12 lines
224 B
GLSL
12 lines
224 B
GLSL
#version 330 core
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out vec4 v_output;
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uniform vec3 u_wireframe_color;
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uniform float u_wireframe_alpha = 1.0;
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void main()
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{
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v_output = vec4(u_wireframe_color, u_wireframe_alpha);
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// v_output = vec4(1.0, 1.0, 1.0, 0.4);
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}
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