2017-04-21 21:04:03 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
|
|
|
|
|
namespace CircleScape.Websocket {
|
2017-04-24 21:04:52 +00:00
|
|
|
|
class Pool<T> where T : Connection {
|
|
|
|
|
// number of threads that should be started when the pool is created
|
|
|
|
|
// these threads will run for as long as the pool exists
|
|
|
|
|
public int InitialCount { get; set; } = 3;
|
|
|
|
|
// amount of connections that should initially be allowed per thread
|
|
|
|
|
public int InitialSize { get; set; } = 3;
|
|
|
|
|
// amount of additional connections that each thread can handle after
|
|
|
|
|
// a new thread is created
|
|
|
|
|
public int SizeGrowth { get; set; } = 1;
|
|
|
|
|
// maximum amount of connections that a single thread will be assigned
|
|
|
|
|
public int MaxSize { get; set; } = 10;
|
|
|
|
|
// maximum number of threads that will be spawned
|
|
|
|
|
// 0 means no limit
|
|
|
|
|
public int MaxCount { get; set; } = 0;
|
|
|
|
|
// maximum number of connections in a thread that exceeds the calculated
|
|
|
|
|
// amount for the pool's thread count before the connection redistribution
|
|
|
|
|
// function is called
|
|
|
|
|
// 0 means never redistribute
|
|
|
|
|
public int Tolerance { get; set; } = 0;
|
2017-04-21 21:04:03 +00:00
|
|
|
|
|
|
|
|
|
private int _fullThreadCount;
|
|
|
|
|
private bool updateFullThreadCount = true;
|
|
|
|
|
|
|
|
|
|
private List<ThreadContext> Threads
|
|
|
|
|
= new List<ThreadContext>();
|
|
|
|
|
private Dictionary<UInt64, Connection> Connections
|
|
|
|
|
= new Dictionary<UInt64, Connection>();
|
|
|
|
|
|
2017-04-24 21:04:52 +00:00
|
|
|
|
private List<ThreadContext> InvalidThreads
|
|
|
|
|
= new List<ThreadContext>();
|
|
|
|
|
private Mutex InvalidThreadsMutex = new Mutex();
|
|
|
|
|
|
2017-04-21 21:04:03 +00:00
|
|
|
|
public Pool() {
|
2017-04-23 04:55:29 +00:00
|
|
|
|
for(var i = 0; i < InitialCount; ++i)
|
|
|
|
|
CreateThread();
|
2017-04-21 21:04:03 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool AddConnection(Connection connection) {
|
2017-04-24 21:04:52 +00:00
|
|
|
|
if(InvalidThreads.Count > 0) {
|
|
|
|
|
foreach(var invalidThread in InvalidThreads)
|
|
|
|
|
Threads.RemoveAll(x => Object.ReferenceEquals(invalidThread, x));
|
|
|
|
|
|
|
|
|
|
updateFullThreadCount = true;
|
|
|
|
|
InvalidThreads.RemoveAll(x => true);
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-21 21:04:03 +00:00
|
|
|
|
foreach(var thread in Threads) {
|
2017-04-24 21:04:52 +00:00
|
|
|
|
if(thread.Stack.Count < FullThreadSize) {
|
|
|
|
|
thread.Stack.AddClient(connection);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-21 21:04:03 +00:00
|
|
|
|
|
2017-04-24 21:04:52 +00:00
|
|
|
|
if(MaxCount == 0 || Threads.Count < MaxCount) {
|
|
|
|
|
CreateThread(connection);
|
|
|
|
|
return true;
|
2017-04-21 21:04:03 +00:00
|
|
|
|
}
|
2017-04-23 15:18:11 +00:00
|
|
|
|
|
|
|
|
|
return false;
|
2017-04-21 21:04:03 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-24 21:04:52 +00:00
|
|
|
|
public void InvalidateThread(Stack<T> stackRef) {
|
|
|
|
|
var ctx = Threads.FirstOrDefault(x => Object.ReferenceEquals(x.Stack, stackRef));
|
|
|
|
|
if(ctx != null)
|
|
|
|
|
InvalidThreads.Add(ctx);
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-23 04:55:29 +00:00
|
|
|
|
private ThreadContext CreateThread(Connection initialConnection = null, bool runWithNoClients = false) {
|
2017-04-24 21:04:52 +00:00
|
|
|
|
var stack = new Stack<T>(this, runWithNoClients, initialConnection);
|
2017-04-21 21:04:03 +00:00
|
|
|
|
var ctx = new ThreadContext {
|
|
|
|
|
Stack = stack,
|
|
|
|
|
Thread = new Thread(new ThreadStart(stack.ManageStack))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Threads.Add(ctx);
|
2017-04-23 04:55:29 +00:00
|
|
|
|
updateFullThreadCount = true;
|
2017-04-21 21:04:03 +00:00
|
|
|
|
return ctx;
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-24 21:04:52 +00:00
|
|
|
|
private int FullThreadSize {
|
2017-04-21 21:04:03 +00:00
|
|
|
|
get {
|
|
|
|
|
if(updateFullThreadCount) {
|
|
|
|
|
_fullThreadCount = Math.Min(
|
|
|
|
|
MaxSize,
|
|
|
|
|
InitialSize + SizeGrowth * (Threads.Count - InitialCount)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return _fullThreadCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class ThreadContext {
|
|
|
|
|
public Thread Thread { get; set; }
|
2017-04-24 21:04:52 +00:00
|
|
|
|
public Stack<T> Stack { get; set; }
|
2017-04-21 21:04:03 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|