sockscape/include/client/glm/ext/vector_bool3_precision.hpp

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2018-08-13 19:16:46 +00:00
/// @ref core
/// @file glm/bvec3_precision.hpp
#pragma once
#include "../detail/setup.hpp"
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 3 components vector of high qualifier bool numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<3, bool, highp> highp_bvec3;
/// 3 components vector of medium qualifier bool numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<3, bool, mediump> mediump_bvec3;
/// 3 components vector of low qualifier bool numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<3, bool, lowp> lowp_bvec3;
/// @}
}//namespace glm