sockscape/server/src/main.cpp

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#include <iostream>
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#include <string>
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#include <ctime>
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#include "sock/tcpsock.hpp"
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#include "utils/string.hpp"
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#include "utils/net.hpp"
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#include "utils/time.hpp"
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#include "sock/tcpsock.hpp"
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#include "crypto/sha1.hpp"
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#include "crypto/base64.hpp"
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#include "crypto/bfish.hpp"
#include "utils/csprng.hpp"
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#include "crypto/bcrypt.hpp"
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#include "utils/bigint.hpp"
#include "sock/scapesock.hpp"
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int main(int argc, char **argv) {
sosc::ScapeServer server;
sosc::ScapeConnection client;
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std::string buffer;
if(!server.Listen(8080)) {
std::cout << "Listening failed." << std::endl;
return -1;
}
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std::cout << "Listening ..." << std::endl;
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bool check = server.Accept(&client);
std::cout << "Shaking ..." << std::endl;
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bool loop = true;
while(loop) {
if(!client.Handshaked())
client.Handshake();
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else {
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sosc::Packet pck;
client.Receive(&pck, true);
std::cout << pck.RegionCount() << std::endl;
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}
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}
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server.Close();
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return 0;
}