alecgl_old/Release/dfrag.frag
Alec Obradovich 03f7d95b13 fuckmess
what is this nonsense
2015-04-08 16:35:21 -05:00

10 lines
No EOL
157 B
GLSL

#version 330
in vec2 textex;
out vec4 frag;
uniform sampler2D depthMap;
void main() {
//frag = vec4(0.0,0.0,0.0,1.0);
frag = texture(depthMap, textex);
}