poop j
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@ -49,7 +49,7 @@ TextEditor::TextEditor()
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, mShowWhitespaces(true)
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, mStartTime(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count())
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{
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SetPalette(GetDarkPalette());
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SetPalette(GetRetroBluePalette());
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SetLanguageDefinition(LanguageDefinition::HLSL());
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mLines.push_back(Line());
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}
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@ -1,10 +1,10 @@
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![KP3Dii banner](Data/resources/textures/.kp3d/banner.png)
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![KP3Dii banner](Docs/screenshot.png)
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# KP3Dii
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This is the sequel to my [KP3D](https://github.com/kpworld-xyz/kp3d) Doom-inspired game engine. It's a unique game engine written in C++17 that combines Doom's sector-based approach to mapmaking and rendering with modern techniques like constructive solid geometry.
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Unlike its predecessor, the KP3Dii map editor and "game" are considered one. Previously you would have to download a separate map editor and build maps using a 2D interface. With KP3Dii, you may now edit maps in 3D. I was inspired to do this by [Cube 2: Sauerbraten](http://sauerbraten.org/), another handmade game/engine that features a unique level system. It also has co-op map editing, which is a goal for this engine as well.
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Unlike its predecessor, the KP3Dii map editor and "game" are considered one. Previously you would have to download a separate map editor and build maps using a 2D interface. With KP3Dii, you may now edit maps in 3D. I was inspired to do this by [Cube 2: Sauerbraten](http://sauerbraten.org/), another handmade game/engine that features a unique level system; it also has co-op map editing, which is a goal for this engine as well!
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## Improvements over KP3Dii
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- 3D map editor (as mentioned above)
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