normal :DDD
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92caa54ec9
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2 changed files with 3 additions and 4 deletions
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@ -59,9 +59,8 @@ void main()
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vec3 B = normalize(v_bitangent);
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vec3 B = normalize(v_bitangent);
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vec3 N = normalize(v_normal);
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vec3 N = normalize(v_normal);
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mat3 TBN = mat3(T, B, N);
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mat3 TBN = mat3(T, B, N);
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vec3 norm = normalize(TBN * tangentNormal);
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vec3 norm = normalize(TBN * tangentNormal) * 2.0;
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vec4 texv = texture(u_texture, v_texcoord);
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vec4 texv = texture(u_texture, v_texcoord);
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//norm = abs(norm);
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vec4 ambient = vec4(0.1, 0.1, 0.1, 1.0) * 1.5, light = ambient;
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vec4 ambient = vec4(0.1, 0.1, 0.1, 1.0) * 1.5, light = ambient;
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@ -785,7 +785,7 @@ void Map::Render()
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// RenderSkybox();
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// RenderSkybox();
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// Map
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// Map
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//glDisable(GL_CULL_FACE); // <- we shouldn't count on this
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glDisable(GL_CULL_FACE); // <- we shouldn't count on this
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kp3d::Renderer3D::PushShader(kp3d::Renderer3D::GetMapShader());
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kp3d::Renderer3D::PushShader(kp3d::Renderer3D::GetMapShader());
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kp3d::Renderer3D::DrawMesh(m_mesh, m_transform, true, ShouldHighlight);
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kp3d::Renderer3D::DrawMesh(m_mesh, m_transform, true, ShouldHighlight);
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kp3d::Renderer3D::PopShader();
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kp3d::Renderer3D::PopShader();
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