullException ( nameof ( packet ) ) ;
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foreach ( ChatConnection conn in Connections )
if ( conn . IsAlive & & conn . User = = user )
conn . Send ( packet ) ;
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}
public void SendTo ( ChatChannel channel , IServerPacket packet ) {
if ( channel = = null )
throw new ArgumentNullException ( nameof ( channel ) ) ;
if ( packet = = null )
throw new ArgumentNullException ( nameof ( packet ) ) ;
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// might be faster to grab the users first and then cascade into that SendTo
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IEnumerable < ChatConnection > conns = Connections . Where ( c = > c . IsAuthed & & IsInChannel ( c . User , channel ) ) ;
foreach ( ChatConnection conn in conns )
conn . Send ( packet ) ;
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}
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public void SendToUserChannels ( ChatUser user , IServerPacket packet ) {
if ( user = = null )
throw new ArgumentNullException ( nameof ( user ) ) ;
if ( packet = = null )
throw new ArgumentNullException ( nameof ( packet ) ) ;
IEnumerable < ChatChannel > chans = Channels . Where ( c = > IsInChannel ( user , c ) ) ;
IEnumerable < ChatConnection > conns = Connections . Where ( conn = > conn . IsAuthed & & ChannelUsers . Any ( cu = > cu . UserId = = conn . User . UserId & & chans . Any ( chan = > chan . NameEquals ( cu . ChannelName ) ) ) ) ;
foreach ( ChatConnection conn in conns )
conn . Send ( packet ) ;
}
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public IPAddress [ ] GetRemoteAddresses ( ChatUser user ) {
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return Connections . Where ( c = > c . IsAlive & & c . User = = user ) . Select ( c = > c . RemoteAddress ) . Distinct ( ) . ToArray ( ) ;
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}
public void ForceChannel ( ChatUser user , ChatChannel chan = null ) {
if ( user = = null )
throw new ArgumentNullException ( nameof ( user ) ) ;
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if ( chan = = null & & ! UserLastChannel . TryGetValue ( user . UserId , out chan ) )
throw new ArgumentException ( "no channel???" ) ;
SendTo ( user , new UserChannelForceJoinPacket ( chan ) ) ;
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}
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public void UpdateChannel ( ChatChannel channel , bool? temporary = null , int? hierarchy = null , string password = null ) {
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if ( channel = = null )
throw new ArgumentNullException ( nameof ( channel ) ) ;
if ( ! Channels . Contains ( channel ) )
throw new ArgumentException ( "Provided channel is not registered with this manager." , nameof ( channel ) ) ;
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if ( temporary . HasValue )
channel . IsTemporary = temporary . Value ;
if ( hierarchy . HasValue )
channel . Rank = hierarchy . Value ;
if ( password ! = null )
channel . Password = password ;
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// TODO: Users that no longer have access to the channel/gained access to the channel by the hierarchy change should receive delete and create packets respectively
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foreach ( ChatUser user in Users . Where ( u = > u . Rank > = channel . Rank ) ) {
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SendTo ( user , new ChannelUpdatePacket ( channel . Name , channel ) ) ;
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}
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}
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public void RemoveChannel ( ChatChannel channel ) {
if ( channel = = null | | ! Channels . Any ( ) )
return ;
ChatChannel defaultChannel = Channels . FirstOrDefault ( ) ;
if ( defaultChannel = = null )
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return ;
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// Remove channel from the listing
Channels . Remove ( channel ) ;
// Move all users back to the main channel
// TODO: Replace this with a kick. SCv2 supports being in 0 channels, SCv1 should force the user back to DefaultChannel.
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foreach ( ChatUser user in GetChannelUsers ( channel ) )
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SwitchChannel ( user , defaultChannel , string . Empty ) ;
// Broadcast deletion of channel
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foreach ( ChatUser user in Users . Where ( u = > u . Rank > = channel . Rank ) )
SendTo ( user , new ChannelDeletePacket ( channel ) ) ;
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}
}
}