18 lines
294 B
Text
18 lines
294 B
Text
|
#version 330 core
|
||
|
|
||
|
in vec3 v_position;
|
||
|
in vec4 v_color;
|
||
|
in vec2 v_texcoord;
|
||
|
|
||
|
out vec4 v_output;
|
||
|
|
||
|
uniform sampler2D u_texture;
|
||
|
|
||
|
uniform float u_time;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 tex = texture(u_texture, v_texcoord) * v_color;
|
||
|
v_output = vec4(1.0, 0.0, 0.0, 0.5 + (sin(u_time * 0.3f) + 1.0) * 0.25);
|
||
|
}
|