10 lines
No EOL
176 B
GLSL
10 lines
No EOL
176 B
GLSL
#version 330
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec2 tex;
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out vec2 textex;
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void main() {
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textex = tex;
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gl_Position = vec4(position, 0.0, 1.0);
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} |