I farted
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@ -662,8 +662,6 @@ void Map::Rebuild(NormalGenType gen_normals)
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}
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}
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// Now perform the process of "parenting" sectors; this essentially takes in our flat list of sectors and creates a hierarchy.
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// Now perform the process of "parenting" sectors; this essentially takes in our flat list of sectors and creates a hierarchy.
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// Note: For better room-over-room support we should consider changing this to also consider floor/ceiling heights, otherwise
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// it'll break.
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std::sort(sectors.begin(), sectors.end(), [](const auto& a, const auto& b) { return a->floor.base_height < b->ceiling.base_height && a->area < b->area; });
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std::sort(sectors.begin(), sectors.end(), [](const auto& a, const auto& b) { return a->floor.base_height < b->ceiling.base_height && a->area < b->area; });
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SanitizeSectors();
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SanitizeSectors();
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std::sort(sectors.begin(), sectors.end(), [](const auto& a, const auto& b) { return a->floor.base_height < b->ceiling.base_height && a->area < b->area; });
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std::sort(sectors.begin(), sectors.end(), [](const auto& a, const auto& b) { return a->floor.base_height < b->ceiling.base_height && a->area < b->area; });
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