sockscape/server/Encryption/KeyExchange.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
using Square;
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namespace CircleScape.Encryption {
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class Key {
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private BigInteger Secret;
public BigInteger Generator { get; private set; } = 2;
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public BigInteger Modulus { get; private set; }
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public BigInteger PrivateKey { get; private set; } = BigInteger.Zero;
public bool Succeeded {
get => !PrivateKey.IsZero;
}
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public Key() {
Secret = RNG.NextPrime(512 / 8);
Modulus = RNG.NextPrime(512 / 8);
}
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public Packet GenerateRequestPacket() {
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return new Packet(
Packet.kId.KeyExchange,
Generator.ToHexString(),
Modulus.ToHexString(),
BigInteger.ModPow(Generator, Secret, Modulus).ToHexString()
);
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}
public BigInteger ParseResponsePacket(Packet packet) {
if(packet.Id == Packet.kId.KeyExchange && packet.RegionCount != 1)
return -1;
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if(!BigInteger.TryParse(packet[0], out BigInteger ClientKey))
return -1;
return (PrivateKey = BigInteger.ModPow(ClientKey, Secret, Modulus));
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}
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}
}