Mode switching via console
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parent
fcc0bb51cc
commit
7402494e92
2 changed files with 22 additions and 8 deletions
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@ -1,14 +1,16 @@
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[03:16:52 AM] Info: Starting...
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[03:52:19 AM] Info: Starting...
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KP3D version 2
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KP3D version 2
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===============================
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===============================
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Copyright (C) kpworld.xyz 2018-2024
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Copyright (C) kpworld.xyz 2018-2024
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Contact me! @kp_cftsz
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Contact me! @kp_cftsz
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[03:16:52 AM] Info: Initializing SDL
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[03:52:19 AM] Info: Initializing SDL
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[03:16:52 AM] Info: Initializing OpenGL
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[03:52:19 AM] Info: Initializing OpenGL
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[03:16:52 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[03:52:19 AM] Info: OpenGL version: 4.6.0 NVIDIA 536.23
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[03:16:52 AM] Info: Initializing GLEW
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[03:52:19 AM] Info: Initializing GLEW
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[03:16:52 AM] Info: Initializing SDL_mixer
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[03:52:19 AM] Info: Initializing SDL_mixer
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[03:16:52 AM] Info: Reticulating splines...
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[03:52:19 AM] Info: Reticulating splines...
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[03:16:52 AM] Info: Ready!
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[03:52:20 AM] Info: Ready!
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[03:53:11 AM] Info: $ set-mode edit
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[03:53:11 AM] Info: $
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@ -7,6 +7,7 @@
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#include <KP3D_Renderer2D.h>
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#include <KP3D_Renderer2D.h>
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#include <KP3D_Renderer3D.h>
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#include <KP3D_Renderer3D.h>
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#include <KP3D_Console.h>
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#include <KP3D_Console.h>
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#include <KP3D_StringUtils.h>
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static kp3d::Texture tex;
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static kp3d::Texture tex;
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static std::vector<kp3d::XYf> points;
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static std::vector<kp3d::XYf> points;
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@ -25,6 +26,17 @@ Sandbox::Sandbox(const std::string& path):
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points.push_back({x, y});
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points.push_back({x, y});
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return {CELL_VOID};
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return {CELL_VOID};
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}});
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}});
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kp3d::console::environment.Set("edit", {CELL_NUMBER, MODE_EDIT});
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kp3d::console::environment.Set("game", {CELL_NUMBER, MODE_GAME});
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kp3d::console::environment.Set("edit", {CELL_NUMBER, MODE_MENU});
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kp3d::console::environment.Set("set-mode", {CELL_FUNCTION_CPP, [&](std::list<Cell> args) -> Cell {
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if (args.empty()) return {CELL_VOID};
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int mode = (int) FromCell<float>(args.back());
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m_mode = mode;
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kp3d::console::open = false;
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SetMouseLockEnabled(true);
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return {CELL_VOID};
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}});
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m_mode = MODE_MENU;
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m_mode = MODE_MENU;
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}
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}
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