sockscape/server/Libraries/Kneesocks/Pool.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
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namespace Kneesocks {
public class Pool<T> where T : Connection {
// number of threads that should be started when the pool is created
// these threads will run for as long as the pool exists
public int InitialCount { get; set; } = 3;
// amount of connections that should initially be allowed per thread
public int InitialSize { get; set; } = 3;
// amount of additional connections that each thread can handle after
// a new thread is created
public int SizeGrowth { get; set; } = 1;
// maximum amount of connections that a single thread will be assigned
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// 0 means no limit
public int MaxSize { get; set; } = 10;
// maximum number of threads that will be spawned
// 0 means no limit
public int MaxCount { get; set; } = 0;
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// maximum amount of total connections in the pool
// 0 means no limit
public int MaxTotal { get; set; } = 0;
// maximum number of connections in a thread that exceeds the calculated
// amount for the pool's thread count before the connection redistribution
// function is called
// 0 means never redistribute
public int Tolerance { get; set; } = 0;
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private bool Disposed = false;
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private int _fullThreadCount;
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private volatile bool updateFullThreadCount = true;
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private readonly List<ThreadContext> Threads
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= new List<ThreadContext>();
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private long InternalCounter = 0;
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private readonly Dictionary<UInt64, T> Connections
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= new Dictionary<UInt64, T>();
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public Pool() {
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for(var i = 0; i < InitialCount; ++i)
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CreateThread(runWithNoClients: true);
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}
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public int ConnectionCount
=> Connections.Count;
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public T this[UInt64 id] {
get {
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lock (Connections) {
if (HasConnection(id))
return Connections[id];
else return null;
}
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}
}
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public bool HasConnection(UInt64 id) => Connections.ContainsKey(id);
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private void IndexConnection(T connection) {
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lock(Connections) {
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if(connection.IsIdNull)
connection.Id = (ulong)Interlocked.Increment(ref InternalCounter);
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Connections.Add(connection.Id, connection);
}
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}
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internal void InvalidateConnection(UInt64 id) {
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lock(Connections) {
Connections.Remove(id);
}
}
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public void Broadcast(byte[] message) {
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if(Disposed)
return;
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lock(Connections) {
foreach(var conn in Connections)
conn.Value.Send(message);
}
}
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public bool AddConnection(T connection) {
if(Disposed)
return false;
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if(MaxTotal != 0 && ConnectionCount >= MaxTotal)
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return false;
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lock(Threads) {
foreach(var thread in Threads) {
if(thread.Stack.Count < FullThreadSize) {
thread.Stack.AddClient(connection);
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IndexConnection(connection);
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return true;
}
}
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if(MaxCount == 0 || Threads.Count < MaxCount) {
CreateThread(connection);
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IndexConnection(connection);
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return true;
}
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}
return false;
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}
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internal void InvalidateThread(Stack<T> stackRef) {
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lock(Threads) {
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var ctx = Threads.FirstOrDefault(x => ReferenceEquals(x.Stack, stackRef));
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if(ctx != null) {
Threads.Remove(ctx);
updateFullThreadCount = true;
}
}
}
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private ThreadContext CreateThread(T initialConnection = null, bool runWithNoClients = false) {
var stack = new Stack<T>(this, runWithNoClients, initialConnection);
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var ctx = new ThreadContext {
Stack = stack,
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Thread = new Thread(stack.ManageStack)
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};
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ctx.Thread.Start();
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Threads.Add(ctx);
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updateFullThreadCount = true;
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return ctx;
}
private int FullThreadSize {
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get {
if(updateFullThreadCount) {
_fullThreadCount = Math.Min(
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MaxSize == 0 ? int.MaxValue : MaxSize,
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InitialSize + SizeGrowth * (Threads.Count - InitialCount)
);
}
return _fullThreadCount;
}
}
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public void Dispose() {
if(Disposed)
return;
Disposed = true;
lock(Threads) {
foreach(var thread in Threads)
thread.Stack.StopThread();
}
while(true) {
Thread.Sleep(100);
lock(Threads) {
if(Threads.Count == 0)
break;
}
}
lock(Connections) {
foreach(var conn in Connections) {
conn.Value.Disconnect(Frame.kClosingReason.Normal, "Server shutting down.");
}
}
}
~Pool() {
Dispose();
}
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class ThreadContext {
public Thread Thread { get; set; }
public Stack<T> Stack { get; set; }
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}
}
}