multitoolchain drifting
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parent
f722ee0cf6
commit
6c20ba38d9
3 changed files with 75 additions and 68 deletions
111
CMakeLists.txt
111
CMakeLists.txt
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@ -7,82 +7,75 @@ if(_CMP)
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add_definitions("-DSOSC_DEBUG")
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endif()
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set(CMAKE_CXX_STANDARD 11)
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#set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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#if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -std=c++11 -s USE_SDL=2")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} --preload-file ../resources/client")
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set(CMAKE_CXX_FLAGS
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string(COMPARE EQUAL ${SOSC_BUILD_TARGET} CLIENT _CMP)
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if(_CMP)
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##################
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## CLIENT BUILD ##
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##################
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -s USE_SDL=2 --preload-file ../resources/client")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} --shell-file ../src/client/shell.html")
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set(CMAKE_CXX_FLAGS
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='[\"bmp\"]'")
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set(CMAKE_CXX_FLAGS
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -s EXPORTED_FUNCTIONS='[\"_main\", \"_resize_context\"]'")
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set(CMAKE_CXX_FLAGS
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -s EXTRA_EXPORTED_RUNTIME_METHODS='[\"ccall\"]'")
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#endif()
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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## CLIENT BUILD ##
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#find_package(OpenGL REQUIRED)
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#find_package(GLEW REQUIRED)
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#find_package(SDL2 REQUIRED)
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#find_package(SDL2_image REQUIRED)
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file(GLOB_RECURSE client_src
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file(GLOB_RECURSE client_src
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#"src/common/*.hpp"
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#"src/common/*.cpp"
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"src/client/*.hpp"
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"src/client/*.cpp"
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)
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)
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add_executable(client ${client_src})
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add_executable(client ${client_src})
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target_include_directories(client
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target_include_directories(client
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#PRIVATE ${PROJECT_SOURCE_DIR}/src/common
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PRIVATE ${PROJECT_SOURCE_DIR}/src/client
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PRIVATE ${PROJECT_SOURCE_DIR}/include/client)
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#PRIVATE ${OPENGL_INCLUDE_DIR}
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#PRIVATE ${GLEW_INCLUDE_DIR}
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#PRIVATE ${SDL2_INCLUDE_DIR}
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#PRIVATE ${SDL2_IMAGE_INCLUDE_DIR})
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#target_link_libraries(client
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# ${OPENGL_LIBRARIES}
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# ${GLEW_LIBRARY}
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# ${SDL2_LIBRARY}
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# ${SDL2_IMAGE_LIBRARIES})
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install(TARGETS client RUNTIME DESTINATION bin/client)
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## SERVER BUILD ##
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install(TARGETS client RUNTIME DESTINATION bin/client)
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else()
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#file(GLOB_RECURSE server_src
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# "src/common/*.hpp"
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# "src/common/*.cpp"
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# "src/server/*.hpp"
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# "src/server/*.cpp"
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# "src/server/*.c"
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# "src/server/*.h"
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#)
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##################
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## SERVER BUILD ##
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##################
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#add_executable(server ${server_src})
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#target_include_directories(server
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# PRIVATE ${PROJECT_SOURCE_DIR}/src/common
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# PRIVATE ${PROJECT_SOURCE_DIR}/src/server)
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#install(TARGETS server RUNTIME DESTINATION bin/server)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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endif()
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## COMMON LIBRARIES ##
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file(GLOB_RECURSE server_src
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"src/common/*.hpp"
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"src/common/*.cpp"
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"src/server/*.hpp"
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"src/server/*.cpp"
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"src/server/*.c"
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"src/server/*.h"
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)
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#if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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# target_link_libraries(server wsock32 ws2_32)
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# target_link_libraries(client wsock32 ws2_32)
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#elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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# target_link_libraries(server dl pthread nsl resolv)
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# target_link_libraries(client dl pthread nsl resolv)
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#else()
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# target_link_libraries(server dl pthread socket nsl resolv)
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# target_link_libraries(client dl pthread socket nsl resolv)
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#endif()
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add_executable(server ${server_src})
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target_include_directories(server
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PRIVATE ${PROJECT_SOURCE_DIR}/src/common
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PRIVATE ${PROJECT_SOURCE_DIR}/src/server)
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install(TARGETS server RUNTIME DESTINATION bin/server)
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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target_link_libraries(server wsock32 ws2_32)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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target_link_libraries(server dl pthread nsl resolv)
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else()
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target_link_libraries(server dl pthread socket nsl resolv)
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endif()
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endif()
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14
src/web/index.html
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14
src/web/index.html
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@ -0,0 +1,14 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>client</title>
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<style type="text/css">
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</style>
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<script type="text/javascript" src="script.js"></script>
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</head>
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<body>
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</body>
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</html>
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0
src/web/script.js
Normal file
0
src/web/script.js
Normal file
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