proper room over room support
BIN
Data/resources/textures/skyboxes/sky50e2dd1d496fc.jpg
Normal file
After Width: | Height: | Size: 109 KiB |
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Data/resources/textures/skyboxes/sky8.jpg
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After Width: | Height: | Size: 52 KiB |
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Data/resources/textures/skyboxes/sky9.jpg
Normal file
After Width: | Height: | Size: 220 KiB |
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Data/resources/textures/skyboxes/skybox.jpg
Normal file
After Width: | Height: | Size: 124 KiB |
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Data/resources/textures/skyboxes/skybox_11.jpg
Normal file
After Width: | Height: | Size: 193 KiB |
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Data/resources/textures/skyboxes/skybox_14.jpg
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After Width: | Height: | Size: 143 KiB |
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Data/resources/textures/skyboxes/skybox_15.jpg
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After Width: | Height: | Size: 222 KiB |
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Data/resources/textures/skyboxes/skybox_3.jpg
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After Width: | Height: | Size: 247 KiB |
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@ -1,70 +1,45 @@
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[11:46:03 PM] Info: Starting...
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[03:20:37 PM] Info: Starting...
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|
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KP3D version 2
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===============================
|
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Copyright (C) kpworld.xyz 2018-2024
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Contact me! @kp_cftsz
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[11:46:03 PM] Info: Initializing SDL
|
||||
[11:46:03 PM] Info: Initializing OpenGL
|
||||
[11:46:03 PM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
|
||||
[11:46:03 PM] Info: Initializing GLEW
|
||||
[11:46:03 PM] Info: Initializing SDL_mixer
|
||||
[11:46:03 PM] Info: Reticulating splines...
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[11:46:03 PM] Info: Ready!
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[11:46:03 PM] Info: Loading script: build-cylinder.scm
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[11:46:03 PM] Info: Loading script: build-stairs.scm
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[11:46:03 PM] Info: Loading material resource: block.png
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[11:46:03 PM] Info: Found normal map texture: materials/block_n.png
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[11:46:03 PM] Info: Loading material resource: brick2.jpg
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[11:46:03 PM] Info: Found normal map texture: materials/brick2_n.jpg
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[11:46:03 PM] Info: Loading material resource: bricks.jpg
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[11:46:03 PM] Info: Found normal map texture: materials/bricks_n.jpg
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[11:46:03 PM] Info: Loading material resource: FLAT5_7.png
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||||
[11:46:03 PM] Info: Found normal map texture: materials/FLAT5_7_n.png
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[11:46:03 PM] Info: Loading material resource: floor0.png
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[11:46:03 PM] Info: Found normal map texture: materials/floor0_n.png
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[11:46:03 PM] Info: Loading material resource: floor1.png
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[11:46:03 PM] Info: Found normal map texture: materials/floor1_n.png
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[11:46:03 PM] Info: Loading material resource: GRASS2.png
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[11:46:03 PM] Info: Found normal map texture: materials/GRASS2_n.png
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||||
[11:46:03 PM] Info: Loading material resource: hardwood.jpg
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||||
[11:46:03 PM] Info: Found normal map texture: materials/hardwood_n.jpg
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||||
[11:46:03 PM] Info: Map init
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||||
[11:46:03 PM] Info: Finalized mesh with 49 batches
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||||
[11:46:06 PM] Info: Finalized mesh with 54 batches
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||||
[11:46:07 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:08 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:09 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:10 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:11 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:12 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:12 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:14 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:14 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:15 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:15 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:15 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:15 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:16 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:16 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:17 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:17 PM] Info: Finalized mesh with 48 batches
|
||||
[11:46:17 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:18 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:19 PM] Info: Finalized mesh with 54 batches
|
||||
[11:46:19 PM] Info: Finalized mesh with 54 batches
|
||||
[03:20:37 PM] Info: Initializing SDL
|
||||
[03:20:37 PM] Info: Initializing OpenGL
|
||||
[03:20:37 PM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
|
||||
[03:20:37 PM] Info: Initializing GLEW
|
||||
[03:20:37 PM] Info: Initializing SDL_mixer
|
||||
[03:20:37 PM] Info: Reticulating splines...
|
||||
[03:20:37 PM] Info: Ready!
|
||||
[03:20:37 PM] Info: Loading script: build-cylinder.scm
|
||||
[03:20:37 PM] Info: Loading script: build-stairs.scm
|
||||
[03:20:37 PM] Info: Loading material resource: block.png
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/block_n.png
|
||||
[03:20:37 PM] Info: Loading material resource: brick2.jpg
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/brick2_n.jpg
|
||||
[03:20:37 PM] Info: Loading material resource: bricks.jpg
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/bricks_n.jpg
|
||||
[03:20:37 PM] Info: Loading material resource: FLAT5_7.png
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/FLAT5_7_n.png
|
||||
[03:20:37 PM] Info: Loading material resource: floor0.png
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/floor0_n.png
|
||||
[03:20:37 PM] Info: Loading material resource: floor1.png
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/floor1_n.png
|
||||
[03:20:37 PM] Info: Loading material resource: GRASS2.png
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/GRASS2_n.png
|
||||
[03:20:37 PM] Info: Loading material resource: hardwood.jpg
|
||||
[03:20:37 PM] Info: Found normal map texture: materials/hardwood_n.jpg
|
||||
[03:20:37 PM] Info: Map init
|
||||
[03:20:37 PM] Info: Finalized mesh with 49 batches
|
||||
[03:20:41 PM] Info: Finalized mesh with 54 batches
|
||||
[03:20:56 PM] Info: Finalized mesh with 60 batches
|
||||
[03:21:07 PM] Info: Finalized mesh with 67 batches
|
||||
[03:21:13 PM] Info: Finalized mesh with 75 batches
|
||||
[03:21:19 PM] Info: Finalized mesh with 83 batches
|
||||
[03:21:21 PM] Info: Finalized mesh with 84 batches
|
||||
[03:21:36 PM] Info: Finalized mesh with 91 batches
|
||||
[03:21:37 PM] Info: Finalized mesh with 92 batches
|
||||
[03:21:47 PM] Info: Finalized mesh with 99 batches
|
||||
[03:21:49 PM] Info: Finalized mesh with 107 batches
|
||||
[03:21:49 PM] Info: Finalized mesh with 108 batches
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||||
|
|
|
@ -668,6 +668,8 @@ void Map::Rebuild(NormalGenType gen_normals)
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|||
Sector& potential_parent = *spp;
|
||||
if (sector.id == potential_parent.id)
|
||||
continue;
|
||||
if (sector.floor.base_height >= potential_parent.ceiling.base_height) // room-over-room support
|
||||
continue;
|
||||
if (SectorContains(potential_parent, sector))
|
||||
{
|
||||
potential_parent.children.push_back(§or);
|
||||
|
@ -878,10 +880,15 @@ void Map::RenderSkybox()
|
|||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void Map::BuildGrid()
|
||||
void Map::BuildGrid(float y)
|
||||
{
|
||||
m_grid_y = y;
|
||||
if (m_grid_texture.GetPath().empty())
|
||||
{
|
||||
m_grid_shader.Load(".kp3d/map_grid_v.glsl", ".kp3d/map_grid_f.glsl");
|
||||
m_grid_texture.Load(".kp3d/map_grid.png", false, kp3d::Texture::FILTER_LINEAR);
|
||||
}
|
||||
m_grid_mesh.Reset();
|
||||
m_grid_mesh.AddBatch(&m_grid_texture, {
|
||||
Vertex3D(Vec3(-0.5f, 0.0f, 0.5f), Vec2(0.0f, 1.0f)),
|
||||
Vertex3D(Vec3(-0.5f, 0.0f, -0.5f), Vec2(0.0f, 0.0f)),
|
||||
|
@ -893,14 +900,18 @@ void Map::BuildGrid()
|
|||
m_grid_mesh.Finalize();
|
||||
for (const RenderBatch3D& batch: m_grid_mesh.GetBatchesRef())
|
||||
for (int i = 0; i < batch.vertex_data.size(); i++)
|
||||
grid_box[i] = batch.vertex_data[i].position * 1000.0f;
|
||||
grid_box[i] = {
|
||||
batch.vertex_data[i].position.x * 1000.0f,
|
||||
batch.vertex_data[i].position.y + m_grid_y,
|
||||
batch.vertex_data[i].position.z * 1000.0f
|
||||
};
|
||||
}
|
||||
|
||||
void Map::RenderGrid()
|
||||
{
|
||||
Renderer3D::PushShader(m_grid_shader);
|
||||
Vec3 camera_pos = Renderer3D::GetPrimaryCamera()->position;
|
||||
camera_pos.y = 0.01f;
|
||||
camera_pos.y = 0.01f + m_grid_y;
|
||||
Transform grid_transform(camera_pos, {0.0, 0.0, 0.0}, {1000.0, 0.0, 1000.0});
|
||||
glDisable(GL_CULL_FACE);
|
||||
Renderer3D::DrawMesh(m_grid_mesh, grid_transform);
|
||||
|
|
|
@ -157,7 +157,7 @@ public:
|
|||
void BuildSkybox(const std::string& texture_path, float scale = 128.0f);
|
||||
void RenderSkybox();
|
||||
|
||||
void BuildGrid();
|
||||
void BuildGrid(float y = 0.0f);
|
||||
void RenderGrid();
|
||||
|
||||
StaticMesh& GetMeshRef();
|
||||
|
@ -175,6 +175,7 @@ private:
|
|||
StaticMesh m_mesh;
|
||||
StaticMesh m_grid_mesh;
|
||||
Shader m_grid_shader;
|
||||
float m_grid_y = 0.0f;
|
||||
Texture m_grid_texture;
|
||||
Skybox m_skybox_data;
|
||||
Transform m_transform;
|
||||
|
|
|
@ -312,8 +312,8 @@ void Editor::UpdateModeBuild()
|
|||
s->ceiling.material = kp3d::res::material_cache["block.png"].get();
|
||||
s->floor.material = kp3d::res::material_cache["block.png"].get();
|
||||
s->floor.floor = true;
|
||||
s->floor.base_height = 0.0f;
|
||||
s->ceiling.base_height = 2.0f;
|
||||
s->floor.base_height = m_grid_y;
|
||||
s->ceiling.base_height = m_grid_y + 4.0f;
|
||||
s->id = sandbox->map.sectors.size() + 1;
|
||||
s->parent_id = 0;
|
||||
s->inverted = false;
|
||||
|
@ -369,8 +369,8 @@ void Editor::UpdateModeBuild()
|
|||
s->ceiling.material = kp3d::res::material_cache["block.png"].get();
|
||||
s->floor.material = kp3d::res::material_cache["block.png"].get();
|
||||
s->floor.floor = true;
|
||||
s->floor.base_height = 0.0f;
|
||||
s->ceiling.base_height = 4.0f;
|
||||
s->floor.base_height = m_grid_y;
|
||||
s->ceiling.base_height = m_grid_y + 4.0f;
|
||||
s->id = sandbox->map.sectors.size() + 1;
|
||||
s->parent_id = 0;
|
||||
s->inverted = false;
|
||||
|
@ -1174,6 +1174,8 @@ void Editor::OnScrollWheel(const kp3d::ScrollWheelEvent* e)
|
|||
{
|
||||
using namespace kp3d;
|
||||
|
||||
if (m_mode == MODE_NORMAL)
|
||||
{
|
||||
if (editor_hovered_batch.empty())
|
||||
return;
|
||||
|
||||
|
@ -1188,6 +1190,12 @@ void Editor::OnScrollWheel(const kp3d::ScrollWheelEvent* e)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (m_mode == MODE_BUILD)
|
||||
{
|
||||
m_grid_y += (2.0f / 128.0f) * e->length;
|
||||
sandbox->map.BuildGrid(m_grid_y);
|
||||
}
|
||||
}
|
||||
|
||||
void Editor::OnKeyPress(const kp3d::KeyPressEvent* e)
|
||||
{
|
||||
|
|
|
@ -80,6 +80,7 @@ private:
|
|||
kp3d::Texture m_banner;
|
||||
kp3d::Texture m_stem;
|
||||
kp3d::Vec3 m_stem_pos;
|
||||
float m_grid_y = 0.0f;
|
||||
EditMode m_mode;
|
||||
|
||||
// TODO: Refactor me!
|
||||
|
|