43 lines
717 B
C
43 lines
717 B
C
|
#ifndef MESHH
|
||
|
#define MESHH
|
||
|
|
||
|
#define SFML_STATIC
|
||
|
#define GLEW_STATIC
|
||
|
#include <SFML/Graphics.hpp>
|
||
|
#include <GL/glew.h>
|
||
|
#include <glm/glm.hpp>
|
||
|
#include <glm/gtc/matrix_transform.hpp>
|
||
|
#include <vector>
|
||
|
#include <string>
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
namespace agl {
|
||
|
struct Index {
|
||
|
int vertexIndex, normalIndex, texIndex;
|
||
|
};
|
||
|
|
||
|
class Mesh {
|
||
|
GLuint vao, vbuf, nbuf, tbuf;
|
||
|
|
||
|
float *vertexData;
|
||
|
float *normalData;
|
||
|
float *texData;
|
||
|
|
||
|
int rnum;
|
||
|
|
||
|
std::vector<glm::vec3> vertices;
|
||
|
std::vector<glm::vec3> normals;
|
||
|
std::vector<glm::vec2> textices;
|
||
|
std::vector<Index> indices;
|
||
|
public:
|
||
|
Mesh(){};
|
||
|
Mesh(char *);
|
||
|
int loadFromFile(char *);
|
||
|
void Render();
|
||
|
void test();
|
||
|
~Mesh();
|
||
|
};
|
||
|
};
|
||
|
|
||
|
#endif
|