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namespace SoFii
{
partial class MainWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
System . ComponentModel . ComponentResourceManager resources = new System . ComponentModel . ComponentResourceManager ( typeof ( MainWindow ) ) ;
this . serverBox = new System . Windows . Forms . GroupBox ( ) ;
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this . serverUseCustom = new System . Windows . Forms . CheckBox ( ) ;
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this . serverAddressLabel = new System . Windows . Forms . Label ( ) ;
this . serverAddressInput = new System . Windows . Forms . TextBox ( ) ;
this . serverResetButton = new System . Windows . Forms . Button ( ) ;
this . launchGameButton = new System . Windows . Forms . Button ( ) ;
this . gameBox = new System . Windows . Forms . GroupBox ( ) ;
this . gameLocationLabel = new System . Windows . Forms . Label ( ) ;
this . gameLocationInput = new System . Windows . Forms . TextBox ( ) ;
this . gameBrowseButton = new System . Windows . Forms . Button ( ) ;
this . mainTabs = new System . Windows . Forms . TabControl ( ) ;
this . locationsTabPage = new System . Windows . Forms . TabPage ( ) ;
this . playerTabPage = new System . Windows . Forms . TabPage ( ) ;
this . gfxBox = new System . Windows . Forms . GroupBox ( ) ;
this . gfxResolutionLabel = new System . Windows . Forms . Label ( ) ;
this . gfxResolutionSelect = new System . Windows . Forms . ComboBox ( ) ;
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this . gfxFullscreen = new System . Windows . Forms . CheckBox ( ) ;
this . playerNameBox = new System . Windows . Forms . GroupBox ( ) ;
this . playerNamePreview = new System . Windows . Forms . Panel ( ) ;
this . playerNameColoursBox = new System . Windows . Forms . GroupBox ( ) ;
this . playerNameColourButton = new System . Windows . Forms . Button ( ) ;
this . playerNameLabel = new System . Windows . Forms . Label ( ) ;
this . playerNameInput = new System . Windows . Forms . TextBox ( ) ;
this . versionLabel = new System . Windows . Forms . Label ( ) ;
this . mainOpenFileDiag = new System . Windows . Forms . OpenFileDialog ( ) ;
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this . serverBox . SuspendLayout ( ) ;
this . gameBox . SuspendLayout ( ) ;
this . mainTabs . SuspendLayout ( ) ;
this . locationsTabPage . SuspendLayout ( ) ;
this . playerTabPage . SuspendLayout ( ) ;
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this . gfxBox . SuspendLayout ( ) ;
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this . playerNameBox . SuspendLayout ( ) ;
this . playerNameColoursBox . SuspendLayout ( ) ;
this . SuspendLayout ( ) ;
//
// serverBox
//
this . serverBox . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . serverBox . Controls . Add ( this . serverUseCustom ) ;
this . serverBox . Controls . Add ( this . serverAddressLabel ) ;
this . serverBox . Controls . Add ( this . serverAddressInput ) ;
this . serverBox . Controls . Add ( this . serverResetButton ) ;
this . serverBox . Location = new System . Drawing . Point ( 6 , 65 ) ;
this . serverBox . Name = "serverBox" ;
this . serverBox . Size = new System . Drawing . Size ( 540 , 71 ) ;
this . serverBox . TabIndex = 300 ;
this . serverBox . TabStop = false ;
this . serverBox . Text = "Server" ;
//
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// serverUseCustom
//
this . serverUseCustom . AutoSize = true ;
this . serverUseCustom . Location = new System . Drawing . Point ( 87 , 47 ) ;
this . serverUseCustom . Name = "serverUseCustom" ;
this . serverUseCustom . Size = new System . Drawing . Size ( 154 , 17 ) ;
this . serverUseCustom . TabIndex = 304 ;
this . serverUseCustom . Text = "Use custom server address" ;
this . serverUseCustom . UseVisualStyleBackColor = true ;
this . serverUseCustom . CheckedChanged + = new System . EventHandler ( this . serverUseCustom_CheckedChanged ) ;
//
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// serverAddressLabel
//
this . serverAddressLabel . AutoSize = true ;
this . serverAddressLabel . Location = new System . Drawing . Point ( 36 , 24 ) ;
this . serverAddressLabel . Name = "serverAddressLabel" ;
this . serverAddressLabel . Size = new System . Drawing . Size ( 45 , 13 ) ;
this . serverAddressLabel . TabIndex = 301 ;
this . serverAddressLabel . Text = "Address" ;
//
// serverAddressInput
//
this . serverAddressInput . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . serverAddressInput . Location = new System . Drawing . Point ( 87 , 21 ) ;
this . serverAddressInput . Name = "serverAddressInput" ;
this . serverAddressInput . Size = new System . Drawing . Size ( 360 , 20 ) ;
this . serverAddressInput . TabIndex = 302 ;
//
// serverResetButton
//
this . serverResetButton . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . serverResetButton . Location = new System . Drawing . Point ( 453 , 19 ) ;
this . serverResetButton . Name = "serverResetButton" ;
this . serverResetButton . Size = new System . Drawing . Size ( 75 , 23 ) ;
this . serverResetButton . TabIndex = 303 ;
this . serverResetButton . Text = "Reset" ;
this . serverResetButton . UseVisualStyleBackColor = true ;
this . serverResetButton . Click + = new System . EventHandler ( this . serverResetButton_Click ) ;
//
// launchGameButton
//
this . launchGameButton . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . launchGameButton . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . launchGameButton . Location = new System . Drawing . Point ( 448 , 526 ) ;
this . launchGameButton . Name = "launchGameButton" ;
this . launchGameButton . Size = new System . Drawing . Size ( 124 , 23 ) ;
this . launchGameButton . TabIndex = 11 ;
this . launchGameButton . Text = "Launch SoF2" ;
this . launchGameButton . UseVisualStyleBackColor = true ;
this . launchGameButton . Click + = new System . EventHandler ( this . launchGameButton_Click ) ;
//
// gameBox
//
this . gameBox . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . gameBox . Controls . Add ( this . gameLocationLabel ) ;
this . gameBox . Controls . Add ( this . gameLocationInput ) ;
this . gameBox . Controls . Add ( this . gameBrowseButton ) ;
this . gameBox . Location = new System . Drawing . Point ( 6 , 6 ) ;
this . gameBox . Name = "gameBox" ;
this . gameBox . Size = new System . Drawing . Size ( 540 , 53 ) ;
this . gameBox . TabIndex = 200 ;
this . gameBox . TabStop = false ;
this . gameBox . Text = "Game" ;
//
// gameLocationLabel
//
this . gameLocationLabel . AutoSize = true ;
this . gameLocationLabel . Location = new System . Drawing . Point ( 33 , 23 ) ;
this . gameLocationLabel . Name = "gameLocationLabel" ;
this . gameLocationLabel . Size = new System . Drawing . Size ( 48 , 13 ) ;
this . gameLocationLabel . TabIndex = 201 ;
this . gameLocationLabel . Text = "Location" ;
//
// gameLocationInput
//
this . gameLocationInput . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . gameLocationInput . Enabled = false ;
this . gameLocationInput . Location = new System . Drawing . Point ( 87 , 20 ) ;
this . gameLocationInput . Name = "gameLocationInput" ;
this . gameLocationInput . Size = new System . Drawing . Size ( 360 , 20 ) ;
this . gameLocationInput . TabIndex = 202 ;
//
// gameBrowseButton
//
this . gameBrowseButton . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . gameBrowseButton . Location = new System . Drawing . Point ( 453 , 18 ) ;
this . gameBrowseButton . Name = "gameBrowseButton" ;
this . gameBrowseButton . Size = new System . Drawing . Size ( 75 , 23 ) ;
this . gameBrowseButton . TabIndex = 203 ;
this . gameBrowseButton . Text = "Browse..." ;
this . gameBrowseButton . UseVisualStyleBackColor = true ;
this . gameBrowseButton . Click + = new System . EventHandler ( this . gameBrowseButton_Click ) ;
//
// mainTabs
//
this . mainTabs . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . mainTabs . Controls . Add ( this . locationsTabPage ) ;
this . mainTabs . Controls . Add ( this . playerTabPage ) ;
this . mainTabs . Location = new System . Drawing . Point ( 12 , 12 ) ;
this . mainTabs . Name = "mainTabs" ;
this . mainTabs . SelectedIndex = 0 ;
this . mainTabs . Size = new System . Drawing . Size ( 560 , 508 ) ;
this . mainTabs . TabIndex = 12 ;
this . mainTabs . SelectedIndexChanged + = new System . EventHandler ( this . mainTabs_SelectedIndexChanged ) ;
//
// locationsTabPage
//
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this . locationsTabPage . AutoScroll = true ;
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this . locationsTabPage . Controls . Add ( this . gameBox ) ;
this . locationsTabPage . Controls . Add ( this . serverBox ) ;
this . locationsTabPage . Location = new System . Drawing . Point ( 4 , 22 ) ;
this . locationsTabPage . Name = "locationsTabPage" ;
this . locationsTabPage . Padding = new System . Windows . Forms . Padding ( 3 ) ;
this . locationsTabPage . Size = new System . Drawing . Size ( 552 , 482 ) ;
this . locationsTabPage . TabIndex = 0 ;
this . locationsTabPage . Text = "Locations" ;
this . locationsTabPage . UseVisualStyleBackColor = true ;
//
// playerTabPage
//
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this . playerTabPage . AutoScroll = true ;
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this . playerTabPage . Controls . Add ( this . gfxBox ) ;
this . playerTabPage . Controls . Add ( this . playerNameBox ) ;
this . playerTabPage . Location = new System . Drawing . Point ( 4 , 22 ) ;
this . playerTabPage . Name = "playerTabPage" ;
this . playerTabPage . Padding = new System . Windows . Forms . Padding ( 3 ) ;
this . playerTabPage . Size = new System . Drawing . Size ( 552 , 482 ) ;
this . playerTabPage . TabIndex = 1 ;
this . playerTabPage . Text = "Settings" ;
this . playerTabPage . UseVisualStyleBackColor = true ;
//
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// gfxBox
//
this . gfxBox . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . gfxBox . Controls . Add ( this . gfxResolutionLabel ) ;
this . gfxBox . Controls . Add ( this . gfxResolutionSelect ) ;
this . gfxBox . Controls . Add ( this . gfxFullscreen ) ;
this . gfxBox . Location = new System . Drawing . Point ( 6 , 372 ) ;
this . gfxBox . Name = "gfxBox" ;
this . gfxBox . Size = new System . Drawing . Size ( 540 , 72 ) ;
this . gfxBox . TabIndex = 500 ;
this . gfxBox . TabStop = false ;
this . gfxBox . Text = "Graphics" ;
//
// gfxResolutionLabel
//
this . gfxResolutionLabel . AutoSize = true ;
this . gfxResolutionLabel . Location = new System . Drawing . Point ( 24 , 22 ) ;
this . gfxResolutionLabel . Name = "gfxResolutionLabel" ;
this . gfxResolutionLabel . Size = new System . Drawing . Size ( 57 , 13 ) ;
this . gfxResolutionLabel . TabIndex = 502 ;
this . gfxResolutionLabel . Text = "Resolution" ;
//
// gfxResolutionSelect
//
this . gfxResolutionSelect . DropDownStyle = System . Windows . Forms . ComboBoxStyle . DropDownList ;
this . gfxResolutionSelect . FormattingEnabled = true ;
this . gfxResolutionSelect . Location = new System . Drawing . Point ( 87 , 19 ) ;
this . gfxResolutionSelect . Name = "gfxResolutionSelect" ;
this . gfxResolutionSelect . Size = new System . Drawing . Size ( 360 , 21 ) ;
this . gfxResolutionSelect . TabIndex = 503 ;
this . gfxResolutionSelect . SelectedIndexChanged + = new System . EventHandler ( this . gfxResolutionSelect_SelectedIndexChanged ) ;
//
// gfxFullscreen
//
this . gfxFullscreen . AutoSize = true ;
this . gfxFullscreen . Location = new System . Drawing . Point ( 87 , 46 ) ;
this . gfxFullscreen . Name = "gfxFullscreen" ;
this . gfxFullscreen . Size = new System . Drawing . Size ( 74 , 17 ) ;
this . gfxFullscreen . TabIndex = 501 ;
this . gfxFullscreen . Text = "Fullscreen" ;
this . gfxFullscreen . UseVisualStyleBackColor = true ;
this . gfxFullscreen . CheckedChanged + = new System . EventHandler ( this . gfxFullscreen_CheckedChanged ) ;
//
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// playerNameBox
//
this . playerNameBox . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . playerNameBox . Controls . Add ( this . playerNamePreview ) ;
this . playerNameBox . Controls . Add ( this . playerNameColoursBox ) ;
this . playerNameBox . Controls . Add ( this . playerNameLabel ) ;
this . playerNameBox . Controls . Add ( this . playerNameInput ) ;
this . playerNameBox . Location = new System . Drawing . Point ( 6 , 6 ) ;
this . playerNameBox . Name = "playerNameBox" ;
this . playerNameBox . Size = new System . Drawing . Size ( 540 , 360 ) ;
this . playerNameBox . TabIndex = 400 ;
this . playerNameBox . TabStop = false ;
this . playerNameBox . Text = "Player Name" ;
//
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// playerNamePreview
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//
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this . playerNamePreview . Location = new System . Drawing . Point ( 87 , 46 ) ;
this . playerNamePreview . Name = "playerNamePreview" ;
this . playerNamePreview . Size = new System . Drawing . Size ( 360 , 18 ) ;
this . playerNamePreview . TabIndex = 410 ;
this . playerNamePreview . Paint + = new System . Windows . Forms . PaintEventHandler ( this . playerNamePreview_Paint ) ;
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//
// playerNameColoursBox
//
this . playerNameColoursBox . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . playerNameColoursBox . Controls . Add ( this . playerNameColourButton ) ;
this . playerNameColoursBox . Location = new System . Drawing . Point ( 49 , 70 ) ;
this . playerNameColoursBox . Name = "playerNameColoursBox" ;
this . playerNameColoursBox . Size = new System . Drawing . Size ( 442 , 279 ) ;
this . playerNameColoursBox . TabIndex = 450 ;
this . playerNameColoursBox . TabStop = false ;
this . playerNameColoursBox . Text = "Colours" ;
//
// playerNameColourButton
//
this . playerNameColourButton . FlatStyle = System . Windows . Forms . FlatStyle . Flat ;
this . playerNameColourButton . Location = new System . Drawing . Point ( 18 , 27 ) ;
this . playerNameColourButton . Name = "playerNameColourButton" ;
this . playerNameColourButton . Size = new System . Drawing . Size ( 32 , 32 ) ;
this . playerNameColourButton . TabIndex = 451 ;
this . playerNameColourButton . Text = "A" ;
this . playerNameColourButton . TextAlign = System . Drawing . ContentAlignment . BottomRight ;
this . playerNameColourButton . UseVisualStyleBackColor = true ;
//
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// playerNameLabel
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//
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this . playerNameLabel . AutoSize = true ;
this . playerNameLabel . Location = new System . Drawing . Point ( 46 , 23 ) ;
this . playerNameLabel . Name = "playerNameLabel" ;
this . playerNameLabel . Size = new System . Drawing . Size ( 35 , 13 ) ;
this . playerNameLabel . TabIndex = 401 ;
this . playerNameLabel . Text = "Name" ;
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//
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// playerNameInput
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//
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this . playerNameInput . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
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| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
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this . playerNameInput . Location = new System . Drawing . Point ( 87 , 20 ) ;
this . playerNameInput . Name = "playerNameInput" ;
this . playerNameInput . Size = new System . Drawing . Size ( 360 , 20 ) ;
this . playerNameInput . TabIndex = 402 ;
this . playerNameInput . TextChanged + = new System . EventHandler ( this . playerNameInput_TextChanged ) ;
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//
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// versionLabel
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//
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this . versionLabel . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Left ) ) ) ;
this . versionLabel . AutoSize = true ;
this . versionLabel . ForeColor = System . Drawing . SystemColors . GrayText ;
this . versionLabel . Location = new System . Drawing . Point ( 13 , 533 ) ;
this . versionLabel . Name = "versionLabel" ;
this . versionLabel . Size = new System . Drawing . Size ( 117 , 13 ) ;
this . versionLabel . TabIndex = 13 ;
this . versionLabel . Text = "SoFii version goes here" ;
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//
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// mainOpenFileDiag
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//
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this . mainOpenFileDiag . DefaultExt = "exe" ;
this . mainOpenFileDiag . Filter = "SoF2 Multiplayer Executable|SoF2MP.exe" ;
this . mainOpenFileDiag . RestoreDirectory = true ;
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//
// MainWindow
//
this . AutoScaleDimensions = new System . Drawing . SizeF ( 6F , 13F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Font ;
this . ClientSize = new System . Drawing . Size ( 584 , 561 ) ;
this . Controls . Add ( this . versionLabel ) ;
this . Controls . Add ( this . mainTabs ) ;
this . Controls . Add ( this . launchGameButton ) ;
this . FormBorderStyle = System . Windows . Forms . FormBorderStyle . FixedSingle ;
this . Icon = ( ( System . Drawing . Icon ) ( resources . GetObject ( "$this.Icon" ) ) ) ;
this . MaximizeBox = false ;
this . Name = "MainWindow" ;
this . StartPosition = System . Windows . Forms . FormStartPosition . Manual ;
this . Text = "SoFii :: Soldier of Fortune 2 Tool for Flashii" ;
this . serverBox . ResumeLayout ( false ) ;
this . serverBox . PerformLayout ( ) ;
this . gameBox . ResumeLayout ( false ) ;
this . gameBox . PerformLayout ( ) ;
this . mainTabs . ResumeLayout ( false ) ;
this . locationsTabPage . ResumeLayout ( false ) ;
this . playerTabPage . ResumeLayout ( false ) ;
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this . gfxBox . ResumeLayout ( false ) ;
this . gfxBox . PerformLayout ( ) ;
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this . playerNameBox . ResumeLayout ( false ) ;
this . playerNameBox . PerformLayout ( ) ;
this . playerNameColoursBox . ResumeLayout ( false ) ;
this . ResumeLayout ( false ) ;
this . PerformLayout ( ) ;
}
#endregion
private System . Windows . Forms . GroupBox serverBox ;
private System . Windows . Forms . Button launchGameButton ;
private System . Windows . Forms . Label serverAddressLabel ;
private System . Windows . Forms . TextBox serverAddressInput ;
private System . Windows . Forms . Button serverResetButton ;
private System . Windows . Forms . GroupBox gameBox ;
private System . Windows . Forms . Label gameLocationLabel ;
private System . Windows . Forms . TextBox gameLocationInput ;
private System . Windows . Forms . Button gameBrowseButton ;
private System . Windows . Forms . TabControl mainTabs ;
private System . Windows . Forms . TabPage locationsTabPage ;
private System . Windows . Forms . Label versionLabel ;
private System . Windows . Forms . OpenFileDialog mainOpenFileDiag ;
private System . Windows . Forms . CheckBox serverUseCustom ;
private System . Windows . Forms . TabPage playerTabPage ;
private System . Windows . Forms . GroupBox playerNameBox ;
private System . Windows . Forms . Label playerNameLabel ;
private System . Windows . Forms . TextBox playerNameInput ;
private System . Windows . Forms . GroupBox playerNameColoursBox ;
private System . Windows . Forms . Button playerNameColourButton ;
private System . Windows . Forms . Panel playerNamePreview ;
private System . Windows . Forms . GroupBox gfxBox ;
private System . Windows . Forms . CheckBox gfxFullscreen ;
private System . Windows . Forms . Label gfxResolutionLabel ;
private System . Windows . Forms . ComboBox gfxResolutionSelect ;
}
}