Progress incase power goes out

This commit is contained in:
KP 2024-07-28 14:23:41 -05:00
parent b867a0d631
commit abd61d4d01
3 changed files with 408 additions and 3749 deletions

File diff suppressed because it is too large Load diff

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@ -6,7 +6,7 @@
#include "KP3D_Log.h" #include "KP3D_Log.h"
namespace { namespace {
const float EPSILON = 1.0f / 128.0f; const float EPSILON = 4.0f / 128.0f;
} }
namespace kp3d { namespace kp3d {

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@ -19,6 +19,11 @@ bool SectorContains(const kp3d::Sector& outer, const kp3d::Sector& inner)
using namespace Clipper2Lib; using namespace Clipper2Lib;
using namespace kp3d; using namespace kp3d;
bool completely_inside = false;
bool partially_inside = false;
int count = 0;
int partial_count = 0;
PathD outer_path; PathD outer_path;
for (const Wall& l: outer.walls) for (const Wall& l: outer.walls)
outer_path.push_back({l.start.x, l.start.y}); outer_path.push_back({l.start.x, l.start.y});
@ -27,10 +32,6 @@ bool SectorContains(const kp3d::Sector& outer, const kp3d::Sector& inner)
for (const Wall& l: inner.walls) for (const Wall& l: inner.walls)
inner_path.push_back({l.start.x, l.start.y}); inner_path.push_back({l.start.x, l.start.y});
bool completely_inside = false;
bool partially_inside = false;
int count = 0;
int partial_count = 0;
for (PointD& p: inner_path) for (PointD& p: inner_path)
{ {
PointInPolygonResult status = Clipper2Lib::PointInPolygon(p, outer_path); PointInPolygonResult status = Clipper2Lib::PointInPolygon(p, outer_path);
@ -216,8 +217,8 @@ void Map::BuildQuad(Sector& sector, Wall& wall, Flat& flat_top, Flat& flat_botto
if (!points.empty()) if (!points.empty())
if (!FloatCmp(points.back().x, Distance({ pos_a.x, pos_a.y }, {pos_b.x, pos_b.y}))) if (!FloatCmp(points.back().x, Distance({ pos_a.x, pos_a.y }, {pos_b.x, pos_b.y})))
points.push_back({ Distance({ pos_a.x, pos_a.y }, {pos_b.x, pos_b.y}), flat_bottom.base_height}); points.push_back({ Distance({ pos_a.x, pos_a.y }, {pos_b.x, pos_b.y}), flat_bottom.base_height});
if (points.empty()) // if (points.empty())
points.push_back({ 0.0f, flat_bottom.base_height}); // points.push_back({ 0.0f, flat_bottom.base_height});
std::vector<Vec2> top_points; std::vector<Vec2> top_points;
for (const Vertex3D& v: flat_top.triangulated_data) for (const Vertex3D& v: flat_top.triangulated_data)
{ {
@ -229,8 +230,8 @@ void Map::BuildQuad(Sector& sector, Wall& wall, Flat& flat_top, Flat& flat_botto
if (!top_points.empty()) if (!top_points.empty())
if (!FloatCmp(top_points.back().x, 0.0f)) if (!FloatCmp(top_points.back().x, 0.0f))
top_points.push_back({ 0.0f, flat_top.base_height }); top_points.push_back({ 0.0f, flat_top.base_height });
if (top_points.empty()) // if (top_points.empty())
top_points.push_back({Distance({0.0f, 0.0f}, {pos_b.x - pos_a.x, pos_b.z - pos_a.x}), flat_top.base_height}); // top_points.push_back({Distance({0.0f, 0.0f}, {pos_b.x - pos_a.x, pos_b.z - pos_a.x}), flat_top.base_height});
std::sort(points.begin(), points.end(), [&](Vec2 a, Vec2 b) { return a.x < b.x; }); std::sort(points.begin(), points.end(), [&](Vec2 a, Vec2 b) { return a.x < b.x; });
std::sort(top_points.begin(), top_points.end(), [&](Vec2 a, Vec2 b) { return a.x > b.x; }); std::sort(top_points.begin(), top_points.end(), [&](Vec2 a, Vec2 b) { return a.x > b.x; });
points.insert(points.end(), top_points.begin(), top_points.end()); points.insert(points.end(), top_points.begin(), top_points.end());
@ -306,7 +307,6 @@ void Map::BuildWall(Sector& sector, Wall& wall)
{ {
if (!(wall.flags & Wall::FLAG_JOINED)) if (!(wall.flags & Wall::FLAG_JOINED))
{ {
KP3D_LOG_INFO("POOP J: {}", sector.id);
bool flip = wall.portal->floor.base_height < sector.floor.base_height; bool flip = wall.portal->floor.base_height < sector.floor.base_height;
BuildQuad(sector, wall, sector.floor, wall.portal->floor, wall.textures[TEX_LOWER], a, b, flip, false, false, wall.uv_offset[TEX_LOWER]); BuildQuad(sector, wall, sector.floor, wall.portal->floor, wall.textures[TEX_LOWER], a, b, flip, false, false, wall.uv_offset[TEX_LOWER]);
flip = wall.portal->ceiling.base_height < sector.ceiling.base_height; flip = wall.portal->ceiling.base_height < sector.ceiling.base_height;
@ -650,6 +650,7 @@ void Map::Rebuild(NormalGenType gen_normals)
if (SectorContains(potential_parent, sector)) if (SectorContains(potential_parent, sector))
{ {
potential_parent.children.push_back(&sector); potential_parent.children.push_back(&sector);
sector.flags |= Sector::FLAG_SUBSECTOR;
sector.parent_id = potential_parent.id; sector.parent_id = potential_parent.id;
break; break;
} }
@ -704,10 +705,10 @@ void Map::Rebuild(NormalGenType gen_normals)
//if (s.id == 1 || s.id == 5) //if (s.id == 1 || s.id == 5)
{ {
float yv0 = PerlinNoise2D(steiner_point.x, steiner_point.y, 1.0, 10.0); //float yv0 = PerlinNoise2D(steiner_point.x, steiner_point.y, 1.0, 10.0);
float yv1 = -PerlinNoise2D(steiner_point.x, steiner_point.y, 0.5, 9.0); //float yv1 = -PerlinNoise2D(steiner_point.x, steiner_point.y, 0.5, 9.0);
s.floor.steiner_points.push_back({ steiner_point.x, yv0, steiner_point.y }); //s.floor.steiner_points.push_back({ steiner_point.x, yv0, steiner_point.y });
s.ceiling.steiner_points.push_back({ steiner_point.x, yv1, steiner_point.y }); //s.ceiling.steiner_points.push_back({ steiner_point.x, yv1, steiner_point.y });
} }
} }
} }