2017-04-25 21:01:41 +00:00
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using System;
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using System.Collections.Generic;
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2017-08-22 20:59:41 +00:00
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using System.Configuration;
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2017-08-23 21:00:44 +00:00
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using System.Data.Entity;
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2017-04-25 21:01:41 +00:00
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2017-06-05 12:20:39 +00:00
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//using CircleScape.DAL;
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2017-05-16 21:17:07 +00:00
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using System.Numerics;
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2017-07-22 19:27:41 +00:00
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using Glove;
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2017-06-06 21:13:25 +00:00
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using System.Net;
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2017-06-16 21:00:01 +00:00
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using Kneesocks;
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2017-08-23 21:00:44 +00:00
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using MySql.Data.Entity;
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2017-04-21 21:04:03 +00:00
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2017-07-22 19:27:41 +00:00
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namespace SockScape {
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2017-08-31 20:59:57 +00:00
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static class ServerContext {
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public static Dictionary<int, Server<PlayerConnection>> Servers { get; }
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= new Dictionary<int, Server<PlayerConnection>>();
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public static Dictionary<int, Pool<PlayerConnection>> Pools { get; }
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= new Dictionary<int, Pool<PlayerConnection>>();
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}
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2017-04-21 21:04:03 +00:00
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class Entrypoint {
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static void Main(string[] args) {
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2017-08-22 20:59:41 +00:00
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var db = new DAL.ScapeDb();
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2017-06-08 21:01:34 +00:00
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foreach(var server in Configuration.Servers) {
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var pool = new Pool<PlayerConnection> {
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InitialCount = 3,
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InitialSize = 3,
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SizeGrowth = 3,
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2017-08-16 21:01:08 +00:00
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MaxSize = 100,
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MaxTotal = server["Max Users"] ?? Configuration.General["Max Users"]
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2017-06-08 21:01:34 +00:00
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};
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2017-08-29 20:14:44 +00:00
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var serverHandle = new Server<PlayerConnection>((ushort)server["Port"], pool, server);
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2017-08-31 20:59:57 +00:00
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ServerContext.Pools.Add(server["Id"], pool);
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ServerContext.Servers.Add(server["Id"], serverHandle);
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2017-08-29 20:14:44 +00:00
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serverHandle.Start();
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2017-06-08 21:01:34 +00:00
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}
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//var server = new Server<PlayerConnection>(6770, PoolManager.Pending);
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//server.Start();
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2017-05-04 12:21:27 +00:00
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2017-05-25 21:08:21 +00:00
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/*while(true) {
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2017-05-11 21:03:28 +00:00
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var send = Console.ReadLine();
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PoolManager.Pending.Broadcast(Encoding.UTF8.GetBytes(send));
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2017-05-04 21:09:38 +00:00
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// logic processing loop
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2017-05-25 21:08:21 +00:00
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}*/
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Console.ReadLine();
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2017-05-12 21:05:18 +00:00
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2017-06-08 21:01:34 +00:00
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//server.Stop();
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2017-04-21 21:04:03 +00:00
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}
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}
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}
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