27 lines
No EOL
547 B
C++
27 lines
No EOL
547 B
C++
#include <SFML/Graphics.hpp>
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vector>
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#include <stdarg.h>
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namespace agl {
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class Texture {
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std::vector<sf::Image*> img;
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std::vector<GLuint> texids;
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sf::Clock *clk;
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int index;
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float fps;
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public:
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Texture() {};
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Texture(char*);
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Texture(float, int, ...);
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int addImageFromFile(char*);
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int loadFromFile(char*);
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int loadFromFile(float, int, ...);
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void bindTexture();
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void unbindTexture();
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GLuint getTextureId();
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~Texture();
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};
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}; |