sockscape/include/client/glm/gtx/wrap.inl

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2018-08-13 19:16:46 +00:00
/// @ref gtx_wrap
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord)
{
return glm::clamp(Texcoord, vec<L, T, Q>(0), vec<L, T, Q>(1));
}
template<typename genType>
GLM_FUNC_QUALIFIER genType clamp(genType const& Texcoord)
{
return clamp(vec<1, genType, defaultp>(Texcoord)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord)
{
return glm::fract(Texcoord);
}
template<typename genType>
GLM_FUNC_QUALIFIER genType repeat(genType const& Texcoord)
{
return repeat(vec<1, genType, defaultp>(Texcoord)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord)
{
return glm::fract(glm::abs(Texcoord));
}
template<typename genType>
GLM_FUNC_QUALIFIER genType mirrorClamp(genType const& Texcoord)
{
return mirrorClamp(vec<1, genType, defaultp>(Texcoord)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord)
{
vec<L, T, Q> const Abs = glm::abs(Texcoord);
vec<L, T, Q> const Clamp = glm::mod(glm::floor(Abs), vec<L, T, Q>(2));
vec<L, T, Q> const Floor = glm::floor(Abs);
vec<L, T, Q> const Rest = Abs - Floor;
vec<L, T, Q> const Mirror = Clamp + Rest;
return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
}
template<typename genType>
GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord)
{
return mirrorRepeat(vec<1, genType, defaultp>(Texcoord)).x;
}
}//namespace glm