alecgl_old/Release/DebugRect.h

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2015-04-08 21:35:21 +00:00
#ifndef DEBUGRECTH
#define DEBUGRECTH
#define SFML_STATIC
#define GLEW_STATIC
#include <SFML/Graphics.hpp>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include "Texture.h"
#include "ShaderManager.h"
namespace agl {
class DebugRect {
static GLuint vbuf, tbuf, vao, sample;
static GLint uDepthMap;
static float *vdata;
static float *tdata;
static agl::ShaderProgram sp;
static agl::Texture tx;
public:
static void initShader();
static void render();
static void destroy();
};
}
#endif