sockscape/include/client/glm/ext/vector_int3.hpp

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2018-08-13 19:16:46 +00:00
/// @ref core
/// @file glm/ext/vector_int3.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core
/// @{
# if(defined(GLM_PRECISION_LOWP_INT))
typedef vec<3, int, lowp> ivec3;
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef vec<3, int, mediump> ivec3;
# else //defined(GLM_PRECISION_HIGHP_INT)
/// 3 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<3, int, highp> ivec3;
# endif//GLM_PRECISION
/// @}
}//namespace glm