hollywood boob

This commit is contained in:
malloc 2018-08-23 16:30:29 -05:00
parent b1331e7863
commit 84b2e17844
5 changed files with 65 additions and 13 deletions

View file

@ -60,11 +60,17 @@ add_executable(server ${server_src})
target_include_directories(server
PRIVATE ${PROJECT_SOURCE_DIR}/src/common
PRIVATE ${PROJECT_SOURCE_DIR}/src/server)
install(TARGETS server RUNTIME DESTINATION bin/server)
## COMMON LIBRARIES ##
if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
target_link_libraries(server wsock32 ws2_32)
target_link_libraries(client wsock32 ws2_32)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
target_link_libraries(server dl pthread nsl resolv)
target_link_libraries(client dl pthread nsl resolv)
else()
target_link_libraries(server dl pthread socket nsl resolv)
target_link_libraries(client dl pthread socket nsl resolv)
endif()
install(TARGETS server RUNTIME DESTINATION bin/server)

View file

@ -1,34 +1,33 @@
#include "_shader.hpp"
sosc::Shader::Shader() : loaded(false) {}
sosc::shdr::Shader::Shader() : loaded(false) {}
bool sosc::Shader::Load() {
bool sosc::shdr::Shader::Load() {
if(this->loaded)
return true;
program = glCreateProgram();
if(!PrepareLoad())
return false;
PrepareLoad();
this->loaded = true;
return true;
}
void sosc::Shader::Start() const {
void sosc::shdr::Shader::Start() const {
if(!this->loaded)
return;
glUseProgram(this->program);
}
void sosc::Shader::Stop() const {
void sosc::shdr::Shader::Stop() const {
if(!this->loaded)
return;
glUseProgram(0);
}
void sosc::Shader::Unload() {
void sosc::shdr::Shader::Unload() {
if(!this->loaded)
return;
@ -37,22 +36,43 @@ void sosc::Shader::Unload() {
this->loaded = false;
}
void sosc::Shader::AttachSource
void sosc::shdr::Shader::AttachSource
(const std::string& fileName, GLuint shaderType)
{
if(this->loaded)
return;
GLuint shader = glCreateShader(shaderType);
std::ifstream file(fileName);
std::stringstream ss;
ss << file.rdbuf();
const char* src = ss.str().c_str();
glShaderSource(shader, 1, (const GLchar**)&src, nullptr);
glCompileShader(shader);
GLint tmpBuf;
glGetShaderiv(shader, GL_COMPILE_STATUS, &tmpBuf);
if(tmpBuf == GL_FALSE) {
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &tmpBuf);
auto msg = new char[tmpBuf];
glGetShaderInfoLog(shader, tmpBuf, nullptr, msg);
throw ShaderCompilationException(fileName, msg);
}
glAttachShader(this->program, shader);
this->shaders.push_back(shader);
}
void sosc::Shader::LinkProgram() {
void sosc::shdr::Shader::LinkProgram() {
glLinkProgram(this->program);
for(const auto& shader : this->shaders)
glDeleteShader(shader);
}
void sosc::Shader::LoadUniforms(std::vector<std::string> names) {
void sosc::shdr::Shader::LoadUniforms(std::vector<std::string> names) {
if(this->loaded)
return;

View file

@ -9,6 +9,7 @@
#include <fstream>
namespace sosc {
namespace shdr {
struct ShaderCompilationException : public std::exception {
public:
ShaderCompilationException
@ -49,17 +50,23 @@ public:
void Start() const;
inline GLint operator[] (std::vector<GLint>::size_type index) {
if(index >= locations.size())
return -1;
return locations[index];
}
inline GLint Uniform(std::vector<GLint>::size_type index) {
if(index >= locations.size())
return -1;
return locations[index];
}
void Stop() const;
void Unload();
protected:
virtual bool PrepareLoad() = 0;
virtual void PrepareLoad() = 0;
virtual void PrepareUnload() {};
void AttachSource(const std::string& fileName, GLuint shaderType);
@ -71,6 +78,6 @@ private:
GLuint program;
bool loaded;
};
}
}}
#endif

View file

@ -0,0 +1,2 @@
#include "test.hpp"

View file

@ -0,0 +1,17 @@
#ifndef SOSC_SHADER_TEST_H
#define SOSC_SHADER_TEST_H
#include "_shader.hpp"
namespace sosc {
namespace shdr {
class TestShader : public Shader {
public:
enum Uniforms {
SCREEN_SIZE = 0,
GRAPHIC_SAMPLER
};
};
}}
#endif