alecgl_old/sfml20test/sfml20test.vcxproj.filters

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2015-04-08 21:35:21 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ShaderManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NoiseReader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MatrixStack.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Map.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DebugRect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="vertex.vert">
<Filter>Resource Files</Filter>
</None>
<None Include="fragment.frag">
<Filter>Resource Files</Filter>
</None>
<None Include="dvert.vert">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ShaderManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NoiseReader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AlecGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MatrixStack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Map.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DebugRect.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="dfrag.frag">
<Filter>Resource Files</Filter>
</Text>
</ItemGroup>
</Project>