sockscape/include/client/glm/ext/vector_uint3_precision.hpp

33 lines
1.4 KiB
C++
Raw Permalink Normal View History

2018-08-13 19:16:46 +00:00
/// @ref core
/// @file glm/ext/vector_uint3_precision.hpp
#pragma once
#include "../detail/setup.hpp"
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 3 components vector of high qualifier unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<3, uint, highp> highp_uvec3;
/// 3 components vector of medium qualifier unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<3, uint, mediump> mediump_uvec3;
/// 3 components vector of low qualifier unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<3, uint, lowp> lowp_uvec3;
/// @}
}//namespace glm