YAYYYY
This commit is contained in:
parent
85e0661dc5
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18 changed files with 15144 additions and 168 deletions
6690
Data/sandbox-log.txt
6690
Data/sandbox-log.txt
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@ -143,6 +143,7 @@
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<ClInclude Include="src\KP3D_Font.h" />
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<ClInclude Include="src\KP3D_Framebuffer.h" />
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<ClInclude Include="src\KP3D_Game.h" />
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<ClInclude Include="src\KP3D_Geometry.h" />
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<ClInclude Include="src\KP3D_InputMap.h" />
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<ClInclude Include="src\KP3D_IOEvents.h" />
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<ClInclude Include="src\KP3D_Log.h" />
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@ -173,6 +174,9 @@
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<ItemGroup>
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<ClCompile Include="ext\include\misc\freetype\imgui_freetype.cpp" />
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<ClCompile Include="ext\src\clip2tri\clip2tri.cpp" />
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<ClCompile Include="ext\src\clipper2\clipper.engine.cpp" />
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<ClCompile Include="ext\src\clipper2\clipper.offset.cpp" />
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<ClCompile Include="ext\src\clipper2\clipper.rectclip.cpp" />
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<ClCompile Include="ext\src\clipper\clipper.cpp" />
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<ClCompile Include="ext\src\imgui\imgui.cpp" />
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<ClCompile Include="ext\src\imgui\imgui_demo.cpp" />
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@ -193,6 +197,7 @@
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<ClCompile Include="src\KP3D_Font.cpp" />
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<ClCompile Include="src\KP3D_Framebuffer.cpp" />
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<ClCompile Include="src\KP3D_Game.cpp" />
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<ClCompile Include="src\KP3D_Geometry.cpp" />
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<ClCompile Include="src\KP3D_Log.cpp" />
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<ClCompile Include="src\KP3D_Map.cpp" />
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<ClCompile Include="src\KP3D_Mat4.cpp" />
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@ -39,6 +39,7 @@
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<ClInclude Include="src\KP3D_Console.h" />
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<ClInclude Include="src\KP3D_Map.h" />
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<ClInclude Include="src\KP3D_Noise.h" />
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<ClInclude Include="src\KP3D_Geometry.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\KP3D_Vec2.cpp" />
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@ -88,6 +89,10 @@
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<ClCompile Include="ext\src\poly2tri\sweep_context.cc" />
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<ClCompile Include="ext\src\clipper\clipper.cpp" />
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<ClCompile Include="src\KP3D_Noise.cpp" />
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<ClCompile Include="ext\src\clipper2\clipper.engine.cpp" />
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<ClCompile Include="ext\src\clipper2\clipper.offset.cpp" />
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<ClCompile Include="ext\src\clipper2\clipper.rectclip.cpp" />
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<ClCompile Include="src\KP3D_Geometry.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include=".clang-format" />
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1073
KP3Dii/ext/include/clipper2/clipper.core.h
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KP3Dii/ext/include/clipper2/clipper.core.h
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641
KP3Dii/ext/include/clipper2/clipper.engine.h
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KP3Dii/ext/include/clipper2/clipper.engine.h
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@ -0,0 +1,641 @@
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/*******************************************************************************
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* Author : Angus Johnson *
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* Date : 5 July 2024 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2024 *
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* Purpose : This is the main polygon clipping module *
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* License : http://www.boost.org/LICENSE_1_0.txt *
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*******************************************************************************/
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#ifndef CLIPPER_ENGINE_H
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#define CLIPPER_ENGINE_H
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#include <cstdlib>
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#include <stdint.h> //#541
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#include <iostream>
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#include <queue>
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#include <vector>
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#include <functional>
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#include <numeric>
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#include <memory>
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#include "clipper2/clipper.core.h"
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namespace Clipper2Lib {
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struct Scanline;
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struct IntersectNode;
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struct Active;
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struct Vertex;
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struct LocalMinima;
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struct OutRec;
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struct HorzSegment;
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//Note: all clipping operations except for Difference are commutative.
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enum class ClipType { None, Intersection, Union, Difference, Xor };
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enum class PathType { Subject, Clip };
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enum class JoinWith { None, Left, Right };
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enum class VertexFlags : uint32_t {
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None = 0, OpenStart = 1, OpenEnd = 2, LocalMax = 4, LocalMin = 8
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};
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constexpr enum VertexFlags operator &(enum VertexFlags a, enum VertexFlags b)
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{
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return (enum VertexFlags)(uint32_t(a) & uint32_t(b));
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}
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constexpr enum VertexFlags operator |(enum VertexFlags a, enum VertexFlags b)
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{
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return (enum VertexFlags)(uint32_t(a) | uint32_t(b));
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}
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struct Vertex {
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Point64 pt;
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Vertex* next = nullptr;
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Vertex* prev = nullptr;
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VertexFlags flags = VertexFlags::None;
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};
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struct OutPt {
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Point64 pt;
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OutPt* next = nullptr;
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OutPt* prev = nullptr;
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OutRec* outrec;
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HorzSegment* horz = nullptr;
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OutPt(const Point64& pt_, OutRec* outrec_): pt(pt_), outrec(outrec_) {
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next = this;
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prev = this;
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}
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};
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class PolyPath;
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class PolyPath64;
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class PolyPathD;
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using PolyTree64 = PolyPath64;
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using PolyTreeD = PolyPathD;
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struct OutRec;
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typedef std::vector<OutRec*> OutRecList;
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//OutRec: contains a path in the clipping solution. Edges in the AEL will
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//have OutRec pointers assigned when they form part of the clipping solution.
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struct OutRec {
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size_t idx = 0;
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OutRec* owner = nullptr;
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Active* front_edge = nullptr;
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Active* back_edge = nullptr;
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OutPt* pts = nullptr;
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PolyPath* polypath = nullptr;
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OutRecList* splits = nullptr;
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OutRec* recursive_split = nullptr;
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Rect64 bounds = {};
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Path64 path;
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bool is_open = false;
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~OutRec() {
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if (splits) delete splits;
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// nb: don't delete the split pointers
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// as these are owned by ClipperBase's outrec_list_
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};
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};
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///////////////////////////////////////////////////////////////////
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//Important: UP and DOWN here are premised on Y-axis positive down
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//displays, which is the orientation used in Clipper's development.
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///////////////////////////////////////////////////////////////////
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struct Active {
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Point64 bot;
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Point64 top;
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int64_t curr_x = 0; //current (updated at every new scanline)
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double dx = 0.0;
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int wind_dx = 1; //1 or -1 depending on winding direction
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int wind_cnt = 0;
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int wind_cnt2 = 0; //winding count of the opposite polytype
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OutRec* outrec = nullptr;
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//AEL: 'active edge list' (Vatti's AET - active edge table)
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// a linked list of all edges (from left to right) that are present
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// (or 'active') within the current scanbeam (a horizontal 'beam' that
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// sweeps from bottom to top over the paths in the clipping operation).
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Active* prev_in_ael = nullptr;
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Active* next_in_ael = nullptr;
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//SEL: 'sorted edge list' (Vatti's ST - sorted table)
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// linked list used when sorting edges into their new positions at the
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// top of scanbeams, but also (re)used to process horizontals.
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Active* prev_in_sel = nullptr;
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Active* next_in_sel = nullptr;
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Active* jump = nullptr;
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Vertex* vertex_top = nullptr;
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LocalMinima* local_min = nullptr; // the bottom of an edge 'bound' (also Vatti)
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bool is_left_bound = false;
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JoinWith join_with = JoinWith::None;
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};
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struct LocalMinima {
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Vertex* vertex;
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PathType polytype;
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bool is_open;
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LocalMinima(Vertex* v, PathType pt, bool open) :
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vertex(v), polytype(pt), is_open(open){}
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};
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struct IntersectNode {
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Point64 pt;
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Active* edge1;
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Active* edge2;
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IntersectNode() : pt(Point64(0,0)), edge1(NULL), edge2(NULL) {}
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IntersectNode(Active* e1, Active* e2, Point64& pt_) :
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pt(pt_), edge1(e1), edge2(e2) {}
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};
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struct HorzSegment {
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OutPt* left_op;
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OutPt* right_op = nullptr;
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bool left_to_right = true;
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HorzSegment() : left_op(nullptr) { }
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explicit HorzSegment(OutPt* op) : left_op(op) { }
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};
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struct HorzJoin {
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OutPt* op1 = nullptr;
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OutPt* op2 = nullptr;
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HorzJoin() {};
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explicit HorzJoin(OutPt* ltr, OutPt* rtl) : op1(ltr), op2(rtl) { }
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};
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#ifdef USINGZ
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typedef std::function<void(const Point64& e1bot, const Point64& e1top,
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const Point64& e2bot, const Point64& e2top, Point64& pt)> ZCallback64;
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typedef std::function<void(const PointD& e1bot, const PointD& e1top,
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const PointD& e2bot, const PointD& e2top, PointD& pt)> ZCallbackD;
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#endif
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typedef std::vector<HorzSegment> HorzSegmentList;
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typedef std::unique_ptr<LocalMinima> LocalMinima_ptr;
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typedef std::vector<LocalMinima_ptr> LocalMinimaList;
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typedef std::vector<IntersectNode> IntersectNodeList;
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// ReuseableDataContainer64 ------------------------------------------------
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class ReuseableDataContainer64 {
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private:
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friend class ClipperBase;
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LocalMinimaList minima_list_;
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std::vector<Vertex*> vertex_lists_;
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void AddLocMin(Vertex& vert, PathType polytype, bool is_open);
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public:
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virtual ~ReuseableDataContainer64();
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void Clear();
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void AddPaths(const Paths64& paths, PathType polytype, bool is_open);
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};
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// ClipperBase -------------------------------------------------------------
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class ClipperBase {
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private:
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ClipType cliptype_ = ClipType::None;
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FillRule fillrule_ = FillRule::EvenOdd;
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FillRule fillpos = FillRule::Positive;
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int64_t bot_y_ = 0;
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bool minima_list_sorted_ = false;
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bool using_polytree_ = false;
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Active* actives_ = nullptr;
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Active *sel_ = nullptr;
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LocalMinimaList minima_list_; //pointers in case of memory reallocs
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LocalMinimaList::iterator current_locmin_iter_;
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std::vector<Vertex*> vertex_lists_;
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std::priority_queue<int64_t> scanline_list_;
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IntersectNodeList intersect_nodes_;
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HorzSegmentList horz_seg_list_;
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std::vector<HorzJoin> horz_join_list_;
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void Reset();
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inline void InsertScanline(int64_t y);
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inline bool PopScanline(int64_t &y);
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inline bool PopLocalMinima(int64_t y, LocalMinima*& local_minima);
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void DisposeAllOutRecs();
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void DisposeVerticesAndLocalMinima();
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void DeleteEdges(Active*& e);
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inline void AddLocMin(Vertex &vert, PathType polytype, bool is_open);
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bool IsContributingClosed(const Active &e) const;
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inline bool IsContributingOpen(const Active &e) const;
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void SetWindCountForClosedPathEdge(Active &edge);
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void SetWindCountForOpenPathEdge(Active &e);
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void InsertLocalMinimaIntoAEL(int64_t bot_y);
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void InsertLeftEdge(Active &e);
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inline void PushHorz(Active &e);
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inline bool PopHorz(Active *&e);
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inline OutPt* StartOpenPath(Active &e, const Point64& pt);
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inline void UpdateEdgeIntoAEL(Active *e);
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void IntersectEdges(Active &e1, Active &e2, const Point64& pt);
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inline void DeleteFromAEL(Active &e);
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inline void AdjustCurrXAndCopyToSEL(const int64_t top_y);
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void DoIntersections(const int64_t top_y);
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void AddNewIntersectNode(Active &e1, Active &e2, const int64_t top_y);
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bool BuildIntersectList(const int64_t top_y);
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void ProcessIntersectList();
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void SwapPositionsInAEL(Active& edge1, Active& edge2);
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OutRec* NewOutRec();
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OutPt* AddOutPt(const Active &e, const Point64& pt);
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OutPt* AddLocalMinPoly(Active &e1, Active &e2,
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const Point64& pt, bool is_new = false);
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||||
OutPt* AddLocalMaxPoly(Active &e1, Active &e2, const Point64& pt);
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void DoHorizontal(Active &horz);
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bool ResetHorzDirection(const Active &horz, const Vertex* max_vertex,
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int64_t &horz_left, int64_t &horz_right);
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void DoTopOfScanbeam(const int64_t top_y);
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Active *DoMaxima(Active &e);
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void JoinOutrecPaths(Active &e1, Active &e2);
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void FixSelfIntersects(OutRec* outrec);
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void DoSplitOp(OutRec* outRec, OutPt* splitOp);
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inline void AddTrialHorzJoin(OutPt* op);
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void ConvertHorzSegsToJoins();
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void ProcessHorzJoins();
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void Split(Active& e, const Point64& pt);
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inline void CheckJoinLeft(Active& e,
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const Point64& pt, bool check_curr_x = false);
|
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inline void CheckJoinRight(Active& e,
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const Point64& pt, bool check_curr_x = false);
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protected:
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||||
bool preserve_collinear_ = true;
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||||
bool reverse_solution_ = false;
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||||
int error_code_ = 0;
|
||||
bool has_open_paths_ = false;
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||||
bool succeeded_ = true;
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OutRecList outrec_list_; //pointers in case list memory reallocated
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bool ExecuteInternal(ClipType ct, FillRule ft, bool use_polytrees);
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void CleanCollinear(OutRec* outrec);
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||||
bool CheckBounds(OutRec* outrec);
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bool CheckSplitOwner(OutRec* outrec, OutRecList* splits);
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void RecursiveCheckOwners(OutRec* outrec, PolyPath* polypath);
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#ifdef USINGZ
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ZCallback64 zCallback_ = nullptr;
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void SetZ(const Active& e1, const Active& e2, Point64& pt);
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#endif
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void CleanUp(); // unlike Clear, CleanUp preserves added paths
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void AddPath(const Path64& path, PathType polytype, bool is_open);
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void AddPaths(const Paths64& paths, PathType polytype, bool is_open);
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public:
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||||
virtual ~ClipperBase();
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||||
int ErrorCode() const { return error_code_; };
|
||||
void PreserveCollinear(bool val) { preserve_collinear_ = val; };
|
||||
bool PreserveCollinear() const { return preserve_collinear_;};
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||||
void ReverseSolution(bool val) { reverse_solution_ = val; };
|
||||
bool ReverseSolution() const { return reverse_solution_; };
|
||||
void Clear();
|
||||
void AddReuseableData(const ReuseableDataContainer64& reuseable_data);
|
||||
#ifdef USINGZ
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||||
int64_t DefaultZ = 0;
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||||
#endif
|
||||
};
|
||||
|
||||
// PolyPath / PolyTree --------------------------------------------------------
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||||
|
||||
//PolyTree: is intended as a READ-ONLY data structure for CLOSED paths returned
|
||||
//by clipping operations. While this structure is more complex than the
|
||||
//alternative Paths structure, it does preserve path 'ownership' - ie those
|
||||
//paths that contain (or own) other paths. This will be useful to some users.
|
||||
|
||||
class PolyPath {
|
||||
protected:
|
||||
PolyPath* parent_;
|
||||
public:
|
||||
PolyPath(PolyPath* parent = nullptr): parent_(parent){}
|
||||
virtual ~PolyPath() {};
|
||||
//https://en.cppreference.com/w/cpp/language/rule_of_three
|
||||
PolyPath(const PolyPath&) = delete;
|
||||
PolyPath& operator=(const PolyPath&) = delete;
|
||||
|
||||
unsigned Level() const
|
||||
{
|
||||
unsigned result = 0;
|
||||
const PolyPath* p = parent_;
|
||||
while (p) { ++result; p = p->parent_; }
|
||||
return result;
|
||||
}
|
||||
|
||||
virtual PolyPath* AddChild(const Path64& path) = 0;
|
||||
|
||||
virtual void Clear() = 0;
|
||||
virtual size_t Count() const { return 0; }
|
||||
|
||||
const PolyPath* Parent() const { return parent_; }
|
||||
|
||||
bool IsHole() const
|
||||
{
|
||||
unsigned lvl = Level();
|
||||
//Even levels except level 0
|
||||
return lvl && !(lvl & 1);
|
||||
}
|
||||
};
|
||||
|
||||
typedef typename std::vector<std::unique_ptr<PolyPath64>> PolyPath64List;
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||||
typedef typename std::vector<std::unique_ptr<PolyPathD>> PolyPathDList;
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||||
|
||||
class PolyPath64 : public PolyPath {
|
||||
private:
|
||||
PolyPath64List childs_;
|
||||
Path64 polygon_;
|
||||
public:
|
||||
explicit PolyPath64(PolyPath64* parent = nullptr) : PolyPath(parent) {}
|
||||
explicit PolyPath64(PolyPath64* parent, const Path64& path) : PolyPath(parent) { polygon_ = path; }
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||||
|
||||
~PolyPath64() {
|
||||
childs_.resize(0);
|
||||
}
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||||
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||||
PolyPath64* operator [] (size_t index) const
|
||||
{
|
||||
return childs_[index].get(); //std::unique_ptr
|
||||
}
|
||||
|
||||
PolyPath64* Child(size_t index) const
|
||||
{
|
||||
return childs_[index].get();
|
||||
}
|
||||
|
||||
PolyPath64List::const_iterator begin() const { return childs_.cbegin(); }
|
||||
PolyPath64List::const_iterator end() const { return childs_.cend(); }
|
||||
|
||||
PolyPath64* AddChild(const Path64& path) override
|
||||
{
|
||||
return childs_.emplace_back(std::make_unique<PolyPath64>(this, path)).get();
|
||||
}
|
||||
|
||||
void Clear() override
|
||||
{
|
||||
childs_.resize(0);
|
||||
}
|
||||
|
||||
size_t Count() const override
|
||||
{
|
||||
return childs_.size();
|
||||
}
|
||||
|
||||
const Path64& Polygon() const { return polygon_; };
|
||||
|
||||
double Area() const
|
||||
{
|
||||
return std::accumulate(childs_.cbegin(), childs_.cend(),
|
||||
Clipper2Lib::Area<int64_t>(polygon_),
|
||||
[](double a, const auto& child) {return a + child->Area(); });
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class PolyPathD : public PolyPath {
|
||||
private:
|
||||
PolyPathDList childs_;
|
||||
double scale_;
|
||||
PathD polygon_;
|
||||
public:
|
||||
explicit PolyPathD(PolyPathD* parent = nullptr) : PolyPath(parent)
|
||||
{
|
||||
scale_ = parent ? parent->scale_ : 1.0;
|
||||
}
|
||||
|
||||
explicit PolyPathD(PolyPathD* parent, const Path64& path) : PolyPath(parent)
|
||||
{
|
||||
scale_ = parent ? parent->scale_ : 1.0;
|
||||
int error_code = 0;
|
||||
polygon_ = ScalePath<double, int64_t>(path, scale_, error_code);
|
||||
}
|
||||
|
||||
explicit PolyPathD(PolyPathD* parent, const PathD& path) : PolyPath(parent)
|
||||
{
|
||||
scale_ = parent ? parent->scale_ : 1.0;
|
||||
polygon_ = path;
|
||||
}
|
||||
|
||||
~PolyPathD() {
|
||||
childs_.resize(0);
|
||||
}
|
||||
|
||||
PolyPathD* operator [] (size_t index) const
|
||||
{
|
||||
return childs_[index].get();
|
||||
}
|
||||
|
||||
PolyPathD* Child(size_t index) const
|
||||
{
|
||||
return childs_[index].get();
|
||||
}
|
||||
|
||||
PolyPathDList::const_iterator begin() const { return childs_.cbegin(); }
|
||||
PolyPathDList::const_iterator end() const { return childs_.cend(); }
|
||||
|
||||
void SetScale(double value) { scale_ = value; }
|
||||
double Scale() const { return scale_; }
|
||||
|
||||
PolyPathD* AddChild(const Path64& path) override
|
||||
{
|
||||
return childs_.emplace_back(std::make_unique<PolyPathD>(this, path)).get();
|
||||
}
|
||||
|
||||
PolyPathD* AddChild(const PathD& path)
|
||||
{
|
||||
return childs_.emplace_back(std::make_unique<PolyPathD>(this, path)).get();
|
||||
}
|
||||
|
||||
void Clear() override
|
||||
{
|
||||
childs_.resize(0);
|
||||
}
|
||||
|
||||
size_t Count() const override
|
||||
{
|
||||
return childs_.size();
|
||||
}
|
||||
|
||||
const PathD& Polygon() const { return polygon_; };
|
||||
|
||||
double Area() const
|
||||
{
|
||||
return std::accumulate(childs_.begin(), childs_.end(),
|
||||
Clipper2Lib::Area<double>(polygon_),
|
||||
[](double a, const auto& child) {return a + child->Area(); });
|
||||
}
|
||||
};
|
||||
|
||||
class Clipper64 : public ClipperBase
|
||||
{
|
||||
private:
|
||||
void BuildPaths64(Paths64& solutionClosed, Paths64* solutionOpen);
|
||||
void BuildTree64(PolyPath64& polytree, Paths64& open_paths);
|
||||
public:
|
||||
#ifdef USINGZ
|
||||
void SetZCallback(ZCallback64 cb) { zCallback_ = cb; }
|
||||
#endif
|
||||
|
||||
void AddSubject(const Paths64& subjects)
|
||||
{
|
||||
AddPaths(subjects, PathType::Subject, false);
|
||||
}
|
||||
void AddOpenSubject(const Paths64& open_subjects)
|
||||
{
|
||||
AddPaths(open_subjects, PathType::Subject, true);
|
||||
}
|
||||
void AddClip(const Paths64& clips)
|
||||
{
|
||||
AddPaths(clips, PathType::Clip, false);
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type,
|
||||
FillRule fill_rule, Paths64& closed_paths)
|
||||
{
|
||||
Paths64 dummy;
|
||||
return Execute(clip_type, fill_rule, closed_paths, dummy);
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type, FillRule fill_rule,
|
||||
Paths64& closed_paths, Paths64& open_paths)
|
||||
{
|
||||
closed_paths.clear();
|
||||
open_paths.clear();
|
||||
if (ExecuteInternal(clip_type, fill_rule, false))
|
||||
BuildPaths64(closed_paths, &open_paths);
|
||||
CleanUp();
|
||||
return succeeded_;
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type, FillRule fill_rule, PolyTree64& polytree)
|
||||
{
|
||||
Paths64 dummy;
|
||||
return Execute(clip_type, fill_rule, polytree, dummy);
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type,
|
||||
FillRule fill_rule, PolyTree64& polytree, Paths64& open_paths)
|
||||
{
|
||||
if (ExecuteInternal(clip_type, fill_rule, true))
|
||||
{
|
||||
open_paths.clear();
|
||||
polytree.Clear();
|
||||
BuildTree64(polytree, open_paths);
|
||||
}
|
||||
CleanUp();
|
||||
return succeeded_;
|
||||
}
|
||||
};
|
||||
|
||||
class ClipperD : public ClipperBase {
|
||||
private:
|
||||
double scale_ = 1.0, invScale_ = 1.0;
|
||||
#ifdef USINGZ
|
||||
ZCallbackD zCallbackD_ = nullptr;
|
||||
#endif
|
||||
void BuildPathsD(PathsD& solutionClosed, PathsD* solutionOpen);
|
||||
void BuildTreeD(PolyPathD& polytree, PathsD& open_paths);
|
||||
public:
|
||||
explicit ClipperD(int precision = 2) : ClipperBase()
|
||||
{
|
||||
CheckPrecisionRange(precision, error_code_);
|
||||
// to optimize scaling / descaling precision
|
||||
// set the scale to a power of double's radix (2) (#25)
|
||||
scale_ = std::pow(std::numeric_limits<double>::radix,
|
||||
std::ilogb(std::pow(10, precision)) + 1);
|
||||
invScale_ = 1 / scale_;
|
||||
}
|
||||
|
||||
#ifdef USINGZ
|
||||
void SetZCallback(ZCallbackD cb) { zCallbackD_ = cb; };
|
||||
|
||||
void ZCB(const Point64& e1bot, const Point64& e1top,
|
||||
const Point64& e2bot, const Point64& e2top, Point64& pt)
|
||||
{
|
||||
// de-scale (x & y)
|
||||
// temporarily convert integers to their initial float values
|
||||
// this will slow clipping marginally but will make it much easier
|
||||
// to understand the coordinates passed to the callback function
|
||||
PointD tmp = PointD(pt) * invScale_;
|
||||
PointD e1b = PointD(e1bot) * invScale_;
|
||||
PointD e1t = PointD(e1top) * invScale_;
|
||||
PointD e2b = PointD(e2bot) * invScale_;
|
||||
PointD e2t = PointD(e2top) * invScale_;
|
||||
zCallbackD_(e1b,e1t, e2b, e2t, tmp);
|
||||
pt.z = tmp.z; // only update 'z'
|
||||
};
|
||||
|
||||
void CheckCallback()
|
||||
{
|
||||
if(zCallbackD_)
|
||||
// if the user defined float point callback has been assigned
|
||||
// then assign the proxy callback function
|
||||
ClipperBase::zCallback_ =
|
||||
std::bind(&ClipperD::ZCB, this, std::placeholders::_1,
|
||||
std::placeholders::_2, std::placeholders::_3,
|
||||
std::placeholders::_4, std::placeholders::_5);
|
||||
else
|
||||
ClipperBase::zCallback_ = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void AddSubject(const PathsD& subjects)
|
||||
{
|
||||
AddPaths(ScalePaths<int64_t, double>(subjects, scale_, error_code_), PathType::Subject, false);
|
||||
}
|
||||
|
||||
void AddOpenSubject(const PathsD& open_subjects)
|
||||
{
|
||||
AddPaths(ScalePaths<int64_t, double>(open_subjects, scale_, error_code_), PathType::Subject, true);
|
||||
}
|
||||
|
||||
void AddClip(const PathsD& clips)
|
||||
{
|
||||
AddPaths(ScalePaths<int64_t, double>(clips, scale_, error_code_), PathType::Clip, false);
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type, FillRule fill_rule, PathsD& closed_paths)
|
||||
{
|
||||
PathsD dummy;
|
||||
return Execute(clip_type, fill_rule, closed_paths, dummy);
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type,
|
||||
FillRule fill_rule, PathsD& closed_paths, PathsD& open_paths)
|
||||
{
|
||||
#ifdef USINGZ
|
||||
CheckCallback();
|
||||
#endif
|
||||
if (ExecuteInternal(clip_type, fill_rule, false))
|
||||
{
|
||||
BuildPathsD(closed_paths, &open_paths);
|
||||
}
|
||||
CleanUp();
|
||||
return succeeded_;
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type, FillRule fill_rule, PolyTreeD& polytree)
|
||||
{
|
||||
PathsD dummy;
|
||||
return Execute(clip_type, fill_rule, polytree, dummy);
|
||||
}
|
||||
|
||||
bool Execute(ClipType clip_type,
|
||||
FillRule fill_rule, PolyTreeD& polytree, PathsD& open_paths)
|
||||
{
|
||||
#ifdef USINGZ
|
||||
CheckCallback();
|
||||
#endif
|
||||
if (ExecuteInternal(clip_type, fill_rule, true))
|
||||
{
|
||||
polytree.Clear();
|
||||
polytree.SetScale(invScale_);
|
||||
open_paths.clear();
|
||||
BuildTreeD(polytree, open_paths);
|
||||
}
|
||||
CleanUp();
|
||||
return succeeded_;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif // CLIPPER_ENGINE_H
|
600
KP3Dii/ext/include/clipper2/clipper.export.h
Normal file
600
KP3Dii/ext/include/clipper2/clipper.export.h
Normal file
|
@ -0,0 +1,600 @@
|
|||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 14 May 2024 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Purpose : This module exports the Clipper2 Library (ie DLL/so) *
|
||||
* License : http://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
|
||||
/*
|
||||
Boolean clipping:
|
||||
cliptype: None=0, Intersection=1, Union=2, Difference=3, Xor=4
|
||||
fillrule: EvenOdd=0, NonZero=1, Positive=2, Negative=3
|
||||
|
||||
Polygon offsetting (inflate/deflate):
|
||||
jointype: Square=0, Bevel=1, Round=2, Miter=3
|
||||
endtype: Polygon=0, Joined=1, Butt=2, Square=3, Round=4
|
||||
|
||||
The path structures used extensively in other parts of this library are all
|
||||
based on std::vector classes. Since C++ classes can't be accessed by other
|
||||
languages, these paths are converted into very simple array data structures
|
||||
(of either int64_t for CPath64 or double for CPathD) that can be parsed by
|
||||
just about any programming language.
|
||||
|
||||
CPath64 and CPathD:
|
||||
These are arrays of consecutive x and y path coordinates preceeded by
|
||||
a pair of values containing the path's length (N) and a 0 value.
|
||||
__________________________________
|
||||
|counter|coord1|coord2|...|coordN|
|
||||
|N, 0 |x1, y1|x2, y2|...|xN, yN|
|
||||
__________________________________
|
||||
|
||||
CPaths64 and CPathsD:
|
||||
These are also arrays containing any number of consecutive CPath64 or
|
||||
CPathD structures. But preceeding these consecutive paths, there is pair of
|
||||
values that contain the total length of the array structure (A) and the
|
||||
number of CPath64 or CPathD it contains (C). The space these structures will
|
||||
occupy in memory = A * sizeof(int64_t) or A * sizeof(double) respectively.
|
||||
_______________________________
|
||||
|counter|path1|path2|...|pathC|
|
||||
|A , C | |
|
||||
_______________________________
|
||||
|
||||
CPolytree64 and CPolytreeD:
|
||||
These are also arrays consisting of CPolyPath structures that represent
|
||||
individual paths in a tree structure. However, the very first (ie top)
|
||||
CPolyPath is just the tree container that doesn't have a path. And because
|
||||
of that, its structure will be very slightly different from the remaining
|
||||
CPolyPath. This difference will be discussed below.
|
||||
|
||||
CPolyPath64 and CPolyPathD:
|
||||
These are simple arrays consisting of a series of path coordinates followed
|
||||
by any number of child (ie nested) CPolyPath. Preceeding these are two values
|
||||
indicating the length of the path (N) and the number of child CPolyPath (C).
|
||||
____________________________________________________________
|
||||
|counter|coord1|coord2|...|coordN| child1|child2|...|childC|
|
||||
|N , C |x1, y1|x2, y2|...|xN, yN| |
|
||||
____________________________________________________________
|
||||
|
||||
As mentioned above, the very first CPolyPath structure is just a container
|
||||
that owns (both directly and indirectly) every other CPolyPath in the tree.
|
||||
Since this first CPolyPath has no path, instead of a path length, its very
|
||||
first value will contain the total length of the CPolytree array (not its
|
||||
total bytes length).
|
||||
|
||||
Again, all theses exported structures (CPaths64, CPathsD, CPolyTree64 &
|
||||
CPolyTreeD) are arrays of either type int64_t or double, and the first
|
||||
value in these arrays will always be the length of that array.
|
||||
|
||||
These array structures are allocated in heap memory which will eventually
|
||||
need to be released. However, since applications dynamically linking to
|
||||
these functions may use different memory managers, the only safe way to
|
||||
free up this memory is to use the exported DisposeArray64 and
|
||||
DisposeArrayD functions (see below).
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CLIPPER2_EXPORT_H
|
||||
#define CLIPPER2_EXPORT_H
|
||||
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
|
||||
#include "clipper2/clipper.core.h"
|
||||
#include "clipper2/clipper.engine.h"
|
||||
#include "clipper2/clipper.offset.h"
|
||||
#include "clipper2/clipper.rectclip.h"
|
||||
|
||||
namespace Clipper2Lib {
|
||||
|
||||
typedef int64_t* CPath64;
|
||||
typedef int64_t* CPaths64;
|
||||
typedef double* CPathD;
|
||||
typedef double* CPathsD;
|
||||
|
||||
typedef int64_t* CPolyPath64;
|
||||
typedef int64_t* CPolyTree64;
|
||||
typedef double* CPolyPathD;
|
||||
typedef double* CPolyTreeD;
|
||||
|
||||
template <typename T>
|
||||
struct CRect {
|
||||
T left;
|
||||
T top;
|
||||
T right;
|
||||
T bottom;
|
||||
};
|
||||
|
||||
typedef CRect<int64_t> CRect64;
|
||||
typedef CRect<double> CRectD;
|
||||
|
||||
template <typename T>
|
||||
inline bool CRectIsEmpty(const CRect<T>& rect)
|
||||
{
|
||||
return (rect.right <= rect.left) || (rect.bottom <= rect.top);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Rect<T> CRectToRect(const CRect<T>& rect)
|
||||
{
|
||||
Rect<T> result;
|
||||
result.left = rect.left;
|
||||
result.top = rect.top;
|
||||
result.right = rect.right;
|
||||
result.bottom = rect.bottom;
|
||||
return result;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#define EXTERN_DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
#else
|
||||
#define EXTERN_DLL_EXPORT extern "C"
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// EXPORTED FUNCTION DECLARATIONS
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
EXTERN_DLL_EXPORT const char* Version();
|
||||
|
||||
EXTERN_DLL_EXPORT void DisposeArray64(int64_t*& p)
|
||||
{
|
||||
delete[] p;
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT void DisposeArrayD(double*& p)
|
||||
{
|
||||
delete[] p;
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOp64(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPaths64 subjects,
|
||||
const CPaths64 subjects_open, const CPaths64 clips,
|
||||
CPaths64& solution, CPaths64& solution_open,
|
||||
bool preserve_collinear = true, bool reverse_solution = false);
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOp_PolyTree64(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPaths64 subjects,
|
||||
const CPaths64 subjects_open, const CPaths64 clips,
|
||||
CPolyTree64& sol_tree, CPaths64& solution_open,
|
||||
bool preserve_collinear = true, bool reverse_solution = false);
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOpD(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPathsD subjects,
|
||||
const CPathsD subjects_open, const CPathsD clips,
|
||||
CPathsD& solution, CPathsD& solution_open, int precision = 2,
|
||||
bool preserve_collinear = true, bool reverse_solution = false);
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOp_PolyTreeD(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPathsD subjects,
|
||||
const CPathsD subjects_open, const CPathsD clips,
|
||||
CPolyTreeD& solution, CPathsD& solution_open, int precision = 2,
|
||||
bool preserve_collinear = true, bool reverse_solution = false);
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 InflatePaths64(const CPaths64 paths,
|
||||
double delta, uint8_t jointype, uint8_t endtype,
|
||||
double miter_limit = 2.0, double arc_tolerance = 0.0,
|
||||
bool reverse_solution = false);
|
||||
EXTERN_DLL_EXPORT CPathsD InflatePathsD(const CPathsD paths,
|
||||
double delta, uint8_t jointype, uint8_t endtype,
|
||||
int precision = 2, double miter_limit = 2.0,
|
||||
double arc_tolerance = 0.0, bool reverse_solution = false);
|
||||
|
||||
// RectClip & RectClipLines:
|
||||
EXTERN_DLL_EXPORT CPaths64 RectClip64(const CRect64& rect,
|
||||
const CPaths64 paths);
|
||||
EXTERN_DLL_EXPORT CPathsD RectClipD(const CRectD& rect,
|
||||
const CPathsD paths, int precision = 2);
|
||||
EXTERN_DLL_EXPORT CPaths64 RectClipLines64(const CRect64& rect,
|
||||
const CPaths64 paths);
|
||||
EXTERN_DLL_EXPORT CPathsD RectClipLinesD(const CRectD& rect,
|
||||
const CPathsD paths, int precision = 2);
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// INTERNAL FUNCTIONS
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
template <typename T>
|
||||
static void GetPathCountAndCPathsArrayLen(const Paths<T>& paths,
|
||||
size_t& cnt, size_t& array_len)
|
||||
{
|
||||
array_len = 2;
|
||||
cnt = 0;
|
||||
for (const Path<T>& path : paths)
|
||||
if (path.size())
|
||||
{
|
||||
array_len += path.size() * 2 + 2;
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
|
||||
static size_t GetPolyPath64ArrayLen(const PolyPath64& pp)
|
||||
{
|
||||
size_t result = 2; // poly_length + child_count
|
||||
result += pp.Polygon().size() * 2;
|
||||
//plus nested children :)
|
||||
for (size_t i = 0; i < pp.Count(); ++i)
|
||||
result += GetPolyPath64ArrayLen(*pp[i]);
|
||||
return result;
|
||||
}
|
||||
|
||||
static void GetPolytreeCountAndCStorageSize(const PolyTree64& tree,
|
||||
size_t& cnt, size_t& array_len)
|
||||
{
|
||||
cnt = tree.Count(); // nb: top level count only
|
||||
array_len = GetPolyPath64ArrayLen(tree);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static T* CreateCPaths(const Paths<T>& paths)
|
||||
{
|
||||
size_t cnt = 0, array_len = 0;
|
||||
GetPathCountAndCPathsArrayLen(paths, cnt, array_len);
|
||||
T* result = new T[array_len], * v = result;
|
||||
*v++ = array_len;
|
||||
*v++ = cnt;
|
||||
for (const Path<T>& path : paths)
|
||||
{
|
||||
if (!path.size()) continue;
|
||||
*v++ = path.size();
|
||||
*v++ = 0;
|
||||
for (const Point<T>& pt : path)
|
||||
{
|
||||
*v++ = pt.x;
|
||||
*v++ = pt.y;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
CPathsD CreateCPathsDFromPaths64(const Paths64& paths, double scale)
|
||||
{
|
||||
if (!paths.size()) return nullptr;
|
||||
size_t cnt, array_len;
|
||||
GetPathCountAndCPathsArrayLen(paths, cnt, array_len);
|
||||
CPathsD result = new double[array_len], v = result;
|
||||
*v++ = (double)array_len;
|
||||
*v++ = (double)cnt;
|
||||
for (const Path64& path : paths)
|
||||
{
|
||||
if (!path.size()) continue;
|
||||
*v = (double)path.size();
|
||||
++v; *v++ = 0;
|
||||
for (const Point64& pt : path)
|
||||
{
|
||||
*v++ = pt.x * scale;
|
||||
*v++ = pt.y * scale;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static Path<T> ConvertCPath(T* path)
|
||||
{
|
||||
Path<T> result;
|
||||
if (!path) return result;
|
||||
T* v = path;
|
||||
size_t cnt = static_cast<size_t>(*v);
|
||||
v += 2; // skip 0 value
|
||||
result.reserve(cnt);
|
||||
for (size_t j = 0; j < cnt; ++j)
|
||||
{
|
||||
T x = *v++, y = *v++;
|
||||
result.push_back(Point<T>(x, y));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static Paths<T> ConvertCPaths(T* paths)
|
||||
{
|
||||
Paths<T> result;
|
||||
if (!paths) return result;
|
||||
T* v = paths; ++v;
|
||||
size_t cnt = static_cast<size_t>(*v++);
|
||||
result.reserve(cnt);
|
||||
for (size_t i = 0; i < cnt; ++i)
|
||||
{
|
||||
size_t cnt2 = static_cast<size_t>(*v);
|
||||
v += 2;
|
||||
Path<T> path;
|
||||
path.reserve(cnt2);
|
||||
for (size_t j = 0; j < cnt2; ++j)
|
||||
{
|
||||
T x = *v++, y = *v++;
|
||||
path.push_back(Point<T>(x, y));
|
||||
}
|
||||
result.push_back(path);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static Paths64 ConvertCPathsDToPaths64(const CPathsD paths, double scale)
|
||||
{
|
||||
Paths64 result;
|
||||
if (!paths) return result;
|
||||
double* v = paths;
|
||||
++v; // skip the first value (0)
|
||||
size_t cnt = static_cast<size_t>(*v++);
|
||||
result.reserve(cnt);
|
||||
for (size_t i = 0; i < cnt; ++i)
|
||||
{
|
||||
size_t cnt2 = static_cast<size_t>(*v);
|
||||
v += 2;
|
||||
Path64 path;
|
||||
path.reserve(cnt2);
|
||||
for (size_t j = 0; j < cnt2; ++j)
|
||||
{
|
||||
double x = *v++ * scale;
|
||||
double y = *v++ * scale;
|
||||
path.push_back(Point64(x, y));
|
||||
}
|
||||
result.push_back(path);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void CreateCPolyPath(const PolyPath64* pp, T*& v, T scale)
|
||||
{
|
||||
*v++ = static_cast<T>(pp->Polygon().size());
|
||||
*v++ = static_cast<T>(pp->Count());
|
||||
for (const Point64& pt : pp->Polygon())
|
||||
{
|
||||
*v++ = static_cast<T>(pt.x * scale);
|
||||
*v++ = static_cast<T>(pt.y * scale);
|
||||
}
|
||||
for (size_t i = 0; i < pp->Count(); ++i)
|
||||
CreateCPolyPath(pp->Child(i), v, scale);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static T* CreateCPolyTree(const PolyTree64& tree, T scale)
|
||||
{
|
||||
if (scale == 0) scale = 1;
|
||||
size_t cnt, array_len;
|
||||
GetPolytreeCountAndCStorageSize(tree, cnt, array_len);
|
||||
if (!cnt) return nullptr;
|
||||
// allocate storage
|
||||
T* result = new T[array_len];
|
||||
T* v = result;
|
||||
|
||||
*v++ = static_cast<T>(array_len);
|
||||
*v++ = static_cast<T>(tree.Count());
|
||||
for (size_t i = 0; i < tree.Count(); ++i)
|
||||
CreateCPolyPath(tree.Child(i), v, scale);
|
||||
return result;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// EXPORTED FUNCTION DEFINITIONS
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
EXTERN_DLL_EXPORT const char* Version()
|
||||
{
|
||||
return CLIPPER2_VERSION;
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOp64(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPaths64 subjects,
|
||||
const CPaths64 subjects_open, const CPaths64 clips,
|
||||
CPaths64& solution, CPaths64& solution_open,
|
||||
bool preserve_collinear, bool reverse_solution)
|
||||
{
|
||||
if (cliptype > static_cast<uint8_t>(ClipType::Xor)) return -4;
|
||||
if (fillrule > static_cast<uint8_t>(FillRule::Negative)) return -3;
|
||||
|
||||
Paths64 sub, sub_open, clp, sol, sol_open;
|
||||
sub = ConvertCPaths(subjects);
|
||||
sub_open = ConvertCPaths(subjects_open);
|
||||
clp = ConvertCPaths(clips);
|
||||
|
||||
Clipper64 clipper;
|
||||
clipper.PreserveCollinear(preserve_collinear);
|
||||
clipper.ReverseSolution(reverse_solution);
|
||||
if (sub.size() > 0) clipper.AddSubject(sub);
|
||||
if (sub_open.size() > 0) clipper.AddOpenSubject(sub_open);
|
||||
if (clp.size() > 0) clipper.AddClip(clp);
|
||||
if (!clipper.Execute(ClipType(cliptype), FillRule(fillrule), sol, sol_open))
|
||||
return -1; // clipping bug - should never happen :)
|
||||
solution = CreateCPaths(sol);
|
||||
solution_open = CreateCPaths(sol_open);
|
||||
return 0; //success !!
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOp_PolyTree64(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPaths64 subjects,
|
||||
const CPaths64 subjects_open, const CPaths64 clips,
|
||||
CPolyTree64& sol_tree, CPaths64& solution_open,
|
||||
bool preserve_collinear, bool reverse_solution)
|
||||
{
|
||||
if (cliptype > static_cast<uint8_t>(ClipType::Xor)) return -4;
|
||||
if (fillrule > static_cast<uint8_t>(FillRule::Negative)) return -3;
|
||||
Paths64 sub, sub_open, clp, sol_open;
|
||||
sub = ConvertCPaths(subjects);
|
||||
sub_open = ConvertCPaths(subjects_open);
|
||||
clp = ConvertCPaths(clips);
|
||||
|
||||
PolyTree64 tree;
|
||||
Clipper64 clipper;
|
||||
clipper.PreserveCollinear(preserve_collinear);
|
||||
clipper.ReverseSolution(reverse_solution);
|
||||
if (sub.size() > 0) clipper.AddSubject(sub);
|
||||
if (sub_open.size() > 0) clipper.AddOpenSubject(sub_open);
|
||||
if (clp.size() > 0) clipper.AddClip(clp);
|
||||
if (!clipper.Execute(ClipType(cliptype), FillRule(fillrule), tree, sol_open))
|
||||
return -1; // clipping bug - should never happen :)
|
||||
|
||||
sol_tree = CreateCPolyTree(tree, (int64_t)1);
|
||||
solution_open = CreateCPaths(sol_open);
|
||||
return 0; //success !!
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOpD(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPathsD subjects,
|
||||
const CPathsD subjects_open, const CPathsD clips,
|
||||
CPathsD& solution, CPathsD& solution_open, int precision,
|
||||
bool preserve_collinear, bool reverse_solution)
|
||||
{
|
||||
if (precision < -8 || precision > 8) return -5;
|
||||
if (cliptype > static_cast<uint8_t>(ClipType::Xor)) return -4;
|
||||
if (fillrule > static_cast<uint8_t>(FillRule::Negative)) return -3;
|
||||
const double scale = std::pow(10, precision);
|
||||
|
||||
Paths64 sub, sub_open, clp, sol, sol_open;
|
||||
sub = ConvertCPathsDToPaths64(subjects, scale);
|
||||
sub_open = ConvertCPathsDToPaths64(subjects_open, scale);
|
||||
clp = ConvertCPathsDToPaths64(clips, scale);
|
||||
|
||||
Clipper64 clipper;
|
||||
clipper.PreserveCollinear(preserve_collinear);
|
||||
clipper.ReverseSolution(reverse_solution);
|
||||
if (sub.size() > 0) clipper.AddSubject(sub);
|
||||
if (sub_open.size() > 0) clipper.AddOpenSubject(sub_open);
|
||||
if (clp.size() > 0) clipper.AddClip(clp);
|
||||
if (!clipper.Execute(ClipType(cliptype),
|
||||
FillRule(fillrule), sol, sol_open)) return -1;
|
||||
solution = CreateCPathsDFromPaths64(sol, 1 / scale);
|
||||
solution_open = CreateCPathsDFromPaths64(sol_open, 1 / scale);
|
||||
return 0;
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT int BooleanOp_PolyTreeD(uint8_t cliptype,
|
||||
uint8_t fillrule, const CPathsD subjects,
|
||||
const CPathsD subjects_open, const CPathsD clips,
|
||||
CPolyTreeD& solution, CPathsD& solution_open, int precision,
|
||||
bool preserve_collinear, bool reverse_solution)
|
||||
{
|
||||
if (precision < -8 || precision > 8) return -5;
|
||||
if (cliptype > static_cast<uint8_t>(ClipType::Xor)) return -4;
|
||||
if (fillrule > static_cast<uint8_t>(FillRule::Negative)) return -3;
|
||||
|
||||
double scale = std::pow(10, precision);
|
||||
|
||||
int err = 0;
|
||||
Paths64 sub, sub_open, clp, sol_open;
|
||||
sub = ConvertCPathsDToPaths64(subjects, scale);
|
||||
sub_open = ConvertCPathsDToPaths64(subjects_open, scale);
|
||||
clp = ConvertCPathsDToPaths64(clips, scale);
|
||||
|
||||
PolyTree64 tree;
|
||||
Clipper64 clipper;
|
||||
clipper.PreserveCollinear(preserve_collinear);
|
||||
clipper.ReverseSolution(reverse_solution);
|
||||
if (sub.size() > 0) clipper.AddSubject(sub);
|
||||
if (sub_open.size() > 0) clipper.AddOpenSubject(sub_open);
|
||||
if (clp.size() > 0) clipper.AddClip(clp);
|
||||
if (!clipper.Execute(ClipType(cliptype), FillRule(fillrule), tree, sol_open))
|
||||
return -1; // clipping bug - should never happen :)
|
||||
|
||||
solution = CreateCPolyTree(tree, 1/scale);
|
||||
solution_open = CreateCPathsDFromPaths64(sol_open, 1 / scale);
|
||||
return 0; //success !!
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 InflatePaths64(const CPaths64 paths,
|
||||
double delta, uint8_t jointype, uint8_t endtype, double miter_limit,
|
||||
double arc_tolerance, bool reverse_solution)
|
||||
{
|
||||
Paths64 pp;
|
||||
pp = ConvertCPaths(paths);
|
||||
ClipperOffset clip_offset( miter_limit,
|
||||
arc_tolerance, reverse_solution);
|
||||
clip_offset.AddPaths(pp, JoinType(jointype), EndType(endtype));
|
||||
Paths64 result;
|
||||
clip_offset.Execute(delta, result);
|
||||
return CreateCPaths(result);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPathsD InflatePathsD(const CPathsD paths,
|
||||
double delta, uint8_t jointype, uint8_t endtype,
|
||||
int precision, double miter_limit,
|
||||
double arc_tolerance, bool reverse_solution)
|
||||
{
|
||||
if (precision < -8 || precision > 8 || !paths) return nullptr;
|
||||
|
||||
const double scale = std::pow(10, precision);
|
||||
ClipperOffset clip_offset(miter_limit, arc_tolerance, reverse_solution);
|
||||
Paths64 pp = ConvertCPathsDToPaths64(paths, scale);
|
||||
clip_offset.AddPaths(pp, JoinType(jointype), EndType(endtype));
|
||||
Paths64 result;
|
||||
clip_offset.Execute(delta * scale, result);
|
||||
|
||||
return CreateCPathsDFromPaths64(result, 1 / scale);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 RectClip64(const CRect64& rect, const CPaths64 paths)
|
||||
{
|
||||
if (CRectIsEmpty(rect) || !paths) return nullptr;
|
||||
Rect64 r64 = CRectToRect(rect);
|
||||
class RectClip64 rc(r64);
|
||||
Paths64 pp = ConvertCPaths(paths);
|
||||
Paths64 result = rc.Execute(pp);
|
||||
return CreateCPaths(result);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPathsD RectClipD(const CRectD& rect, const CPathsD paths, int precision)
|
||||
{
|
||||
if (CRectIsEmpty(rect) || !paths) return nullptr;
|
||||
if (precision < -8 || precision > 8) return nullptr;
|
||||
const double scale = std::pow(10, precision);
|
||||
|
||||
RectD r = CRectToRect(rect);
|
||||
Rect64 rec = ScaleRect<int64_t, double>(r, scale);
|
||||
Paths64 pp = ConvertCPathsDToPaths64(paths, scale);
|
||||
class RectClip64 rc(rec);
|
||||
Paths64 result = rc.Execute(pp);
|
||||
|
||||
return CreateCPathsDFromPaths64(result, 1 / scale);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 RectClipLines64(const CRect64& rect,
|
||||
const CPaths64 paths)
|
||||
{
|
||||
if (CRectIsEmpty(rect) || !paths) return nullptr;
|
||||
Rect64 r = CRectToRect(rect);
|
||||
class RectClipLines64 rcl (r);
|
||||
Paths64 pp = ConvertCPaths(paths);
|
||||
Paths64 result = rcl.Execute(pp);
|
||||
return CreateCPaths(result);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPathsD RectClipLinesD(const CRectD& rect,
|
||||
const CPathsD paths, int precision)
|
||||
{
|
||||
if (CRectIsEmpty(rect) || !paths) return nullptr;
|
||||
if (precision < -8 || precision > 8) return nullptr;
|
||||
|
||||
const double scale = std::pow(10, precision);
|
||||
Rect64 r = ScaleRect<int64_t, double>(CRectToRect(rect), scale);
|
||||
class RectClipLines64 rcl(r);
|
||||
Paths64 pp = ConvertCPathsDToPaths64(paths, scale);
|
||||
Paths64 result = rcl.Execute(pp);
|
||||
return CreateCPathsDFromPaths64(result, 1 / scale);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 MinkowskiSum64(const CPath64& cpattern, const CPath64& cpath, bool is_closed)
|
||||
{
|
||||
Path64 path = ConvertCPath(cpath);
|
||||
Path64 pattern = ConvertCPath(cpattern);
|
||||
Paths64 solution = MinkowskiSum(pattern, path, is_closed);
|
||||
return CreateCPaths(solution);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 MinkowskiDiff64(const CPath64& cpattern, const CPath64& cpath, bool is_closed)
|
||||
{
|
||||
Path64 path = ConvertCPath(cpath);
|
||||
Path64 pattern = ConvertCPath(cpattern);
|
||||
Paths64 solution = MinkowskiDiff(pattern, path, is_closed);
|
||||
return CreateCPaths(solution);
|
||||
}
|
||||
|
||||
} // end Clipper2Lib namespace
|
||||
|
||||
#endif // CLIPPER2_EXPORT_H
|
769
KP3Dii/ext/include/clipper2/clipper.h
Normal file
769
KP3Dii/ext/include/clipper2/clipper.h
Normal file
|
@ -0,0 +1,769 @@
|
|||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 27 April 2024 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Purpose : This module provides a simple interface to the Clipper Library *
|
||||
* License : http://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef CLIPPER_H
|
||||
#define CLIPPER_H
|
||||
|
||||
#include <cstdlib>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
#include "clipper2/clipper.core.h"
|
||||
#include "clipper2/clipper.engine.h"
|
||||
#include "clipper2/clipper.offset.h"
|
||||
#include "clipper2/clipper.minkowski.h"
|
||||
#include "clipper2/clipper.rectclip.h"
|
||||
|
||||
namespace Clipper2Lib {
|
||||
|
||||
inline Paths64 BooleanOp(ClipType cliptype, FillRule fillrule,
|
||||
const Paths64& subjects, const Paths64& clips)
|
||||
{
|
||||
Paths64 result;
|
||||
Clipper64 clipper;
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.AddClip(clips);
|
||||
clipper.Execute(cliptype, fillrule, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline void BooleanOp(ClipType cliptype, FillRule fillrule,
|
||||
const Paths64& subjects, const Paths64& clips, PolyTree64& solution)
|
||||
{
|
||||
Paths64 sol_open;
|
||||
Clipper64 clipper;
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.AddClip(clips);
|
||||
clipper.Execute(cliptype, fillrule, solution, sol_open);
|
||||
}
|
||||
|
||||
inline PathsD BooleanOp(ClipType cliptype, FillRule fillrule,
|
||||
const PathsD& subjects, const PathsD& clips, int precision = 2)
|
||||
{
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
PathsD result;
|
||||
if (error_code) return result;
|
||||
ClipperD clipper(precision);
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.AddClip(clips);
|
||||
clipper.Execute(cliptype, fillrule, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline void BooleanOp(ClipType cliptype, FillRule fillrule,
|
||||
const PathsD& subjects, const PathsD& clips,
|
||||
PolyTreeD& polytree, int precision = 2)
|
||||
{
|
||||
polytree.Clear();
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
if (error_code) return;
|
||||
ClipperD clipper(precision);
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.AddClip(clips);
|
||||
clipper.Execute(cliptype, fillrule, polytree);
|
||||
}
|
||||
|
||||
inline Paths64 Intersect(const Paths64& subjects, const Paths64& clips, FillRule fillrule)
|
||||
{
|
||||
return BooleanOp(ClipType::Intersection, fillrule, subjects, clips);
|
||||
}
|
||||
|
||||
inline PathsD Intersect(const PathsD& subjects, const PathsD& clips, FillRule fillrule, int decimal_prec = 2)
|
||||
{
|
||||
return BooleanOp(ClipType::Intersection, fillrule, subjects, clips, decimal_prec);
|
||||
}
|
||||
|
||||
inline Paths64 Union(const Paths64& subjects, const Paths64& clips, FillRule fillrule)
|
||||
{
|
||||
return BooleanOp(ClipType::Union, fillrule, subjects, clips);
|
||||
}
|
||||
|
||||
inline PathsD Union(const PathsD& subjects, const PathsD& clips, FillRule fillrule, int decimal_prec = 2)
|
||||
{
|
||||
return BooleanOp(ClipType::Union, fillrule, subjects, clips, decimal_prec);
|
||||
}
|
||||
|
||||
inline Paths64 Union(const Paths64& subjects, FillRule fillrule)
|
||||
{
|
||||
Paths64 result;
|
||||
Clipper64 clipper;
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.Execute(ClipType::Union, fillrule, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline PathsD Union(const PathsD& subjects, FillRule fillrule, int precision = 2)
|
||||
{
|
||||
PathsD result;
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
if (error_code) return result;
|
||||
ClipperD clipper(precision);
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.Execute(ClipType::Union, fillrule, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Paths64 Difference(const Paths64& subjects, const Paths64& clips, FillRule fillrule)
|
||||
{
|
||||
return BooleanOp(ClipType::Difference, fillrule, subjects, clips);
|
||||
}
|
||||
|
||||
inline PathsD Difference(const PathsD& subjects, const PathsD& clips, FillRule fillrule, int decimal_prec = 2)
|
||||
{
|
||||
return BooleanOp(ClipType::Difference, fillrule, subjects, clips, decimal_prec);
|
||||
}
|
||||
|
||||
inline Paths64 Xor(const Paths64& subjects, const Paths64& clips, FillRule fillrule)
|
||||
{
|
||||
return BooleanOp(ClipType::Xor, fillrule, subjects, clips);
|
||||
}
|
||||
|
||||
inline PathsD Xor(const PathsD& subjects, const PathsD& clips, FillRule fillrule, int decimal_prec = 2)
|
||||
{
|
||||
return BooleanOp(ClipType::Xor, fillrule, subjects, clips, decimal_prec);
|
||||
}
|
||||
|
||||
inline Paths64 InflatePaths(const Paths64& paths, double delta,
|
||||
JoinType jt, EndType et, double miter_limit = 2.0,
|
||||
double arc_tolerance = 0.0)
|
||||
{
|
||||
if (!delta) return paths;
|
||||
ClipperOffset clip_offset(miter_limit, arc_tolerance);
|
||||
clip_offset.AddPaths(paths, jt, et);
|
||||
Paths64 solution;
|
||||
clip_offset.Execute(delta, solution);
|
||||
return solution;
|
||||
}
|
||||
|
||||
inline PathsD InflatePaths(const PathsD& paths, double delta,
|
||||
JoinType jt, EndType et, double miter_limit = 2.0,
|
||||
int precision = 2, double arc_tolerance = 0.0)
|
||||
{
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
if (!delta) return paths;
|
||||
if (error_code) return PathsD();
|
||||
const double scale = std::pow(10, precision);
|
||||
ClipperOffset clip_offset(miter_limit, arc_tolerance);
|
||||
clip_offset.AddPaths(ScalePaths<int64_t,double>(paths, scale, error_code), jt, et);
|
||||
if (error_code) return PathsD();
|
||||
Paths64 solution;
|
||||
clip_offset.Execute(delta * scale, solution);
|
||||
return ScalePaths<double, int64_t>(solution, 1 / scale, error_code);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> TranslatePath(const Path<T>& path, T dx, T dy)
|
||||
{
|
||||
Path<T> result;
|
||||
result.reserve(path.size());
|
||||
std::transform(path.begin(), path.end(), back_inserter(result),
|
||||
[dx, dy](const auto& pt) { return Point<T>(pt.x + dx, pt.y +dy); });
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Path64 TranslatePath(const Path64& path, int64_t dx, int64_t dy)
|
||||
{
|
||||
return TranslatePath<int64_t>(path, dx, dy);
|
||||
}
|
||||
|
||||
inline PathD TranslatePath(const PathD& path, double dx, double dy)
|
||||
{
|
||||
return TranslatePath<double>(path, dx, dy);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Paths<T> TranslatePaths(const Paths<T>& paths, T dx, T dy)
|
||||
{
|
||||
Paths<T> result;
|
||||
result.reserve(paths.size());
|
||||
std::transform(paths.begin(), paths.end(), back_inserter(result),
|
||||
[dx, dy](const auto& path) { return TranslatePath(path, dx, dy); });
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Paths64 TranslatePaths(const Paths64& paths, int64_t dx, int64_t dy)
|
||||
{
|
||||
return TranslatePaths<int64_t>(paths, dx, dy);
|
||||
}
|
||||
|
||||
inline PathsD TranslatePaths(const PathsD& paths, double dx, double dy)
|
||||
{
|
||||
return TranslatePaths<double>(paths, dx, dy);
|
||||
}
|
||||
|
||||
inline Paths64 RectClip(const Rect64& rect, const Paths64& paths)
|
||||
{
|
||||
if (rect.IsEmpty() || paths.empty()) return Paths64();
|
||||
RectClip64 rc(rect);
|
||||
return rc.Execute(paths);
|
||||
}
|
||||
|
||||
inline Paths64 RectClip(const Rect64& rect, const Path64& path)
|
||||
{
|
||||
if (rect.IsEmpty() || path.empty()) return Paths64();
|
||||
RectClip64 rc(rect);
|
||||
return rc.Execute(Paths64{ path });
|
||||
}
|
||||
|
||||
inline PathsD RectClip(const RectD& rect, const PathsD& paths, int precision = 2)
|
||||
{
|
||||
if (rect.IsEmpty() || paths.empty()) return PathsD();
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
if (error_code) return PathsD();
|
||||
const double scale = std::pow(10, precision);
|
||||
Rect64 r = ScaleRect<int64_t, double>(rect, scale);
|
||||
RectClip64 rc(r);
|
||||
Paths64 pp = ScalePaths<int64_t, double>(paths, scale, error_code);
|
||||
if (error_code) return PathsD(); // ie: error_code result is lost
|
||||
return ScalePaths<double, int64_t>(
|
||||
rc.Execute(pp), 1 / scale, error_code);
|
||||
}
|
||||
|
||||
inline PathsD RectClip(const RectD& rect, const PathD& path, int precision = 2)
|
||||
{
|
||||
return RectClip(rect, PathsD{ path }, precision);
|
||||
}
|
||||
|
||||
inline Paths64 RectClipLines(const Rect64& rect, const Paths64& lines)
|
||||
{
|
||||
if (rect.IsEmpty() || lines.empty()) return Paths64();
|
||||
RectClipLines64 rcl(rect);
|
||||
return rcl.Execute(lines);
|
||||
}
|
||||
|
||||
inline Paths64 RectClipLines(const Rect64& rect, const Path64& line)
|
||||
{
|
||||
return RectClipLines(rect, Paths64{ line });
|
||||
}
|
||||
|
||||
inline PathsD RectClipLines(const RectD& rect, const PathsD& lines, int precision = 2)
|
||||
{
|
||||
if (rect.IsEmpty() || lines.empty()) return PathsD();
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
if (error_code) return PathsD();
|
||||
const double scale = std::pow(10, precision);
|
||||
Rect64 r = ScaleRect<int64_t, double>(rect, scale);
|
||||
RectClipLines64 rcl(r);
|
||||
Paths64 p = ScalePaths<int64_t, double>(lines, scale, error_code);
|
||||
if (error_code) return PathsD();
|
||||
p = rcl.Execute(p);
|
||||
return ScalePaths<double, int64_t>(p, 1 / scale, error_code);
|
||||
}
|
||||
|
||||
inline PathsD RectClipLines(const RectD& rect, const PathD& line, int precision = 2)
|
||||
{
|
||||
return RectClipLines(rect, PathsD{ line }, precision);
|
||||
}
|
||||
|
||||
namespace details
|
||||
{
|
||||
|
||||
inline void PolyPathToPaths64(const PolyPath64& polypath, Paths64& paths)
|
||||
{
|
||||
paths.push_back(polypath.Polygon());
|
||||
for (const auto& child : polypath)
|
||||
PolyPathToPaths64(*child, paths);
|
||||
}
|
||||
|
||||
inline void PolyPathToPathsD(const PolyPathD& polypath, PathsD& paths)
|
||||
{
|
||||
paths.push_back(polypath.Polygon());
|
||||
for (const auto& child : polypath)
|
||||
PolyPathToPathsD(*child, paths);
|
||||
}
|
||||
|
||||
inline bool PolyPath64ContainsChildren(const PolyPath64& pp)
|
||||
{
|
||||
for (const auto& child : pp)
|
||||
{
|
||||
// return false if this child isn't fully contained by its parent
|
||||
|
||||
// checking for a single vertex outside is a bit too crude since
|
||||
// it doesn't account for rounding errors. It's better to check
|
||||
// for consecutive vertices found outside the parent's polygon.
|
||||
|
||||
int outsideCnt = 0;
|
||||
for (const Point64& pt : child->Polygon())
|
||||
{
|
||||
PointInPolygonResult result = PointInPolygon(pt, pp.Polygon());
|
||||
if (result == PointInPolygonResult::IsInside) --outsideCnt;
|
||||
else if (result == PointInPolygonResult::IsOutside) ++outsideCnt;
|
||||
if (outsideCnt > 1) return false;
|
||||
else if (outsideCnt < -1) break;
|
||||
}
|
||||
|
||||
// now check any nested children too
|
||||
if (child->Count() > 0 && !PolyPath64ContainsChildren(*child))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void OutlinePolyPath(std::ostream& os,
|
||||
size_t idx, bool isHole, size_t count, const std::string& preamble)
|
||||
{
|
||||
std::string plural = (count == 1) ? "." : "s.";
|
||||
if (isHole)
|
||||
os << preamble << "+- Hole (" << idx << ") contains " << count <<
|
||||
" nested polygon" << plural << std::endl;
|
||||
else
|
||||
os << preamble << "+- Polygon (" << idx << ") contains " << count <<
|
||||
" hole" << plural << std::endl;
|
||||
}
|
||||
|
||||
static void OutlinePolyPath64(std::ostream& os, const PolyPath64& pp,
|
||||
size_t idx, std::string preamble)
|
||||
{
|
||||
OutlinePolyPath(os, idx, pp.IsHole(), pp.Count(), preamble);
|
||||
for (size_t i = 0; i < pp.Count(); ++i)
|
||||
if (pp.Child(i)->Count())
|
||||
details::OutlinePolyPath64(os, *pp.Child(i), i, preamble + " ");
|
||||
}
|
||||
|
||||
static void OutlinePolyPathD(std::ostream& os, const PolyPathD& pp,
|
||||
size_t idx, std::string preamble)
|
||||
{
|
||||
OutlinePolyPath(os, idx, pp.IsHole(), pp.Count(), preamble);
|
||||
for (size_t i = 0; i < pp.Count(); ++i)
|
||||
if (pp.Child(i)->Count())
|
||||
details::OutlinePolyPathD(os, *pp.Child(i), i, preamble + " ");
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
inline constexpr void MakePathGeneric(const T an_array,
|
||||
size_t array_size, std::vector<U>& result)
|
||||
{
|
||||
result.reserve(array_size / 2);
|
||||
for (size_t i = 0; i < array_size; i +=2)
|
||||
#ifdef USINGZ
|
||||
result.push_back( U{ an_array[i], an_array[i + 1], 0} );
|
||||
#else
|
||||
result.push_back( U{ an_array[i], an_array[i + 1]} );
|
||||
#endif
|
||||
}
|
||||
|
||||
} // end details namespace
|
||||
|
||||
inline std::ostream& operator<< (std::ostream& os, const PolyTree64& pp)
|
||||
{
|
||||
std::string plural = (pp.Count() == 1) ? " polygon." : " polygons.";
|
||||
os << std::endl << "Polytree with " << pp.Count() << plural << std::endl;
|
||||
for (size_t i = 0; i < pp.Count(); ++i)
|
||||
if (pp.Child(i)->Count())
|
||||
details::OutlinePolyPath64(os, *pp.Child(i), i, " ");
|
||||
os << std::endl << std::endl;
|
||||
return os;
|
||||
}
|
||||
|
||||
inline std::ostream& operator<< (std::ostream& os, const PolyTreeD& pp)
|
||||
{
|
||||
std::string plural = (pp.Count() == 1) ? " polygon." : " polygons.";
|
||||
os << std::endl << "Polytree with " << pp.Count() << plural << std::endl;
|
||||
for (size_t i = 0; i < pp.Count(); ++i)
|
||||
if (pp.Child(i)->Count())
|
||||
details::OutlinePolyPathD(os, *pp.Child(i), i, " ");
|
||||
os << std::endl << std::endl;
|
||||
if (!pp.Level()) os << std::endl;
|
||||
return os;
|
||||
}
|
||||
|
||||
inline Paths64 PolyTreeToPaths64(const PolyTree64& polytree)
|
||||
{
|
||||
Paths64 result;
|
||||
for (const auto& child : polytree)
|
||||
details::PolyPathToPaths64(*child, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline PathsD PolyTreeToPathsD(const PolyTreeD& polytree)
|
||||
{
|
||||
PathsD result;
|
||||
for (const auto& child : polytree)
|
||||
details::PolyPathToPathsD(*child, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline bool CheckPolytreeFullyContainsChildren(const PolyTree64& polytree)
|
||||
{
|
||||
for (const auto& child : polytree)
|
||||
if (child->Count() > 0 &&
|
||||
!details::PolyPath64ContainsChildren(*child))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T,
|
||||
typename std::enable_if<
|
||||
std::is_integral<T>::value &&
|
||||
!std::is_same<char, T>::value, bool
|
||||
>::type = true>
|
||||
inline Path64 MakePath(const std::vector<T>& list)
|
||||
{
|
||||
const auto size = list.size() - list.size() % 2;
|
||||
if (list.size() != size)
|
||||
DoError(non_pair_error_i); // non-fatal without exception handling
|
||||
Path64 result;
|
||||
details::MakePathGeneric(list, size, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, std::size_t N,
|
||||
typename std::enable_if<
|
||||
std::is_integral<T>::value &&
|
||||
!std::is_same<char, T>::value, bool
|
||||
>::type = true>
|
||||
inline Path64 MakePath(const T(&list)[N])
|
||||
{
|
||||
// Make the compiler error on unpaired value (i.e. no runtime effects).
|
||||
static_assert(N % 2 == 0, "MakePath requires an even number of arguments");
|
||||
Path64 result;
|
||||
details::MakePathGeneric(list, N, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T,
|
||||
typename std::enable_if<
|
||||
std::is_arithmetic<T>::value &&
|
||||
!std::is_same<char, T>::value, bool
|
||||
>::type = true>
|
||||
inline PathD MakePathD(const std::vector<T>& list)
|
||||
{
|
||||
const auto size = list.size() - list.size() % 2;
|
||||
if (list.size() != size)
|
||||
DoError(non_pair_error_i); // non-fatal without exception handling
|
||||
PathD result;
|
||||
details::MakePathGeneric(list, size, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, std::size_t N,
|
||||
typename std::enable_if<
|
||||
std::is_arithmetic<T>::value &&
|
||||
!std::is_same<char, T>::value, bool
|
||||
>::type = true>
|
||||
inline PathD MakePathD(const T(&list)[N])
|
||||
{
|
||||
// Make the compiler error on unpaired value (i.e. no runtime effects).
|
||||
static_assert(N % 2 == 0, "MakePath requires an even number of arguments");
|
||||
PathD result;
|
||||
details::MakePathGeneric(list, N, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
#ifdef USINGZ
|
||||
template<typename T2, std::size_t N>
|
||||
inline Path64 MakePathZ(const T2(&list)[N])
|
||||
{
|
||||
static_assert(N % 3 == 0 && std::numeric_limits<T2>::is_integer,
|
||||
"MakePathZ requires integer values in multiples of 3");
|
||||
std::size_t size = N / 3;
|
||||
Path64 result(size);
|
||||
for (size_t i = 0; i < size; ++i)
|
||||
result[i] = Point64(list[i * 3],
|
||||
list[i * 3 + 1], list[i * 3 + 2]);
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T2, std::size_t N>
|
||||
inline PathD MakePathZD(const T2(&list)[N])
|
||||
{
|
||||
static_assert(N % 3 == 0,
|
||||
"MakePathZD requires values in multiples of 3");
|
||||
std::size_t size = N / 3;
|
||||
PathD result(size);
|
||||
if constexpr (std::numeric_limits<T2>::is_integer)
|
||||
for (size_t i = 0; i < size; ++i)
|
||||
result[i] = PointD(list[i * 3],
|
||||
list[i * 3 + 1], list[i * 3 + 2]);
|
||||
else
|
||||
for (size_t i = 0; i < size; ++i)
|
||||
result[i] = PointD(list[i * 3], list[i * 3 + 1],
|
||||
static_cast<int64_t>(list[i * 3 + 2]));
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
inline Path64 TrimCollinear(const Path64& p, bool is_open_path = false)
|
||||
{
|
||||
size_t len = p.size();
|
||||
if (len < 3)
|
||||
{
|
||||
if (!is_open_path || len < 2 || p[0] == p[1]) return Path64();
|
||||
else return p;
|
||||
}
|
||||
|
||||
Path64 dst;
|
||||
dst.reserve(len);
|
||||
Path64::const_iterator srcIt = p.cbegin(), prevIt, stop = p.cend() - 1;
|
||||
|
||||
if (!is_open_path)
|
||||
{
|
||||
while (srcIt != stop && IsCollinear(*stop, *srcIt, *(srcIt + 1)))
|
||||
++srcIt;
|
||||
while (srcIt != stop && IsCollinear(*(stop - 1), *stop, *srcIt))
|
||||
--stop;
|
||||
if (srcIt == stop) return Path64();
|
||||
}
|
||||
|
||||
prevIt = srcIt++;
|
||||
dst.push_back(*prevIt);
|
||||
for (; srcIt != stop; ++srcIt)
|
||||
{
|
||||
if (!IsCollinear(*prevIt, *srcIt, *(srcIt + 1)))
|
||||
{
|
||||
prevIt = srcIt;
|
||||
dst.push_back(*prevIt);
|
||||
}
|
||||
}
|
||||
|
||||
if (is_open_path)
|
||||
dst.push_back(*srcIt);
|
||||
else if (!IsCollinear(*prevIt, *stop, dst[0]))
|
||||
dst.push_back(*stop);
|
||||
else
|
||||
{
|
||||
while (dst.size() > 2 &&
|
||||
IsCollinear(dst[dst.size() - 1], dst[dst.size() - 2], dst[0]))
|
||||
dst.pop_back();
|
||||
if (dst.size() < 3) return Path64();
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
inline PathD TrimCollinear(const PathD& path, int precision, bool is_open_path = false)
|
||||
{
|
||||
int error_code = 0;
|
||||
CheckPrecisionRange(precision, error_code);
|
||||
if (error_code) return PathD();
|
||||
const double scale = std::pow(10, precision);
|
||||
Path64 p = ScalePath<int64_t, double>(path, scale, error_code);
|
||||
if (error_code) return PathD();
|
||||
p = TrimCollinear(p, is_open_path);
|
||||
return ScalePath<double, int64_t>(p, 1/scale, error_code);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline double Distance(const Point<T> pt1, const Point<T> pt2)
|
||||
{
|
||||
return std::sqrt(DistanceSqr(pt1, pt2));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline double Length(const Path<T>& path, bool is_closed_path = false)
|
||||
{
|
||||
double result = 0.0;
|
||||
if (path.size() < 2) return result;
|
||||
auto it = path.cbegin(), stop = path.end() - 1;
|
||||
for (; it != stop; ++it)
|
||||
result += Distance(*it, *(it + 1));
|
||||
if (is_closed_path)
|
||||
result += Distance(*stop, *path.cbegin());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
inline bool NearCollinear(const Point<T>& pt1, const Point<T>& pt2, const Point<T>& pt3, double sin_sqrd_min_angle_rads)
|
||||
{
|
||||
double cp = std::abs(CrossProduct(pt1, pt2, pt3));
|
||||
return (cp * cp) / (DistanceSqr(pt1, pt2) * DistanceSqr(pt2, pt3)) < sin_sqrd_min_angle_rads;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> Ellipse(const Rect<T>& rect, size_t steps = 0)
|
||||
{
|
||||
return Ellipse(rect.MidPoint(),
|
||||
static_cast<double>(rect.Width()) *0.5,
|
||||
static_cast<double>(rect.Height()) * 0.5, steps);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> Ellipse(const Point<T>& center,
|
||||
double radiusX, double radiusY = 0, size_t steps = 0)
|
||||
{
|
||||
if (radiusX <= 0) return Path<T>();
|
||||
if (radiusY <= 0) radiusY = radiusX;
|
||||
if (steps <= 2)
|
||||
steps = static_cast<size_t>(PI * sqrt((radiusX + radiusY) / 2));
|
||||
|
||||
double si = std::sin(2 * PI / steps);
|
||||
double co = std::cos(2 * PI / steps);
|
||||
double dx = co, dy = si;
|
||||
Path<T> result;
|
||||
result.reserve(steps);
|
||||
result.push_back(Point<T>(center.x + radiusX, static_cast<double>(center.y)));
|
||||
for (size_t i = 1; i < steps; ++i)
|
||||
{
|
||||
result.push_back(Point<T>(center.x + radiusX * dx, center.y + radiusY * dy));
|
||||
double x = dx * co - dy * si;
|
||||
dy = dy * co + dx * si;
|
||||
dx = x;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
inline size_t GetNext(size_t current, size_t high,
|
||||
const std::vector<bool>& flags)
|
||||
{
|
||||
++current;
|
||||
while (current <= high && flags[current]) ++current;
|
||||
if (current <= high) return current;
|
||||
current = 0;
|
||||
while (flags[current]) ++current;
|
||||
return current;
|
||||
}
|
||||
|
||||
inline size_t GetPrior(size_t current, size_t high,
|
||||
const std::vector<bool>& flags)
|
||||
{
|
||||
if (current == 0) current = high;
|
||||
else --current;
|
||||
while (current > 0 && flags[current]) --current;
|
||||
if (!flags[current]) return current;
|
||||
current = high;
|
||||
while (flags[current]) --current;
|
||||
return current;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> SimplifyPath(const Path<T> &path,
|
||||
double epsilon, bool isClosedPath = true)
|
||||
{
|
||||
const size_t len = path.size(), high = len -1;
|
||||
const double epsSqr = Sqr(epsilon);
|
||||
if (len < 4) return Path<T>(path);
|
||||
|
||||
std::vector<bool> flags(len);
|
||||
std::vector<double> distSqr(len);
|
||||
size_t prior = high, curr = 0, start, next, prior2;
|
||||
if (isClosedPath)
|
||||
{
|
||||
distSqr[0] = PerpendicDistFromLineSqrd(path[0], path[high], path[1]);
|
||||
distSqr[high] = PerpendicDistFromLineSqrd(path[high], path[0], path[high - 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
distSqr[0] = MAX_DBL;
|
||||
distSqr[high] = MAX_DBL;
|
||||
}
|
||||
for (size_t i = 1; i < high; ++i)
|
||||
distSqr[i] = PerpendicDistFromLineSqrd(path[i], path[i - 1], path[i + 1]);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (distSqr[curr] > epsSqr)
|
||||
{
|
||||
start = curr;
|
||||
do
|
||||
{
|
||||
curr = GetNext(curr, high, flags);
|
||||
} while (curr != start && distSqr[curr] > epsSqr);
|
||||
if (curr == start) break;
|
||||
}
|
||||
|
||||
prior = GetPrior(curr, high, flags);
|
||||
next = GetNext(curr, high, flags);
|
||||
if (next == prior) break;
|
||||
|
||||
// flag for removal the smaller of adjacent 'distances'
|
||||
if (distSqr[next] < distSqr[curr])
|
||||
{
|
||||
prior2 = prior;
|
||||
prior = curr;
|
||||
curr = next;
|
||||
next = GetNext(next, high, flags);
|
||||
}
|
||||
else
|
||||
prior2 = GetPrior(prior, high, flags);
|
||||
|
||||
flags[curr] = true;
|
||||
curr = next;
|
||||
next = GetNext(next, high, flags);
|
||||
|
||||
if (isClosedPath || ((curr != high) && (curr != 0)))
|
||||
distSqr[curr] = PerpendicDistFromLineSqrd(path[curr], path[prior], path[next]);
|
||||
if (isClosedPath || ((prior != 0) && (prior != high)))
|
||||
distSqr[prior] = PerpendicDistFromLineSqrd(path[prior], path[prior2], path[curr]);
|
||||
}
|
||||
Path<T> result;
|
||||
result.reserve(len);
|
||||
for (typename Path<T>::size_type i = 0; i < len; ++i)
|
||||
if (!flags[i]) result.push_back(path[i]);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Paths<T> SimplifyPaths(const Paths<T> &paths,
|
||||
double epsilon, bool isClosedPath = true)
|
||||
{
|
||||
Paths<T> result;
|
||||
result.reserve(paths.size());
|
||||
for (const auto& path : paths)
|
||||
result.push_back(SimplifyPath(path, epsilon, isClosedPath));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void RDP(const Path<T> path, std::size_t begin,
|
||||
std::size_t end, double epsSqrd, std::vector<bool>& flags)
|
||||
{
|
||||
typename Path<T>::size_type idx = 0;
|
||||
double max_d = 0;
|
||||
while (end > begin && path[begin] == path[end]) flags[end--] = false;
|
||||
for (typename Path<T>::size_type i = begin + 1; i < end; ++i)
|
||||
{
|
||||
// PerpendicDistFromLineSqrd - avoids expensive Sqrt()
|
||||
double d = PerpendicDistFromLineSqrd(path[i], path[begin], path[end]);
|
||||
if (d <= max_d) continue;
|
||||
max_d = d;
|
||||
idx = i;
|
||||
}
|
||||
if (max_d <= epsSqrd) return;
|
||||
flags[idx] = true;
|
||||
if (idx > begin + 1) RDP(path, begin, idx, epsSqrd, flags);
|
||||
if (idx < end - 1) RDP(path, idx, end, epsSqrd, flags);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> RamerDouglasPeucker(const Path<T>& path, double epsilon)
|
||||
{
|
||||
const typename Path<T>::size_type len = path.size();
|
||||
if (len < 5) return Path<T>(path);
|
||||
std::vector<bool> flags(len);
|
||||
flags[0] = true;
|
||||
flags[len - 1] = true;
|
||||
RDP(path, 0, len - 1, Sqr(epsilon), flags);
|
||||
Path<T> result;
|
||||
result.reserve(len);
|
||||
for (typename Path<T>::size_type i = 0; i < len; ++i)
|
||||
if (flags[i])
|
||||
result.push_back(path[i]);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Paths<T> RamerDouglasPeucker(const Paths<T>& paths, double epsilon)
|
||||
{
|
||||
Paths<T> result;
|
||||
result.reserve(paths.size());
|
||||
std::transform(paths.begin(), paths.end(), back_inserter(result),
|
||||
[epsilon](const auto& path)
|
||||
{ return RamerDouglasPeucker<T>(path, epsilon); });
|
||||
return result;
|
||||
}
|
||||
|
||||
} // end Clipper2Lib namespace
|
||||
|
||||
#endif // CLIPPER_H
|
120
KP3Dii/ext/include/clipper2/clipper.minkowski.h
Normal file
120
KP3Dii/ext/include/clipper2/clipper.minkowski.h
Normal file
|
@ -0,0 +1,120 @@
|
|||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 1 November 2023 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2023 *
|
||||
* Purpose : Minkowski Sum and Difference *
|
||||
* License : http://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef CLIPPER_MINKOWSKI_H
|
||||
#define CLIPPER_MINKOWSKI_H
|
||||
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "clipper2/clipper.core.h"
|
||||
|
||||
namespace Clipper2Lib
|
||||
{
|
||||
|
||||
namespace detail
|
||||
{
|
||||
inline Paths64 Minkowski(const Path64& pattern, const Path64& path, bool isSum, bool isClosed)
|
||||
{
|
||||
size_t delta = isClosed ? 0 : 1;
|
||||
size_t patLen = pattern.size(), pathLen = path.size();
|
||||
if (patLen == 0 || pathLen == 0) return Paths64();
|
||||
Paths64 tmp;
|
||||
tmp.reserve(pathLen);
|
||||
|
||||
if (isSum)
|
||||
{
|
||||
for (const Point64& p : path)
|
||||
{
|
||||
Path64 path2(pattern.size());
|
||||
std::transform(pattern.cbegin(), pattern.cend(),
|
||||
path2.begin(), [p](const Point64& pt2) {return p + pt2; });
|
||||
tmp.push_back(path2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const Point64& p : path)
|
||||
{
|
||||
Path64 path2(pattern.size());
|
||||
std::transform(pattern.cbegin(), pattern.cend(),
|
||||
path2.begin(), [p](const Point64& pt2) {return p - pt2; });
|
||||
tmp.push_back(path2);
|
||||
}
|
||||
}
|
||||
|
||||
Paths64 result;
|
||||
result.reserve((pathLen - delta) * patLen);
|
||||
size_t g = isClosed ? pathLen - 1 : 0;
|
||||
for (size_t h = patLen - 1, i = delta; i < pathLen; ++i)
|
||||
{
|
||||
for (size_t j = 0; j < patLen; j++)
|
||||
{
|
||||
Path64 quad;
|
||||
quad.reserve(4);
|
||||
{
|
||||
quad.push_back(tmp[g][h]);
|
||||
quad.push_back(tmp[i][h]);
|
||||
quad.push_back(tmp[i][j]);
|
||||
quad.push_back(tmp[g][j]);
|
||||
};
|
||||
if (!IsPositive(quad))
|
||||
std::reverse(quad.begin(), quad.end());
|
||||
result.push_back(quad);
|
||||
h = j;
|
||||
}
|
||||
g = i;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Paths64 Union(const Paths64& subjects, FillRule fillrule)
|
||||
{
|
||||
Paths64 result;
|
||||
Clipper64 clipper;
|
||||
clipper.AddSubject(subjects);
|
||||
clipper.Execute(ClipType::Union, fillrule, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace internal
|
||||
|
||||
inline Paths64 MinkowskiSum(const Path64& pattern, const Path64& path, bool isClosed)
|
||||
{
|
||||
return detail::Union(detail::Minkowski(pattern, path, true, isClosed), FillRule::NonZero);
|
||||
}
|
||||
|
||||
inline PathsD MinkowskiSum(const PathD& pattern, const PathD& path, bool isClosed, int decimalPlaces = 2)
|
||||
{
|
||||
int error_code = 0;
|
||||
double scale = pow(10, decimalPlaces);
|
||||
Path64 pat64 = ScalePath<int64_t, double>(pattern, scale, error_code);
|
||||
Path64 path64 = ScalePath<int64_t, double>(path, scale, error_code);
|
||||
Paths64 tmp = detail::Union(detail::Minkowski(pat64, path64, true, isClosed), FillRule::NonZero);
|
||||
return ScalePaths<double, int64_t>(tmp, 1 / scale, error_code);
|
||||
}
|
||||
|
||||
inline Paths64 MinkowskiDiff(const Path64& pattern, const Path64& path, bool isClosed)
|
||||
{
|
||||
return detail::Union(detail::Minkowski(pattern, path, false, isClosed), FillRule::NonZero);
|
||||
}
|
||||
|
||||
inline PathsD MinkowskiDiff(const PathD& pattern, const PathD& path, bool isClosed, int decimalPlaces = 2)
|
||||
{
|
||||
int error_code = 0;
|
||||
double scale = pow(10, decimalPlaces);
|
||||
Path64 pat64 = ScalePath<int64_t, double>(pattern, scale, error_code);
|
||||
Path64 path64 = ScalePath<int64_t, double>(path, scale, error_code);
|
||||
Paths64 tmp = detail::Union(detail::Minkowski(pat64, path64, false, isClosed), FillRule::NonZero);
|
||||
return ScalePaths<double, int64_t>(tmp, 1 / scale, error_code);
|
||||
}
|
||||
|
||||
} // Clipper2Lib namespace
|
||||
|
||||
#endif // CLIPPER_MINKOWSKI_H
|
124
KP3Dii/ext/include/clipper2/clipper.offset.h
Normal file
124
KP3Dii/ext/include/clipper2/clipper.offset.h
Normal file
|
@ -0,0 +1,124 @@
|
|||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 24 March 2024 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Purpose : Path Offset (Inflate/Shrink) *
|
||||
* License : http://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef CLIPPER_OFFSET_H_
|
||||
#define CLIPPER_OFFSET_H_
|
||||
|
||||
#include "clipper.core.h"
|
||||
#include "clipper.engine.h"
|
||||
|
||||
namespace Clipper2Lib {
|
||||
|
||||
enum class JoinType { Square, Bevel, Round, Miter };
|
||||
//Square : Joins are 'squared' at exactly the offset distance (more complex code)
|
||||
//Bevel : Similar to Square, but the offset distance varies with angle (simple code & faster)
|
||||
|
||||
enum class EndType {Polygon, Joined, Butt, Square, Round};
|
||||
//Butt : offsets both sides of a path, with square blunt ends
|
||||
//Square : offsets both sides of a path, with square extended ends
|
||||
//Round : offsets both sides of a path, with round extended ends
|
||||
//Joined : offsets both sides of a path, with joined ends
|
||||
//Polygon: offsets only one side of a closed path
|
||||
|
||||
typedef std::function<double(const Path64& path, const PathD& path_normals, size_t curr_idx, size_t prev_idx)> DeltaCallback64;
|
||||
|
||||
class ClipperOffset {
|
||||
private:
|
||||
|
||||
class Group {
|
||||
public:
|
||||
Paths64 paths_in;
|
||||
std::optional<size_t> lowest_path_idx{};
|
||||
bool is_reversed = false;
|
||||
JoinType join_type;
|
||||
EndType end_type;
|
||||
Group(const Paths64& _paths, JoinType _join_type, EndType _end_type);
|
||||
};
|
||||
|
||||
int error_code_ = 0;
|
||||
double delta_ = 0.0;
|
||||
double group_delta_ = 0.0;
|
||||
double temp_lim_ = 0.0;
|
||||
double steps_per_rad_ = 0.0;
|
||||
double step_sin_ = 0.0;
|
||||
double step_cos_ = 0.0;
|
||||
PathD norms;
|
||||
Path64 path_out;
|
||||
Paths64* solution = nullptr;
|
||||
PolyTree64* solution_tree = nullptr;
|
||||
std::vector<Group> groups_;
|
||||
JoinType join_type_ = JoinType::Bevel;
|
||||
EndType end_type_ = EndType::Polygon;
|
||||
|
||||
double miter_limit_ = 0.0;
|
||||
double arc_tolerance_ = 0.0;
|
||||
bool preserve_collinear_ = false;
|
||||
bool reverse_solution_ = false;
|
||||
|
||||
#ifdef USINGZ
|
||||
ZCallback64 zCallback64_ = nullptr;
|
||||
void ZCB(const Point64& bot1, const Point64& top1,
|
||||
const Point64& bot2, const Point64& top2, Point64& ip);
|
||||
#endif
|
||||
DeltaCallback64 deltaCallback64_ = nullptr;
|
||||
size_t CalcSolutionCapacity();
|
||||
bool CheckReverseOrientation();
|
||||
void DoBevel(const Path64& path, size_t j, size_t k);
|
||||
void DoSquare(const Path64& path, size_t j, size_t k);
|
||||
void DoMiter(const Path64& path, size_t j, size_t k, double cos_a);
|
||||
void DoRound(const Path64& path, size_t j, size_t k, double angle);
|
||||
void BuildNormals(const Path64& path);
|
||||
void OffsetPolygon(Group& group, const Path64& path);
|
||||
void OffsetOpenJoined(Group& group, const Path64& path);
|
||||
void OffsetOpenPath(Group& group, const Path64& path);
|
||||
void OffsetPoint(Group& group, const Path64& path, size_t j, size_t k);
|
||||
void DoGroupOffset(Group &group);
|
||||
void ExecuteInternal(double delta);
|
||||
public:
|
||||
explicit ClipperOffset(double miter_limit = 2.0,
|
||||
double arc_tolerance = 0.0,
|
||||
bool preserve_collinear = false,
|
||||
bool reverse_solution = false) :
|
||||
miter_limit_(miter_limit), arc_tolerance_(arc_tolerance),
|
||||
preserve_collinear_(preserve_collinear),
|
||||
reverse_solution_(reverse_solution) { };
|
||||
|
||||
~ClipperOffset() { Clear(); };
|
||||
|
||||
int ErrorCode() const { return error_code_; };
|
||||
void AddPath(const Path64& path, JoinType jt_, EndType et_);
|
||||
void AddPaths(const Paths64& paths, JoinType jt_, EndType et_);
|
||||
void Clear() { groups_.clear(); norms.clear(); };
|
||||
|
||||
void Execute(double delta, Paths64& paths);
|
||||
void Execute(double delta, PolyTree64& polytree);
|
||||
void Execute(DeltaCallback64 delta_cb, Paths64& paths);
|
||||
|
||||
double MiterLimit() const { return miter_limit_; }
|
||||
void MiterLimit(double miter_limit) { miter_limit_ = miter_limit; }
|
||||
|
||||
//ArcTolerance: needed for rounded offsets (See offset_triginometry2.svg)
|
||||
double ArcTolerance() const { return arc_tolerance_; }
|
||||
void ArcTolerance(double arc_tolerance) { arc_tolerance_ = arc_tolerance; }
|
||||
|
||||
bool PreserveCollinear() const { return preserve_collinear_; }
|
||||
void PreserveCollinear(bool preserve_collinear){preserve_collinear_ = preserve_collinear;}
|
||||
|
||||
bool ReverseSolution() const { return reverse_solution_; }
|
||||
void ReverseSolution(bool reverse_solution) {reverse_solution_ = reverse_solution;}
|
||||
|
||||
#ifdef USINGZ
|
||||
void SetZCallback(ZCallback64 cb) { zCallback64_ = cb; }
|
||||
#endif
|
||||
void SetDeltaCallback(DeltaCallback64 cb) { deltaCallback64_ = cb; }
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
#endif /* CLIPPER_OFFSET_H_ */
|
82
KP3Dii/ext/include/clipper2/clipper.rectclip.h
Normal file
82
KP3Dii/ext/include/clipper2/clipper.rectclip.h
Normal file
|
@ -0,0 +1,82 @@
|
|||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 5 July 2024 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Purpose : FAST rectangular clipping *
|
||||
* License : http://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef CLIPPER_RECTCLIP_H
|
||||
#define CLIPPER_RECTCLIP_H
|
||||
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include "clipper2/clipper.core.h"
|
||||
|
||||
namespace Clipper2Lib
|
||||
{
|
||||
|
||||
// Location: the order is important here, see StartLocsIsClockwise()
|
||||
enum class Location { Left, Top, Right, Bottom, Inside };
|
||||
|
||||
class OutPt2;
|
||||
typedef std::vector<OutPt2*> OutPt2List;
|
||||
|
||||
class OutPt2 {
|
||||
public:
|
||||
Point64 pt;
|
||||
size_t owner_idx = 0;
|
||||
OutPt2List* edge = nullptr;
|
||||
OutPt2* next = nullptr;
|
||||
OutPt2* prev = nullptr;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// RectClip64
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class RectClip64 {
|
||||
private:
|
||||
void ExecuteInternal(const Path64& path);
|
||||
Path64 GetPath(OutPt2*& op);
|
||||
protected:
|
||||
const Rect64 rect_;
|
||||
const Path64 rect_as_path_;
|
||||
const Point64 rect_mp_;
|
||||
Rect64 path_bounds_;
|
||||
std::deque<OutPt2> op_container_;
|
||||
OutPt2List results_; // each path can be broken into multiples
|
||||
OutPt2List edges_[8]; // clockwise and counter-clockwise
|
||||
std::vector<Location> start_locs_;
|
||||
void CheckEdges();
|
||||
void TidyEdges(size_t idx, OutPt2List& cw, OutPt2List& ccw);
|
||||
void GetNextLocation(const Path64& path,
|
||||
Location& loc, size_t& i, size_t highI);
|
||||
OutPt2* Add(Point64 pt, bool start_new = false);
|
||||
void AddCorner(Location prev, Location curr);
|
||||
void AddCorner(Location& loc, bool isClockwise);
|
||||
public:
|
||||
explicit RectClip64(const Rect64& rect) :
|
||||
rect_(rect),
|
||||
rect_as_path_(rect.AsPath()),
|
||||
rect_mp_(rect.MidPoint()) {}
|
||||
Paths64 Execute(const Paths64& paths);
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// RectClipLines64
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class RectClipLines64 : public RectClip64 {
|
||||
private:
|
||||
void ExecuteInternal(const Path64& path);
|
||||
Path64 GetPath(OutPt2*& op);
|
||||
public:
|
||||
explicit RectClipLines64(const Rect64& rect) : RectClip64(rect) {};
|
||||
Paths64 Execute(const Paths64& paths);
|
||||
};
|
||||
|
||||
} // Clipper2Lib namespace
|
||||
#endif // CLIPPER_RECTCLIP_H
|
6
KP3Dii/ext/include/clipper2/clipper.version.h
Normal file
6
KP3Dii/ext/include/clipper2/clipper.version.h
Normal file
|
@ -0,0 +1,6 @@
|
|||
#ifndef CLIPPER_VERSION_H
|
||||
#define CLIPPER_VERSION_H
|
||||
|
||||
constexpr auto CLIPPER2_VERSION = "1.4.0";
|
||||
|
||||
#endif // CLIPPER_VERSION_H
|
|
@ -243,7 +243,6 @@ bool clip2tri::triangulateComplex(vector<Point> &outputTriangles, const Path &ou
|
|||
|
||||
// KP3D modification: steiner points
|
||||
vector<p2t::Point*> steiners;
|
||||
// steiners.reserve(10000);
|
||||
if (steiner_points)
|
||||
{
|
||||
for (U32 j = 0; j < steiner_points->size(); j++)
|
||||
|
|
3149
KP3Dii/ext/src/clipper2/clipper.engine.cpp
Normal file
3149
KP3Dii/ext/src/clipper2/clipper.engine.cpp
Normal file
File diff suppressed because it is too large
Load diff
645
KP3Dii/ext/src/clipper2/clipper.offset.cpp
Normal file
645
KP3Dii/ext/src/clipper2/clipper.offset.cpp
Normal file
|
@ -0,0 +1,645 @@
|
|||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 17 April 2024 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Purpose : Path Offset (Inflate/Shrink) *
|
||||
* License : http://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
#include <cmath>
|
||||
#include "clipper2/clipper.h"
|
||||
#include "clipper2/clipper.offset.h"
|
||||
|
||||
namespace Clipper2Lib {
|
||||
|
||||
const double default_arc_tolerance = 0.25;
|
||||
const double floating_point_tolerance = 1e-12;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Miscellaneous methods
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
std::optional<size_t> GetLowestClosedPathIdx(const Paths64& paths)
|
||||
{
|
||||
std::optional<size_t> result;
|
||||
Point64 botPt = Point64(INT64_MAX, INT64_MIN);
|
||||
for (size_t i = 0; i < paths.size(); ++i)
|
||||
{
|
||||
for (const Point64& pt : paths[i])
|
||||
{
|
||||
if ((pt.y < botPt.y) ||
|
||||
((pt.y == botPt.y) && (pt.x >= botPt.x))) continue;
|
||||
result = i;
|
||||
botPt.x = pt.x;
|
||||
botPt.y = pt.y;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
PointD GetUnitNormal(const Point64& pt1, const Point64& pt2)
|
||||
{
|
||||
double dx, dy, inverse_hypot;
|
||||
if (pt1 == pt2) return PointD(0.0, 0.0);
|
||||
dx = static_cast<double>(pt2.x - pt1.x);
|
||||
dy = static_cast<double>(pt2.y - pt1.y);
|
||||
inverse_hypot = 1.0 / hypot(dx, dy);
|
||||
dx *= inverse_hypot;
|
||||
dy *= inverse_hypot;
|
||||
return PointD(dy, -dx);
|
||||
}
|
||||
|
||||
inline bool AlmostZero(double value, double epsilon = 0.001)
|
||||
{
|
||||
return std::fabs(value) < epsilon;
|
||||
}
|
||||
|
||||
inline double Hypot(double x, double y)
|
||||
{
|
||||
//see https://stackoverflow.com/a/32436148/359538
|
||||
return std::sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
inline PointD NormalizeVector(const PointD& vec)
|
||||
{
|
||||
double h = Hypot(vec.x, vec.y);
|
||||
if (AlmostZero(h)) return PointD(0,0);
|
||||
double inverseHypot = 1 / h;
|
||||
return PointD(vec.x * inverseHypot, vec.y * inverseHypot);
|
||||
}
|
||||
|
||||
inline PointD GetAvgUnitVector(const PointD& vec1, const PointD& vec2)
|
||||
{
|
||||
return NormalizeVector(PointD(vec1.x + vec2.x, vec1.y + vec2.y));
|
||||
}
|
||||
|
||||
inline bool IsClosedPath(EndType et)
|
||||
{
|
||||
return et == EndType::Polygon || et == EndType::Joined;
|
||||
}
|
||||
|
||||
inline Point64 GetPerpendic(const Point64& pt, const PointD& norm, double delta)
|
||||
{
|
||||
#ifdef USINGZ
|
||||
return Point64(pt.x + norm.x * delta, pt.y + norm.y * delta, pt.z);
|
||||
#else
|
||||
return Point64(pt.x + norm.x * delta, pt.y + norm.y * delta);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline PointD GetPerpendicD(const Point64& pt, const PointD& norm, double delta)
|
||||
{
|
||||
#ifdef USINGZ
|
||||
return PointD(pt.x + norm.x * delta, pt.y + norm.y * delta, pt.z);
|
||||
#else
|
||||
return PointD(pt.x + norm.x * delta, pt.y + norm.y * delta);
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void NegatePath(PathD& path)
|
||||
{
|
||||
for (PointD& pt : path)
|
||||
{
|
||||
pt.x = -pt.x;
|
||||
pt.y = -pt.y;
|
||||
#ifdef USINGZ
|
||||
pt.z = pt.z;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// ClipperOffset::Group methods
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
ClipperOffset::Group::Group(const Paths64& _paths, JoinType _join_type, EndType _end_type):
|
||||
paths_in(_paths), join_type(_join_type), end_type(_end_type)
|
||||
{
|
||||
bool is_joined =
|
||||
(end_type == EndType::Polygon) ||
|
||||
(end_type == EndType::Joined);
|
||||
for (Path64& p: paths_in)
|
||||
StripDuplicates(p, is_joined);
|
||||
|
||||
if (end_type == EndType::Polygon)
|
||||
{
|
||||
lowest_path_idx = GetLowestClosedPathIdx(paths_in);
|
||||
// the lowermost path must be an outer path, so if its orientation is negative,
|
||||
// then flag the whole group is 'reversed' (will negate delta etc.)
|
||||
// as this is much more efficient than reversing every path.
|
||||
is_reversed = (lowest_path_idx.has_value()) && Area(paths_in[lowest_path_idx.value()]) < 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowest_path_idx = std::nullopt;
|
||||
is_reversed = false;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// ClipperOffset methods
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void ClipperOffset::AddPath(const Path64& path, JoinType jt_, EndType et_)
|
||||
{
|
||||
Paths64 paths;
|
||||
paths.push_back(path);
|
||||
AddPaths(paths, jt_, et_);
|
||||
}
|
||||
|
||||
void ClipperOffset::AddPaths(const Paths64 &paths, JoinType jt_, EndType et_)
|
||||
{
|
||||
if (paths.size() == 0) return;
|
||||
groups_.push_back(Group(paths, jt_, et_));
|
||||
}
|
||||
|
||||
void ClipperOffset::BuildNormals(const Path64& path)
|
||||
{
|
||||
norms.clear();
|
||||
norms.reserve(path.size());
|
||||
if (path.size() == 0) return;
|
||||
Path64::const_iterator path_iter, path_stop_iter = --path.cend();
|
||||
for (path_iter = path.cbegin(); path_iter != path_stop_iter; ++path_iter)
|
||||
norms.push_back(GetUnitNormal(*path_iter,*(path_iter +1)));
|
||||
norms.push_back(GetUnitNormal(*path_stop_iter, *(path.cbegin())));
|
||||
}
|
||||
|
||||
void ClipperOffset::DoBevel(const Path64& path, size_t j, size_t k)
|
||||
{
|
||||
PointD pt1, pt2;
|
||||
if (j == k)
|
||||
{
|
||||
double abs_delta = std::abs(group_delta_);
|
||||
#ifdef USINGZ
|
||||
pt1 = PointD(path[j].x - abs_delta * norms[j].x, path[j].y - abs_delta * norms[j].y, path[j].z);
|
||||
pt2 = PointD(path[j].x + abs_delta * norms[j].x, path[j].y + abs_delta * norms[j].y, path[j].z);
|
||||
#else
|
||||
pt1 = PointD(path[j].x - abs_delta * norms[j].x, path[j].y - abs_delta * norms[j].y);
|
||||
pt2 = PointD(path[j].x + abs_delta * norms[j].x, path[j].y + abs_delta * norms[j].y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef USINGZ
|
||||
pt1 = PointD(path[j].x + group_delta_ * norms[k].x, path[j].y + group_delta_ * norms[k].y, path[j].z);
|
||||
pt2 = PointD(path[j].x + group_delta_ * norms[j].x, path[j].y + group_delta_ * norms[j].y, path[j].z);
|
||||
#else
|
||||
pt1 = PointD(path[j].x + group_delta_ * norms[k].x, path[j].y + group_delta_ * norms[k].y);
|
||||
pt2 = PointD(path[j].x + group_delta_ * norms[j].x, path[j].y + group_delta_ * norms[j].y);
|
||||
#endif
|
||||
}
|
||||
path_out.push_back(Point64(pt1));
|
||||
path_out.push_back(Point64(pt2));
|
||||
}
|
||||
|
||||
void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
|
||||
{
|
||||
PointD vec;
|
||||
if (j == k)
|
||||
vec = PointD(norms[j].y, -norms[j].x);
|
||||
else
|
||||
vec = GetAvgUnitVector(
|
||||
PointD(-norms[k].y, norms[k].x),
|
||||
PointD(norms[j].y, -norms[j].x));
|
||||
|
||||
double abs_delta = std::abs(group_delta_);
|
||||
|
||||
// now offset the original vertex delta units along unit vector
|
||||
PointD ptQ = PointD(path[j]);
|
||||
ptQ = TranslatePoint(ptQ, abs_delta * vec.x, abs_delta * vec.y);
|
||||
// get perpendicular vertices
|
||||
PointD pt1 = TranslatePoint(ptQ, group_delta_ * vec.y, group_delta_ * -vec.x);
|
||||
PointD pt2 = TranslatePoint(ptQ, group_delta_ * -vec.y, group_delta_ * vec.x);
|
||||
// get 2 vertices along one edge offset
|
||||
PointD pt3 = GetPerpendicD(path[k], norms[k], group_delta_);
|
||||
if (j == k)
|
||||
{
|
||||
PointD pt4 = PointD(pt3.x + vec.x * group_delta_, pt3.y + vec.y * group_delta_);
|
||||
PointD pt = ptQ;
|
||||
GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
|
||||
//get the second intersect point through reflecion
|
||||
path_out.push_back(Point64(ReflectPoint(pt, ptQ)));
|
||||
path_out.push_back(Point64(pt));
|
||||
}
|
||||
else
|
||||
{
|
||||
PointD pt4 = GetPerpendicD(path[j], norms[k], group_delta_);
|
||||
PointD pt = ptQ;
|
||||
GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
|
||||
path_out.push_back(Point64(pt));
|
||||
//get the second intersect point through reflecion
|
||||
path_out.push_back(Point64(ReflectPoint(pt, ptQ)));
|
||||
}
|
||||
}
|
||||
|
||||
void ClipperOffset::DoMiter(const Path64& path, size_t j, size_t k, double cos_a)
|
||||
{
|
||||
double q = group_delta_ / (cos_a + 1);
|
||||
#ifdef USINGZ
|
||||
path_out.push_back(Point64(
|
||||
path[j].x + (norms[k].x + norms[j].x) * q,
|
||||
path[j].y + (norms[k].y + norms[j].y) * q,
|
||||
path[j].z));
|
||||
#else
|
||||
path_out.push_back(Point64(
|
||||
path[j].x + (norms[k].x + norms[j].x) * q,
|
||||
path[j].y + (norms[k].y + norms[j].y) * q));
|
||||
#endif
|
||||
}
|
||||
|
||||
void ClipperOffset::DoRound(const Path64& path, size_t j, size_t k, double angle)
|
||||
{
|
||||
if (deltaCallback64_) {
|
||||
// when deltaCallback64_ is assigned, group_delta_ won't be constant,
|
||||
// so we'll need to do the following calculations for *every* vertex.
|
||||
double abs_delta = std::fabs(group_delta_);
|
||||
double arcTol = (arc_tolerance_ > floating_point_tolerance ?
|
||||
std::min(abs_delta, arc_tolerance_) :
|
||||
std::log10(2 + abs_delta) * default_arc_tolerance);
|
||||
double steps_per_360 = std::min(PI / std::acos(1 - arcTol / abs_delta), abs_delta * PI);
|
||||
step_sin_ = std::sin(2 * PI / steps_per_360);
|
||||
step_cos_ = std::cos(2 * PI / steps_per_360);
|
||||
if (group_delta_ < 0.0) step_sin_ = -step_sin_;
|
||||
steps_per_rad_ = steps_per_360 / (2 * PI);
|
||||
}
|
||||
|
||||
Point64 pt = path[j];
|
||||
PointD offsetVec = PointD(norms[k].x * group_delta_, norms[k].y * group_delta_);
|
||||
|
||||
if (j == k) offsetVec.Negate();
|
||||
#ifdef USINGZ
|
||||
path_out.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y, pt.z));
|
||||
#else
|
||||
path_out.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y));
|
||||
#endif
|
||||
int steps = static_cast<int>(std::ceil(steps_per_rad_ * std::abs(angle))); // #448, #456
|
||||
for (int i = 1; i < steps; ++i) // ie 1 less than steps
|
||||
{
|
||||
offsetVec = PointD(offsetVec.x * step_cos_ - step_sin_ * offsetVec.y,
|
||||
offsetVec.x * step_sin_ + offsetVec.y * step_cos_);
|
||||
#ifdef USINGZ
|
||||
path_out.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y, pt.z));
|
||||
#else
|
||||
path_out.push_back(Point64(pt.x + offsetVec.x, pt.y + offsetVec.y));
|
||||
#endif
|
||||
}
|
||||
path_out.push_back(GetPerpendic(path[j], norms[j], group_delta_));
|
||||
}
|
||||
|
||||
void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size_t k)
|
||||
{
|
||||
// Let A = change in angle where edges join
|
||||
// A == 0: ie no change in angle (flat join)
|
||||
// A == PI: edges 'spike'
|
||||
// sin(A) < 0: right turning
|
||||
// cos(A) < 0: change in angle is more than 90 degree
|
||||
|
||||
if (path[j] == path[k]) return;
|
||||
|
||||
double sin_a = CrossProduct(norms[j], norms[k]);
|
||||
double cos_a = DotProduct(norms[j], norms[k]);
|
||||
if (sin_a > 1.0) sin_a = 1.0;
|
||||
else if (sin_a < -1.0) sin_a = -1.0;
|
||||
|
||||
if (deltaCallback64_) {
|
||||
group_delta_ = deltaCallback64_(path, norms, j, k);
|
||||
if (group.is_reversed) group_delta_ = -group_delta_;
|
||||
}
|
||||
if (std::fabs(group_delta_) <= floating_point_tolerance)
|
||||
{
|
||||
path_out.push_back(path[j]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cos_a > -0.999 && (sin_a * group_delta_ < 0)) // test for concavity first (#593)
|
||||
{
|
||||
// is concave (so insert 3 points that will create a negative region)
|
||||
#ifdef USINGZ
|
||||
path_out.push_back(Point64(GetPerpendic(path[j], norms[k], group_delta_), path[j].z));
|
||||
#else
|
||||
path_out.push_back(GetPerpendic(path[j], norms[k], group_delta_));
|
||||
#endif
|
||||
|
||||
// this extra point is the only simple way to ensure that path reversals
|
||||
// (ie over-shrunk paths) are fully cleaned out with the trailing union op.
|
||||
// However it's probably safe to skip this whenever an angle is almost flat.
|
||||
if (cos_a < 0.99) path_out.push_back(path[j]); // (#405)
|
||||
|
||||
#ifdef USINGZ
|
||||
path_out.push_back(Point64(GetPerpendic(path[j], norms[j], group_delta_), path[j].z));
|
||||
#else
|
||||
path_out.push_back(GetPerpendic(path[j], norms[j], group_delta_));
|
||||
#endif
|
||||
}
|
||||
else if (cos_a > 0.999 && join_type_ != JoinType::Round)
|
||||
{
|
||||
// almost straight - less than 2.5 degree (#424, #482, #526 & #724)
|
||||
DoMiter(path, j, k, cos_a);
|
||||
}
|
||||
else if (join_type_ == JoinType::Miter)
|
||||
{
|
||||
// miter unless the angle is sufficiently acute to exceed ML
|
||||
if (cos_a > temp_lim_ - 1) DoMiter(path, j, k, cos_a);
|
||||
else DoSquare(path, j, k);
|
||||
}
|
||||
else if (join_type_ == JoinType::Round)
|
||||
DoRound(path, j, k, std::atan2(sin_a, cos_a));
|
||||
else if ( join_type_ == JoinType::Bevel)
|
||||
DoBevel(path, j, k);
|
||||
else
|
||||
DoSquare(path, j, k);
|
||||
}
|
||||
|
||||
void ClipperOffset::OffsetPolygon(Group& group, const Path64& path)
|
||||
{
|
||||
path_out.clear();
|
||||
for (Path64::size_type j = 0, k = path.size() - 1; j < path.size(); k = j, ++j)
|
||||
OffsetPoint(group, path, j, k);
|
||||
solution->push_back(path_out);
|
||||
}
|
||||
|
||||
void ClipperOffset::OffsetOpenJoined(Group& group, const Path64& path)
|
||||
{
|
||||
OffsetPolygon(group, path);
|
||||
Path64 reverse_path(path);
|
||||
std::reverse(reverse_path.begin(), reverse_path.end());
|
||||
|
||||
//rebuild normals
|
||||
std::reverse(norms.begin(), norms.end());
|
||||
norms.push_back(norms[0]);
|
||||
norms.erase(norms.begin());
|
||||
NegatePath(norms);
|
||||
|
||||
OffsetPolygon(group, reverse_path);
|
||||
}
|
||||
|
||||
void ClipperOffset::OffsetOpenPath(Group& group, const Path64& path)
|
||||
{
|
||||
// do the line start cap
|
||||
if (deltaCallback64_) group_delta_ = deltaCallback64_(path, norms, 0, 0);
|
||||
|
||||
if (std::fabs(group_delta_) <= floating_point_tolerance)
|
||||
path_out.push_back(path[0]);
|
||||
else
|
||||
{
|
||||
switch (end_type_)
|
||||
{
|
||||
case EndType::Butt:
|
||||
DoBevel(path, 0, 0);
|
||||
break;
|
||||
case EndType::Round:
|
||||
DoRound(path, 0, 0, PI);
|
||||
break;
|
||||
default:
|
||||
DoSquare(path, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
size_t highI = path.size() - 1;
|
||||
// offset the left side going forward
|
||||
for (Path64::size_type j = 1, k = 0; j < highI; k = j, ++j)
|
||||
OffsetPoint(group, path, j, k);
|
||||
|
||||
// reverse normals
|
||||
for (size_t i = highI; i > 0; --i)
|
||||
norms[i] = PointD(-norms[i - 1].x, -norms[i - 1].y);
|
||||
norms[0] = norms[highI];
|
||||
|
||||
// do the line end cap
|
||||
if (deltaCallback64_)
|
||||
group_delta_ = deltaCallback64_(path, norms, highI, highI);
|
||||
|
||||
if (std::fabs(group_delta_) <= floating_point_tolerance)
|
||||
path_out.push_back(path[highI]);
|
||||
else
|
||||
{
|
||||
switch (end_type_)
|
||||
{
|
||||
case EndType::Butt:
|
||||
DoBevel(path, highI, highI);
|
||||
break;
|
||||
case EndType::Round:
|
||||
DoRound(path, highI, highI, PI);
|
||||
break;
|
||||
default:
|
||||
DoSquare(path, highI, highI);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t j = highI -1, k = highI; j > 0; k = j, --j)
|
||||
OffsetPoint(group, path, j, k);
|
||||
solution->push_back(path_out);
|
||||
}
|
||||
|
||||
void ClipperOffset::DoGroupOffset(Group& group)
|
||||
{
|
||||
if (group.end_type == EndType::Polygon)
|
||||
{
|
||||
// a straight path (2 points) can now also be 'polygon' offset
|
||||
// where the ends will be treated as (180 deg.) joins
|
||||
if (!group.lowest_path_idx.has_value()) delta_ = std::abs(delta_);
|
||||
group_delta_ = (group.is_reversed) ? -delta_ : delta_;
|
||||
}
|
||||
else
|
||||
group_delta_ = std::abs(delta_);// *0.5;
|
||||
|
||||
double abs_delta = std::fabs(group_delta_);
|
||||
join_type_ = group.join_type;
|
||||
end_type_ = group.end_type;
|
||||
|
||||
if (group.join_type == JoinType::Round || group.end_type == EndType::Round)
|
||||
{
|
||||
// calculate the number of steps required to approximate a circle
|
||||
// (see http://www.angusj.com/clipper2/Docs/Trigonometry.htm)
|
||||
// arcTol - when arc_tolerance_ is undefined (0) then curve imprecision
|
||||
// will be relative to the size of the offset (delta). Obviously very
|
||||
//large offsets will almost always require much less precision.
|
||||
double arcTol = (arc_tolerance_ > floating_point_tolerance ?
|
||||
std::min(abs_delta, arc_tolerance_) :
|
||||
std::log10(2 + abs_delta) * default_arc_tolerance);
|
||||
|
||||
double steps_per_360 = std::min(PI / std::acos(1 - arcTol / abs_delta), abs_delta * PI);
|
||||
step_sin_ = std::sin(2 * PI / steps_per_360);
|
||||
step_cos_ = std::cos(2 * PI / steps_per_360);
|
||||
if (group_delta_ < 0.0) step_sin_ = -step_sin_;
|
||||
steps_per_rad_ = steps_per_360 / (2 * PI);
|
||||
}
|
||||
|
||||
//double min_area = PI * Sqr(group_delta_);
|
||||
Paths64::const_iterator path_in_it = group.paths_in.cbegin();
|
||||
for ( ; path_in_it != group.paths_in.cend(); ++path_in_it)
|
||||
{
|
||||
Path64::size_type pathLen = path_in_it->size();
|
||||
path_out.clear();
|
||||
|
||||
if (pathLen == 1) // single point
|
||||
{
|
||||
if (deltaCallback64_)
|
||||
{
|
||||
group_delta_ = deltaCallback64_(*path_in_it, norms, 0, 0);
|
||||
if (group.is_reversed) group_delta_ = -group_delta_;
|
||||
abs_delta = std::fabs(group_delta_);
|
||||
}
|
||||
|
||||
if (group_delta_ < 1) continue;
|
||||
const Point64& pt = (*path_in_it)[0];
|
||||
//single vertex so build a circle or square ...
|
||||
if (group.join_type == JoinType::Round)
|
||||
{
|
||||
double radius = abs_delta;
|
||||
size_t steps = steps_per_rad_ > 0 ? static_cast<size_t>(std::ceil(steps_per_rad_ * 2 * PI)) : 0; //#617
|
||||
path_out = Ellipse(pt, radius, radius, steps);
|
||||
#ifdef USINGZ
|
||||
for (auto& p : path_out) p.z = pt.z;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
int d = (int)std::ceil(abs_delta);
|
||||
Rect64 r = Rect64(pt.x - d, pt.y - d, pt.x + d, pt.y + d);
|
||||
path_out = r.AsPath();
|
||||
#ifdef USINGZ
|
||||
for (auto& p : path_out) p.z = pt.z;
|
||||
#endif
|
||||
}
|
||||
|
||||
solution->push_back(path_out);
|
||||
continue;
|
||||
} // end of offsetting a single point
|
||||
|
||||
if ((pathLen == 2) && (group.end_type == EndType::Joined))
|
||||
end_type_ = (group.join_type == JoinType::Round) ?
|
||||
EndType::Round :
|
||||
EndType::Square;
|
||||
|
||||
BuildNormals(*path_in_it);
|
||||
if (end_type_ == EndType::Polygon) OffsetPolygon(group, *path_in_it);
|
||||
else if (end_type_ == EndType::Joined) OffsetOpenJoined(group, *path_in_it);
|
||||
else OffsetOpenPath(group, *path_in_it);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USINGZ
|
||||
void ClipperOffset::ZCB(const Point64& bot1, const Point64& top1,
|
||||
const Point64& bot2, const Point64& top2, Point64& ip)
|
||||
{
|
||||
if (bot1.z && ((bot1.z == bot2.z) || (bot1.z == top2.z))) ip.z = bot1.z;
|
||||
else if (bot2.z && (bot2.z == top1.z)) ip.z = bot2.z;
|
||||
else if (top1.z && (top1.z == top2.z)) ip.z = top1.z;
|
||||
else if (zCallback64_) zCallback64_(bot1, top1, bot2, top2, ip);
|
||||
}
|
||||
#endif
|
||||
|
||||
size_t ClipperOffset::CalcSolutionCapacity()
|
||||
{
|
||||
size_t result = 0;
|
||||
for (const Group& g : groups_)
|
||||
result += (g.end_type == EndType::Joined) ? g.paths_in.size() * 2 : g.paths_in.size();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool ClipperOffset::CheckReverseOrientation()
|
||||
{
|
||||
// nb: this assumes there's consistency in orientation between groups
|
||||
bool is_reversed_orientation = false;
|
||||
for (const Group& g : groups_)
|
||||
if (g.end_type == EndType::Polygon)
|
||||
{
|
||||
is_reversed_orientation = g.is_reversed;
|
||||
break;
|
||||
}
|
||||
return is_reversed_orientation;
|
||||
}
|
||||
|
||||
void ClipperOffset::ExecuteInternal(double delta)
|
||||
{
|
||||
error_code_ = 0;
|
||||
if (groups_.size() == 0) return;
|
||||
solution->reserve(CalcSolutionCapacity());
|
||||
|
||||
if (std::abs(delta) < 0.5) // ie: offset is insignificant
|
||||
{
|
||||
Paths64::size_type sol_size = 0;
|
||||
for (const Group& group : groups_) sol_size += group.paths_in.size();
|
||||
solution->reserve(sol_size);
|
||||
for (const Group& group : groups_)
|
||||
copy(group.paths_in.begin(), group.paths_in.end(), back_inserter(*solution));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
temp_lim_ = (miter_limit_ <= 1) ?
|
||||
2.0 :
|
||||
2.0 / (miter_limit_ * miter_limit_);
|
||||
|
||||
delta_ = delta;
|
||||
std::vector<Group>::iterator git;
|
||||
for (git = groups_.begin(); git != groups_.end(); ++git)
|
||||
{
|
||||
DoGroupOffset(*git);
|
||||
if (!error_code_) continue; // all OK
|
||||
solution->clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (!solution->size()) return;
|
||||
|
||||
bool paths_reversed = CheckReverseOrientation();
|
||||
//clean up self-intersections ...
|
||||
Clipper64 c;
|
||||
c.PreserveCollinear(false);
|
||||
//the solution should retain the orientation of the input
|
||||
c.ReverseSolution(reverse_solution_ != paths_reversed);
|
||||
#ifdef USINGZ
|
||||
auto fp = std::bind(&ClipperOffset::ZCB, this, std::placeholders::_1,
|
||||
std::placeholders::_2, std::placeholders::_3,
|
||||
std::placeholders::_4, std::placeholders::_5);
|
||||
c.SetZCallback(fp);
|
||||
#endif
|
||||
c.AddSubject(*solution);
|
||||
if (solution_tree)
|
||||
{
|
||||
if (paths_reversed)
|
||||
c.Execute(ClipType::Union, FillRule::Negative, *solution_tree);
|
||||
else
|
||||
c.Execute(ClipType::Union, FillRule::Positive, *solution_tree);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (paths_reversed)
|
||||
c.Execute(ClipType::Union, FillRule::Negative, *solution);
|
||||
else
|
||||
c.Execute(ClipType::Union, FillRule::Positive, *solution);
|
||||
}
|
||||
}
|
||||
|
||||
void ClipperOffset::Execute(double delta, Paths64& paths)
|
||||
{
|
||||
paths.clear();
|
||||
solution = &paths;
|
||||
solution_tree = nullptr;
|
||||
ExecuteInternal(delta);
|
||||
}
|
||||
|
||||
|
||||
void ClipperOffset::Execute(double delta, PolyTree64& polytree)
|
||||
{
|
||||
polytree.Clear();
|
||||
solution_tree = &polytree;
|
||||
solution = new Paths64();
|
||||
ExecuteInternal(delta);
|
||||
delete solution;
|
||||
solution = nullptr;
|
||||
}
|
||||
|
||||
void ClipperOffset::Execute(DeltaCallback64 delta_cb, Paths64& paths)
|
||||
{
|
||||
deltaCallback64_ = delta_cb;
|
||||
Execute(1.0, paths);
|
||||
}
|
||||
|
||||
} // namespace
|
1028
KP3Dii/ext/src/clipper2/clipper.rectclip.cpp
Normal file
1028
KP3Dii/ext/src/clipper2/clipper.rectclip.cpp
Normal file
File diff suppressed because it is too large
Load diff
63
KP3Dii/src/KP3D_Geometry.cpp
Normal file
63
KP3Dii/src/KP3D_Geometry.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
#include "KP3D_Geometry.h"
|
||||
|
||||
#include <clipper2/clipper.h>
|
||||
|
||||
#include "KP3D_Log.h"
|
||||
|
||||
namespace {
|
||||
const float EPSILON = 0.0001f;
|
||||
}
|
||||
|
||||
namespace kp3d {
|
||||
|
||||
bool PointInLine(XYf point, XYf line_start, XYf line_end)
|
||||
{
|
||||
float bounds = Distance(line_start, line_end) + EPSILON;
|
||||
float test = (line_start.y - point.y) * line_end.x + (point.x - line_start.x) * line_end.y +
|
||||
(line_start.x * point.y - point.x * line_start.y);
|
||||
|
||||
bool in_bounds = Distance(point, line_start) < bounds && Distance(point, line_end) < bounds;
|
||||
|
||||
return kp3d::FloatCmp(test, 0.0f, EPSILON) && in_bounds;
|
||||
}
|
||||
|
||||
float Distance(XYf a, XYf b)
|
||||
{
|
||||
return sqrtf((b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y));
|
||||
}
|
||||
|
||||
std::vector<std::vector<Vec2>> SplitComplexPolygon(std::vector<Vec2> polygon)
|
||||
{
|
||||
using namespace Clipper2Lib;
|
||||
|
||||
ClipperD c;
|
||||
PathsD solution;
|
||||
|
||||
PathD complex_polygon;
|
||||
for (const Vec2& v: polygon)
|
||||
complex_polygon.push_back({v.x, v.y});
|
||||
c.AddSubject({complex_polygon});
|
||||
PathsD clipper_output;
|
||||
c.Execute(ClipType::Union, FillRule::NonZero, clipper_output);
|
||||
|
||||
std::vector<std::vector<Vec2>> output;
|
||||
|
||||
for (const auto& clipped_polygon: clipper_output)
|
||||
{
|
||||
std::vector<Vec2> polygon_excerpt;
|
||||
for (const auto& point: clipped_polygon)
|
||||
polygon_excerpt.push_back({(float)point.x, (float)point.y});
|
||||
output.push_back(polygon_excerpt);
|
||||
}
|
||||
|
||||
if (output.size() > 1)
|
||||
{
|
||||
KP3D_LOG_INFO("Split: ");
|
||||
for (int i = 0; i < output.size(); i++)
|
||||
KP3D_LOG_INFO("{} size: {}", i, output[i].size());
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
} // namespace kp3d
|
58
KP3Dii/src/KP3D_Geometry.h
Normal file
58
KP3Dii/src/KP3D_Geometry.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
#pragma once
|
||||
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
#include "KP3D_Common.h"
|
||||
#include "KP3D_Math.h"
|
||||
#include "KP3D_Map.h"
|
||||
|
||||
namespace kp3d {
|
||||
|
||||
template <typename T>
|
||||
void InsertLine(std::vector<T>& lines, size_t position, const T& new_line)
|
||||
{
|
||||
if constexpr (std::is_same_v<T, Wall>)
|
||||
{
|
||||
if (position > 0 && position < lines.size())
|
||||
lines[position - 1].end = new_line.start;
|
||||
if (position < lines.size())
|
||||
lines[position].start = new_line.end;
|
||||
}
|
||||
lines.insert(lines.begin() + position, new_line);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool PointInPolygon(std::vector<T> polygon, XYf p)
|
||||
{
|
||||
bool c = false;
|
||||
|
||||
for (size_t i = 0, j = polygon.size() - 1; i < polygon.size(); j = i++)
|
||||
{
|
||||
float ix = 0.0f, iy = 0.0f, jx = 0.0f, jy = 0.0f;
|
||||
|
||||
if constexpr (std::is_same_v<T, Wall>)
|
||||
{
|
||||
ix = polygon[i].start.x, iy = polygon[i].start.y;
|
||||
jx = polygon[j].start.x, jy = polygon[j].start.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
ix = polygon[i].x, iy = polygon[i].y;
|
||||
jx = polygon[j].x, jy = polygon[j].y;
|
||||
}
|
||||
|
||||
if (((iy > p.y) != (jy > p.y)) && (p.x < (jx - ix) * (p.y - iy) / (jy - iy) + ix))
|
||||
c = !c;
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
bool PointInLine(XYf point, XYf line_start, XYf line_end);
|
||||
|
||||
float Distance(XYf a, XYf b);
|
||||
|
||||
std::vector<std::vector<Vec2>> SplitComplexPolygon(std::vector<Vec2> polygon);
|
||||
|
||||
} // namespace kp3d
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
#include <math.h>
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include <clip2tri/clip2tri.h>
|
||||
#include <clipper/clipper.hpp>
|
||||
#include <poly2tri/poly2tri.h>
|
||||
|
@ -11,69 +9,11 @@
|
|||
#include "KP3D_Renderer3D.h"
|
||||
#include "KP3D_Shader.h"
|
||||
#include "KP3D_Noise.h"
|
||||
|
||||
|
||||
|
||||
namespace std {
|
||||
template<>
|
||||
struct hash<kp3d::Vec3> {
|
||||
std::size_t operator()(const kp3d::Vec3& point) const {
|
||||
return std::hash<float>()(point.x) ^ std::hash<float>()(point.y) ^ std::hash<float>()(point.z);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#include "KP3D_Geometry.h"
|
||||
|
||||
namespace {
|
||||
|
||||
using namespace kp3d;
|
||||
bool PointInPolygon(std::vector<kp3d::Wall> polygon, kp3d::XYf p)
|
||||
{
|
||||
bool c = false;
|
||||
|
||||
for (int i = 0, j = polygon.size() - 1; i < polygon.size(); j = i++)
|
||||
{
|
||||
float ix = polygon[i].start.x, iy = polygon[i].start.y;
|
||||
float jx = polygon[j].start.x, jy = polygon[j].start.y;
|
||||
|
||||
if (((iy > p.y) != (jy > p.y)) && (p.x < (jx - ix) * (p.y - iy) / (jy - iy) + ix))
|
||||
c = !c;
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
float Distance(XYf p1, XYf p2)
|
||||
{
|
||||
return sqrtf((p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y));
|
||||
}
|
||||
|
||||
bool PointInLine(float x1, float y1, float x2, float y2, float x0, float y0)
|
||||
{
|
||||
bool in_bounds = false;
|
||||
|
||||
float bounds = Distance({x2, y2}, {x0, y0}) + 0.0001f;
|
||||
|
||||
if (Distance({x1, y1}, {x2, y2}) < bounds && Distance({x1, y1}, {x0, y0}) < bounds)
|
||||
in_bounds = true;
|
||||
|
||||
return kp3d::FloatCmp((y2 - y1) * x0 + (x1 - x2) * y0 + (x2 * y1 - x1 * y2), 0.0f, 0.0001f) && in_bounds;
|
||||
}
|
||||
|
||||
void InsertLine(std::vector<Wall>& lines, size_t position, const Wall& newLine) {
|
||||
if (position > 0 && position < lines.size()) {
|
||||
// Update the end position of the line before the insertion point
|
||||
lines[position - 1].end = newLine.start;
|
||||
}
|
||||
|
||||
if (position < lines.size()) {
|
||||
// Update the start position of the line after the insertion point
|
||||
lines[position].start = newLine.end;
|
||||
}
|
||||
|
||||
// Insert the new line into the vector
|
||||
lines.insert(lines.begin() + position, newLine);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
@ -116,46 +56,6 @@ void Map::BuildFlat(Sector& sector, Flat& flat, bool invert)
|
|||
std::vector<std::vector<c2t::Point>> subsector_polygons; // unused for now
|
||||
|
||||
std::vector<Sector*> secs_inside;
|
||||
#if 0
|
||||
for (Sector& s : sectors)
|
||||
{
|
||||
if (s.id == sector.id)
|
||||
continue;
|
||||
|
||||
std::vector<c2t::Point> ss;
|
||||
|
||||
for (Wall& l : s.walls)
|
||||
{
|
||||
if (PointInPolygon(sector.walls, l.start))
|
||||
{
|
||||
ss.push_back({l.start.x, l.start.y});
|
||||
}
|
||||
}
|
||||
|
||||
if (ss.size() > 0 && s.children.empty())//== s.walls.size())
|
||||
{
|
||||
secs_inside.push_back(&s);
|
||||
for (Wall& l : s.walls)
|
||||
{
|
||||
if (s.inverted)
|
||||
{
|
||||
if (FloatCmp(s.floor.base_height, sector.floor.base_height))
|
||||
s.floor.texture = nullptr;
|
||||
//if (s.ceiling.base_height <= sector.ceiling.base_height + 0.000001f)
|
||||
// s.ceiling.texture = nullptr;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
l.textures[TEX_FRONT] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
subsector_polygons.push_back(ss);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
for (Sector* sp : sector.children)
|
||||
{
|
||||
std::vector<c2t::Point> ss;
|
||||
|
@ -271,15 +171,15 @@ void Map::BuildQuad(Sector& sector, Flat& flat_top, Flat& flat_bottom, const Tex
|
|||
Vec3 p3 = Vec3(pos_b.x, pos_a.y, pos_b.z);
|
||||
Vec3 p4 = Vec3(pos_b.x, pos_b.y, pos_b.z);
|
||||
|
||||
std::vector<Vec3> points;
|
||||
std::vector<Vec2> points;
|
||||
points.emplace_back(0.0f);
|
||||
for (const Vertex3D& v: flat_bottom.triangulated_data)
|
||||
{
|
||||
if (!PointInLine(v.position.x, v.position.z, pos_a.x, pos_a.z, pos_b.x, pos_b.z))
|
||||
if (!PointInLine({v.position.x, v.position.z}, {pos_a.x, pos_a.z}, {pos_b.x, pos_b.z}))
|
||||
continue;
|
||||
|
||||
// Project 3D point into 2D
|
||||
Vec3 mpos = {Distance({v.position.x, v.position.z}, {p1.x, p1.z}), v.position.y, 0};
|
||||
Vec2 mpos = {Distance({v.position.x, v.position.z}, {p1.x, p1.z}), v.position.y};
|
||||
|
||||
// Overwrite the start point if we've landed on it
|
||||
if (FloatCmp(v.position.x, p1.x, 0.0001f) && FloatCmp(v.position.z, p1.z, 0.0001f))
|
||||
|
@ -287,62 +187,91 @@ void Map::BuildQuad(Sector& sector, Flat& flat_top, Flat& flat_bottom, const Tex
|
|||
|
||||
points.push_back(mpos);
|
||||
}
|
||||
std::vector<Vec3> top_points;
|
||||
//top_points.emplace_back(Distance({ p4.x, p4.z }, { p1.x, p1.z }), p4.y, 0); // This may be re-enabled, BUT
|
||||
std::vector<Vec2> top_points;
|
||||
top_points.emplace_back(Distance({ p4.x, p4.z }, { p1.x, p1.z }), p4.y); // This may be re-enabled, BUT
|
||||
for (const Vertex3D& v: flat_top.triangulated_data)
|
||||
{
|
||||
if (!PointInLine(v.position.x, v.position.z, pos_a.x, pos_a.z, pos_b.x, pos_b.z))
|
||||
if (!PointInLine({v.position.x, v.position.z}, {pos_a.x, pos_a.z}, {pos_b.x, pos_b.z}))
|
||||
continue;
|
||||
|
||||
// Project 3D point into 2D
|
||||
Vec3 mpos = {Distance({v.position.x, v.position.z}, {p1.x, p1.z}), v.position.y, 0};
|
||||
Vec2 mpos = {Distance({v.position.x, v.position.z}, {p1.x, p1.z}), v.position.y};
|
||||
|
||||
if (FloatCmp(v.position.x, p4.x, 0.0001f) && FloatCmp(v.position.z, p4.z, 0.0001f))
|
||||
top_points[0] = mpos;
|
||||
|
||||
top_points.push_back(mpos);
|
||||
}
|
||||
std::sort(points.begin() + 1, points.end(), [&](Vec3 a, Vec3 b) { return a.x < b.x; });
|
||||
std::sort(top_points.begin() , top_points.end(), [&](Vec3 a, Vec3 b) { return a.x > b.x; }); // ^^^^ If you do, add +1 to begin()
|
||||
std::sort(points.begin() + 1, points.end(), [&](Vec2 a, Vec2 b) { return a.x < b.x; });
|
||||
std::sort(top_points.begin() + 1 , top_points.end(), [&](Vec2 a, Vec2 b) { return a.x > b.x; }); // ^^^^ If you do, add +1 to begin()
|
||||
points.insert(points.end(), top_points.begin(), top_points.end());
|
||||
|
||||
float angle = atan2({ p4.z - p1.z }, { p4.x - p1.x });
|
||||
float angle = atan2({p4.z - p1.z}, {p4.x - p1.x});
|
||||
|
||||
points.erase(unique(points.begin(), points.end()), points.end());
|
||||
|
||||
std::vector<std::vector<c2t::Point>> holes; // unused for now
|
||||
std::vector<c2t::Point> wall_polygon;
|
||||
for (Vec3& p: points)
|
||||
wall_polygon.emplace_back(p.x, p.y);
|
||||
// So now we have our polygon.
|
||||
// Before we go through the standard process of using clip2tri to triangulate it, we're going to do some preprocessing.
|
||||
// There's a chance we may have ended up with a complex polygon, which poly2tri isn't able to handle. So our solution is to
|
||||
// break them up.
|
||||
std::vector<std::vector<Vec2>> polygons = SplitComplexPolygon(points);
|
||||
|
||||
c2t::clip2tri clipper;
|
||||
std::vector<c2t::Point> clipper_out;
|
||||
clipper.triangulate(holes, clipper_out, wall_polygon);
|
||||
|
||||
for (int i = 0; i < clipper_out.size(); i += 3)
|
||||
//auto& polygon = polygons.front();
|
||||
for (const std::vector<Vec2>& polygon: polygons)
|
||||
{
|
||||
c2t::Point a = clipper_out.at(i + 0);
|
||||
c2t::Point b = clipper_out.at(i + 1);
|
||||
c2t::Point c = clipper_out.at(i + 2);
|
||||
std::vector<std::vector<c2t::Point>> holes; // unused for now
|
||||
std::vector<c2t::Point> wall_polygon;
|
||||
for (Vec2 p : polygon)
|
||||
wall_polygon.emplace_back(p.x, p.y);
|
||||
|
||||
if (flip)
|
||||
c2t::clip2tri clipper;
|
||||
std::vector<c2t::Point> clipper_out;
|
||||
clipper.triangulate(holes, clipper_out, wall_polygon);
|
||||
p2t::CDT cdt();
|
||||
|
||||
for (int i = 0; i < clipper_out.size(); i += 3)
|
||||
{
|
||||
std::swap(b, c);
|
||||
c2t::Point a = clipper_out.at(i + 0);
|
||||
c2t::Point b = clipper_out.at(i + 1);
|
||||
c2t::Point c = clipper_out.at(i + 2);
|
||||
|
||||
// Safety clamp
|
||||
if (a.x < 0) a.x = 0;
|
||||
if (b.x < 0) b.x = 0;
|
||||
if (c.x < 0) c.x = 0;
|
||||
if (a.x > top_points[0].x)
|
||||
a.x = top_points[0].x;
|
||||
if (b.x > top_points[0].x)
|
||||
b.x = top_points[0].x;
|
||||
if (c.x > top_points[0].x)
|
||||
c.x = top_points[0].x;
|
||||
|
||||
//if (flip)
|
||||
// std::swap(b, c);
|
||||
|
||||
float au = a.x * 0.5f, av = a.y * 0.5f;
|
||||
float bu = b.x * 0.5f, bv = b.y * 0.5f;
|
||||
float cu = c.x * 0.5f, cv = c.y * 0.5f;
|
||||
|
||||
// Build mesh data for wall
|
||||
Vec3 fva = Vec3(a.x, a.y, 0.0f).Rotated({ 0, 1, 0 }, -ToDegrees(angle)); fva.x += p1.x; fva.z += p1.z;
|
||||
Vec3 fvb = Vec3(b.x, b.y, 0.0f).Rotated({ 0, 1, 0 }, -ToDegrees(angle)); fvb.x += p1.x; fvb.z += p1.z;
|
||||
Vec3 fvc = Vec3(c.x, c.y, 0.0f).Rotated({ 0, 1, 0 }, -ToDegrees(angle)); fvc.x += p1.x; fvc.z += p1.z;
|
||||
|
||||
bool iba = PointInLine({ fva.x, fva.z }, { pos_a.x, pos_a.z }, { pos_b.x, pos_b.z });
|
||||
bool ibb = PointInLine({ fvb.x, fvb.z }, { pos_a.x, pos_a.z }, { pos_b.x, pos_b.z });
|
||||
bool ibc = PointInLine({ fvc.x, fvc.z }, { pos_a.x, pos_a.z }, { pos_b.x, pos_b.z });
|
||||
|
||||
// Fix up the UVs so they keep the right scale
|
||||
float tw = texture ? texture_scale / texture->GetWidth() : 0.0f;
|
||||
float th = texture ? texture_scale / texture->GetHeight() : 0.0f;
|
||||
Vertex3D vtxa = Vertex3D(fva, Vec2(au * tw, av * th));
|
||||
Vertex3D vtxb = Vertex3D(fvb, Vec2(bu * tw, bv * th));
|
||||
Vertex3D vtxc = Vertex3D(fvc, Vec2(cu * tw, cv * th));
|
||||
if (texture)
|
||||
m_mesh.AddBatch(texture, { vtxa, vtxb, vtxc }, flip);
|
||||
}
|
||||
|
||||
|
||||
float au = a.x * 0.5f, av = a.y * 0.5f;
|
||||
float bu = b.x * 0.5f, bv = b.y * 0.5f;
|
||||
float cu = c.x * 0.5f, cv = c.y * 0.5f;
|
||||
|
||||
// Build mesh data for wall
|
||||
Vec3 fva = Vec3(a.x, a.y, 0.0f).Rotated({ 0, 1, 0 }, -ToDegrees(angle)); fva.x += p1.x; fva.z += p1.z;
|
||||
Vec3 fvb = Vec3(b.x, b.y, 0.0f).Rotated({ 0, 1, 0 }, -ToDegrees(angle)); fvb.x += p1.x; fvb.z += p1.z;
|
||||
Vec3 fvc = Vec3(c.x, c.y, 0.0f).Rotated({ 0, 1, 0 }, -ToDegrees(angle)); fvc.x += p1.x; fvc.z += p1.z;
|
||||
|
||||
// Fix up the UVs so they keep the right scale
|
||||
float tw = texture ? texture_scale / texture->GetWidth() : 0.0f;
|
||||
float th = texture ? texture_scale / texture->GetHeight() : 0.0f;
|
||||
Vertex3D vtxa = Vertex3D(fva, Vec2(au * tw, av * th));
|
||||
Vertex3D vtxb = Vertex3D(fvb, Vec2(bu * tw, bv * th));
|
||||
Vertex3D vtxc = Vertex3D(fvc, Vec2(cu * tw, cv * th));
|
||||
if (texture)
|
||||
m_mesh.AddBatch(texture, {vtxa, vtxb, vtxc}, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -354,14 +283,18 @@ void Map::BuildWall(Sector& sector, Wall& wall)
|
|||
|
||||
if (wall.flags & Wall::OPENING)
|
||||
{
|
||||
bool flip = sector.floor.base_height > wall.portal->floor.base_height;
|
||||
bool flip2 = sector.ceiling.base_height < wall.portal->ceiling.base_height;
|
||||
//if (flip)
|
||||
// flip2 ^= 1;
|
||||
//if (og_flip2)
|
||||
// flip ^= 1;
|
||||
BuildQuad(sector, sector.floor, wall.portal->floor, wall.textures[TEX_LOWER], a, b, flip, false, false, wall.uv_offset[TEX_LOWER]);
|
||||
BuildQuad(sector, sector.ceiling, wall.portal->ceiling, wall.textures[TEX_UPPER], a, b, flip2, false, false, wall.uv_offset[TEX_UPPER]);
|
||||
Flat& ft = sector.floor;
|
||||
Flat& fb = wall.portal->floor;
|
||||
a.y = ft.base_height;
|
||||
b.y = fb.base_height;
|
||||
|
||||
BuildQuad(sector, ft, fb, wall.textures[TEX_LOWER], a, b, false, false, false, wall.uv_offset[TEX_LOWER]);
|
||||
|
||||
Flat& ct = sector.ceiling;
|
||||
Flat& cb = wall.portal->ceiling;
|
||||
a.y = ct.base_height;
|
||||
b.y = cb.base_height;
|
||||
BuildQuad(sector, ct, cb, wall.textures[TEX_UPPER], a, b, true, false, false, wall.uv_offset[TEX_UPPER]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -384,12 +317,12 @@ void Map::JoinSectors(Sector& sector)
|
|||
|
||||
for (Wall& l : s.walls)
|
||||
{
|
||||
if (PointInLine(l.start.x, l.start.y, pos_a.x, pos_a.z, pos_b.x, pos_b.z) &&
|
||||
PointInLine(l.end.x, l.end.y, pos_a.x, pos_a.z, pos_b.x, pos_b.z) &&
|
||||
!PosCmp({ l.start.x, 0.0f, l.start.y }, { pos_a.x, 0.0f, pos_a.z }) &&
|
||||
!PosCmp({ l.start.x, 0.0f, l.start.y }, { pos_b.x, 0.0f, pos_b.z }) &&
|
||||
!PosCmp({ l.end.x, 0.0f, l.end.y }, { pos_b.x, 0.0f, pos_b.z }) &&
|
||||
!PosCmp({ l.end.x, 0.0f, l.end.y }, { pos_a.x, 0.0f, pos_a.z }))
|
||||
if (PointInLine(l.start, {pos_a.x, pos_a.z}, {pos_b.x, pos_b.z}) &&
|
||||
PointInLine(l.end, {pos_a.x, pos_a.z}, {pos_b.x, pos_b.z}) &&
|
||||
!PosCmp({l.start.x, 0.0f, l.start.y}, {pos_a.x, 0.0f, pos_a.z}) &&
|
||||
!PosCmp({l.start.x, 0.0f, l.start.y}, {pos_b.x, 0.0f, pos_b.z}) &&
|
||||
!PosCmp({l.end.x, 0.0f, l.end.y}, {pos_b.x, 0.0f, pos_b.z}) &&
|
||||
!PosCmp({l.end.x, 0.0f, l.end.y}, {pos_a.x, 0.0f, pos_a.z}))
|
||||
{
|
||||
//KP3D_LOG_INFO("{} IS TOUCHING: {}", sector.id, s.id);
|
||||
XYf old_end = ld.end;
|
||||
|
@ -413,6 +346,10 @@ void Map::JoinSectors(Sector& sector)
|
|||
InsertLine(sector.walls, i + 2, w2);
|
||||
|
||||
l.textures[TEX_FRONT] = nullptr;
|
||||
// Mark the other one as an opening
|
||||
// This really shouldn't be necessary I think, but whatever
|
||||
l.flags = Wall::OPENING;
|
||||
l.portal = §or;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -567,7 +504,6 @@ void Map::Init()
|
|||
const float grid_size = 1.0f / (texture_scale - 1.0f), tolerance = (1.0f / texture_scale);
|
||||
for (RenderBatch3D& b: m_mesh.GetBatchesRef())
|
||||
{
|
||||
std::unordered_set<Vec3> unique_points;
|
||||
for (Vertex3D& v: b.vertex_data)
|
||||
{
|
||||
v.position.x = std::round(v.position.x / grid_size) * grid_size;
|
||||
|
@ -592,7 +528,6 @@ void Map::Init()
|
|||
#endif
|
||||
for (RenderBatch3D& b : m_mesh.GetBatchesRef())
|
||||
{
|
||||
std::unordered_set<Vec3> unique_points;
|
||||
for (size_t i = 0; i < b.vertex_data.size(); i += 3)
|
||||
{
|
||||
std::swap(b.vertex_data[i + 1], b.vertex_data[i + 2]);
|
||||
|
|
Loading…
Reference in a new issue