104 lines
5 KiB
XML
104 lines
5 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D5BD2844-B4EB-494D-B2DD-F010D479C984}</ProjectGuid>
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<RootNamespace>sfml20test</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>C:\glewsource\glew-1.7.0\include;C:\SFML-2.0-VS11\include;C:\glm</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>C:\glewsource\glew-1.7.0\lib;C:\SFML-2.0-VS11\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>glew32sd.lib;glu32.lib;opengl32.lib;sfml-graphics-s-d.lib;sfml-window-s-d.lib;sfml-system-s-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>C:\glewsource\glew-1.7.0\include;C:\SFML-2.0-VS11\include;C:\glm</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>C:\glewsource\glew-1.7.0\lib;C:\SFML-2.0-VS11\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>glew32s.lib;glu32.lib;opengl32.lib;sfml-system-s.lib;sfml-window-s.lib;sfml-graphics-s.lib;sfml-audio-s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Camera.cpp" />
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<ClCompile Include="DebugRect.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Map.cpp" />
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<ClCompile Include="MatrixStack.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="NoiseReader.cpp" />
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<ClCompile Include="ShaderManager.cpp" />
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<ClCompile Include="Texture.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="dvert.vert" />
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<None Include="fragment.frag" />
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<None Include="vertex.vert" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AlecGL.h" />
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<ClInclude Include="Camera.h" />
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<ClInclude Include="Common.h" />
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<ClInclude Include="DebugRect.h" />
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<ClInclude Include="Map.h" />
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<ClInclude Include="MatrixStack.h" />
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<ClInclude Include="Mesh.h" />
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<ClInclude Include="NoiseReader.h" />
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<ClInclude Include="ShaderManager.h" />
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<ClInclude Include="Texture.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="dfrag.frag" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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