25 lines
628 B
C++
25 lines
628 B
C++
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/// @ref core
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/// @file glm/ext/vector_uint4.hpp
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#pragma once
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#include "../detail/type_vec4.hpp"
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namespace glm
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{
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/// @addtogroup core
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/// @{
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# if(defined(GLM_PRECISION_LOWP_UINT))
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typedef vec<4, uint, lowp> uvec4;
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# elif(defined(GLM_PRECISION_MEDIUMP_UINT))
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typedef vec<4, uint, mediump> uvec4;
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# else //defined(GLM_PRECISION_HIGHP_UINT)
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/// 4 components vector of unsigned integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef vec<4, uint, highp> uvec4;
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# endif//GLM_PRECISION
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/// @}
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}//namespace glm
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